View Full Version : khops
kingfisher
10-07-2008, 03:17 PM
wanna make 2 khops, one straight dps and one boss dps. like the ss clickie too. can somebody give me the lowdown? i am sure it has been posted before.....but i am on my blackberry...and lazy
kingfisher
10-07-2008, 04:12 PM
went back and read some old posts looks like some say min and some say lightning....should i make one of each?
The_Phenx
10-07-2008, 04:24 PM
Lightning is heavy on the neat value, when it works
Min II is just a nice transmuter, which is really ony truly useful vs a couple raid bosses since all devils orthons are immune to acid anyway. Just get a couple +5 transmuters and call it a day.
3x pos is higher dps then both and hits 90% of the game
3x acid is insta death when it earthgrabs cause you get auto crit, plus you get super fun earth eles to summon, but see the devils/orthons immune comment.
Dust II procs more than lightning for about 450+ disintegrate points
3x Ice is fancy with the whole crushing wave thing.. but lots of things are ice resistant now
SO in regards to your original question... strait dps... go 3x pos
Boss Dps... Mineral II or look for two +5 transmuters, +4 transmuting maiming/puregood (the 3x pos out dps's or = all on normal setting on bosses its only hard and elite where you really need transmuting)
Blazer
10-07-2008, 05:43 PM
the 3x pos out dps's or = all on normal setting on bosses its only hard and elite where you really need transmuting
And just to clarify on that underlined point, the only boss where it's a concern is the Pit Fiend since his DR climbs as you move from norm (15ish) to hard (30ish) to elite (60ish). Sulu and Hound see no increase in DR on hard/elite, not that I can tell at any rate.
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