Geonis
09-24-2008, 03:23 AM
I am thinking to make him with good AC an great DR.
Now my first question is does Addy Plating DR (and enhancements/feats) stack with blocking DR?
Is 61 AC with only the Chattering Ring and a Shroud Weapon worth anything at end game?
10 base + 8 Plating + 6 Docent + 4 Dex + 9 Tower Shield + 5 Prot + 2 Chaosgarde + 5 CE + 3 Bark pot = 52 + 4 Insight + 3 Chattering + 2 (Shield and Armor ritual) = 61
Can Docents have the ritual?
Anyone think of any more points to squeeze out other than temp buffs? (I know Ranger Bark and Bard song, etc...)
Thinking of a 61 AC Intimitank with DR in the 30+ range
Ideas on things I missed appreciated.
Edit:
Build to look something like the below.
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Neutral Good Warforged Male
(16 Fighter)
Hit Points: 312 +48 Con item +18 Minos helm +30 GFl +45 GS item = 457 HP
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 6
Will: 3
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26 +6 item = 32
Dexterity 12 13 +5 item = 18
Constitution 16 18 +6 item = 24
Intelligence 12 13
Wisdom 6 6
Charisma 8 8 +6 item = 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Strength used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 5.5
Bluff -1 -1
Concentration 3 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -2 -2
Hide 1 -4
Intimidate 3 19
Jump 8 22
Listen -2 -2
Move Silently 1 -4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -2 -2
Swim 4 -2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Damage Reduction
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Strength I
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Shield Mastery
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Power Attack I
Now my first question is does Addy Plating DR (and enhancements/feats) stack with blocking DR?
Is 61 AC with only the Chattering Ring and a Shroud Weapon worth anything at end game?
10 base + 8 Plating + 6 Docent + 4 Dex + 9 Tower Shield + 5 Prot + 2 Chaosgarde + 5 CE + 3 Bark pot = 52 + 4 Insight + 3 Chattering + 2 (Shield and Armor ritual) = 61
Can Docents have the ritual?
Anyone think of any more points to squeeze out other than temp buffs? (I know Ranger Bark and Bard song, etc...)
Thinking of a 61 AC Intimitank with DR in the 30+ range
Ideas on things I missed appreciated.
Edit:
Build to look something like the below.
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Neutral Good Warforged Male
(16 Fighter)
Hit Points: 312 +48 Con item +18 Minos helm +30 GFl +45 GS item = 457 HP
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 6
Will: 3
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26 +6 item = 32
Dexterity 12 13 +5 item = 18
Constitution 16 18 +6 item = 24
Intelligence 12 13
Wisdom 6 6
Charisma 8 8 +6 item = 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Strength used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 5.5
Bluff -1 -1
Concentration 3 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -2 -2
Hide 1 -4
Intimidate 3 19
Jump 8 22
Listen -2 -2
Move Silently 1 -4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -2 -2
Swim 4 -2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Damage Reduction
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Strength I
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Shield Mastery
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Power Attack I