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View Full Version : Low Level Raid Needed



Spell
08-15-2008, 09:46 PM
There is talk of a revamp to the character start that let's a new character faux-fight a dragon. And some redesign to the harbor.
All to spark some interest in the lower levels and new players.
Since the higher levels seem to be nothing but raid specific it makes sense to give lower levels the feel and fun of a raid.
We need a low level (say level 3) raid to really engage new players to the game. Make it a 2quest chain raid. Which also initiates new players to the concept of pre-raid flagging.

QuantumFX
08-16-2008, 03:38 AM
Just convert over Kobold Assault, Irestone Inlet and Gladewatch Outpost Defense to raids. People might actually run them at appropriate levels then.

sirgog
08-16-2008, 04:04 AM
Just convert over Kobold Assault, Irestone Inlet and Gladewatch Outpost Defense to raids. People might actually run them at appropriate levels then.

/signed

Although, I know Irestone Inlet is a very easy quest if you have a Brd4 in the party (presumably Wiz5 or Sor6 also). Suggestion is better on the Ogre and the orange-named foes than Finger of Death would be.

I've soloed that quest on elite at level 4 with a base 20 Cha bard, without using much in the way of resources, or recalling for SP, or taking an exhorbitant amount of time.

Venar
08-16-2008, 06:33 AM
NO.
Raiding takes time, because you need to build a group.
By the time a players build a raid, i probably can run Waterwork 3 times and be level 4.
Also, what good is lvl 3-4 raid loot?

I think Tempest Spine is a great low level raid, and that raids should not go lower then that in levels.
Finally, enough with the low level stuff already. Seriously.

winsom
08-16-2008, 08:48 AM
There devs have announced that in the snow-covered island newbie experience area there will be an epic battle against a white dragon. That could be like a 6 person raid. It would be nice if they allow 6 players plus 6 AI-controlled henchman for that battle. That would be really fun.

Uska
08-16-2008, 08:50 AM
There devs have announced that in the snow-covered island newbie experience area there will be an epic battle against a white dragon. That could be like a 6 person raid. It would be nice if they allow 6 players plus 6 AI-controlled henchman for that battle. That would be really fun.

henchmen take a party slot so they could only be 6+6 if it was a raid now they could do 3+3 though

parvo
08-16-2008, 09:15 AM
/signed

A low level raid would be great. I think level four or five is appropriate. At level three, the character is still very new for that level of coordination.

LOUDRampart
08-16-2008, 09:27 AM
Just convert over Kobold Assault, Irestone Inlet and Gladewatch Outpost Defense to raids. People might actually run them at appropriate levels then.

Yikes! All three of those are very fun quests when done level appropriate.

Arkat
08-16-2008, 09:47 AM
I think a low-level raid where the object would be to take out a kobold invasion force of say about 10,000 kobolds would be VERY cool.

Angelus_dead
08-16-2008, 10:40 AM
Just convert over Kobold Assault, Irestone Inlet and Gladewatch Outpost Defense to raids. People might actually run them at appropriate levels then.
Ha ha, what? Kobold Assault can be soloed by a normal character of the listed level. The reason people don't do that is because the kobold spawn rate is so low that the mission can't be completed in anywhere near the usual timeframe of 1 minute per 100 XP.

For reasons other people had mentioned, turning those quests into raids would make them LESS popular for level-appropriate characters, not more.

Angelus_dead
08-16-2008, 10:57 AM
NO.
Raiding takes time, because you need to build a group.
By the time a players build a raid, i probably can run Waterwork 3 times and be level 4.
Exactly right. Raids are targeted towards high-level characters by their very nature. By definition, they allow more than 6 players, and if it is moderately-well designed then it also calls for over 8 level-appropriate characters to have a good chance of winning. That means you need more players than you would for a regular quest, which means it'll take more time and effort recruiting the party.

That time requirement is much higher if level capped characters are not desired in the party. It's more difficult to assemble a group within a limited level range unless there is a factor preventing players from advancing past that range. (Notice that Reaver's Fate is hardly ever played with just 14s in the group, etc etc)


Also, what good is lvl 3-4 raid loot?
It would be possible to make good items in level 3-4 raid loot, but that would mean a bunch of level 6-8 characters farm the raid for loot.

Mhykke
08-16-2008, 12:43 PM
While a low level raid would be fun, it's definitely not "needed."

Low levels go by fast enough.

QuantumFX
08-16-2008, 12:44 PM
Ha ha, what? Kobold Assault can be soloed by a normal character of the listed level. The reason people don't do that is because the kobold spawn rate is so low that the mission can't be completed in anywhere near the usual timeframe of 1 minute per 100 XP.

For reasons other people had mentioned, turning those quests into raids would make them LESS popular for level-appropriate characters, not more.

The only time I see those 3 quests run is when people are doing favor at levels 10-16. These quests need a serious shot in the arm for fun factor.

iruka41
08-16-2008, 01:17 PM
Also, what good is lvl 3-4 raid loot?

I think the Balck Widow Bracer deserves a raid loot title :) (It's just overpowered IMO. It's like getting +4 stat items at level 3.)
Maelstrom is a good one too.
The OLD Gerard Dryden's Mace can be back too. (+1 Undead Bane, Min.Lev 2)

I mean, we already have crappy enough raid loots even on the lv10~12 raids,
so why not? :)

+1 Tomes too. :D
For those new players who can't afford even one.


Finally, enough with the low level stuff already. Seriously.

Not really, especially for people like me, who loves to reroll :D

branmakmuffin
08-16-2008, 01:47 PM
Just convert over Kobold Assault, Irestone Inlet and Gladewatch Outpost Defense to raids. People might actually run them at appropriate levels then.
You know something is going to happen to Kobold Island. That place had "filler" written all over it from day 0.

MrWizard
08-16-2008, 01:58 PM
they have never said anything about it and i doubt resources availale.

however it would be cool to add a raid difficulty to most cool quests...never happen butcool idea

moorewr
08-16-2008, 02:04 PM
You know something is going to happen to Kobold Island. That place had "filler" written all over it from day 0.

I get the impression from the gencon news that the whole Wavecrest-through-Aspirant's square will be gone. Not sure what that means for the Low Road, Kobold Island, etc, and if we've lost the Wavecrest altogether.

I'd be sad about that.

branmakmuffin
08-16-2008, 02:05 PM
I get the impression from the gencon news that the whole Wavecrest-through-Aspirant's square will be gone. Not sure what that means for the Low Road, Kobold Island, etc, and if we've lost the Wavecrest altogether.

I'd be sad about that.
I thought they were just relocating stuff.

I supposed this discussion belongs in the "Stormreach news" (or whatever it's called) forum.

But Kobold Island is just lame, and has always been so. They can't possibly leave it like it is forever.

moorewr
08-16-2008, 02:06 PM
I thought they were just relocating stuff.

I supposed this discussion belongs in the "Stormreach news" (or whatever it's called) forum.

But Kobold Island is just lame, and has always been so. They can't possibly leave it like it is forever.

Amen. At least have it give favor, for the love of pete. :)

branmakmuffin
08-16-2008, 02:11 PM
Amen. At least have it give favor, for the love of pete. :)
Kobold Island is like the "America Sings" ride at Disneyland (which before that was the "Carousel of Progress"). After they closed "America Sings," for years there was a sign up saying "This attraction is closed while we imagineer a new one."

Pyromaniac
08-17-2008, 09:56 AM
You know something is going to happen to Kobold Island. That place had "filler" written all over it from day 0.

Kobold island is "content". That's 8 hours worth of questing/grinding right there :)

moorewr
08-17-2008, 10:17 AM
Kobold island is "content". That's 8 hours worth of questing/grinding right there :)

WoW! Just WoW!

Rog
08-17-2008, 10:19 AM
NO.
Raiding takes time, because you need to build a group.
By the time a players build a raid, i probably can run Waterwork 3 times and be level 4.
Also, what good is lvl 3-4 raid loot?

I think Tempest Spine is a great low level raid, and that raids should not go lower then that in levels.
Finally, enough with the low level stuff already. Seriously.

i hope they can now after fixing 3 barrel and the harbor. they can now work on giving us a mod of just hi level content. i know they gimped the game when it came out to save money or to make us into a j/k. but we have stuck it out and they are slowly making the game what it should have been at release but with that enstead of moving forward they are fixing slash moving forward. one mod of all new hi level content without fixing the old broke content made to make a fast buck becouse they thought this would be a fad game good for a quicky buck. probably why they did not decide to market the game to the mass's.
lunarsong

DasLurch
08-17-2008, 06:52 PM
The problem with high level play at the moment is that you can only raid. There are so few other options for level 13-16 that one is almost forced to run them. The idea of having a low level raid is pretty silly considering that level 10 is more or less low level as it is. What is needed is somthing to help the gap from level 7-13 advance. Those are the levels that really suck the fun out of everything now. To my thinking, a low level raid falls in the range of being more neccassary than mounts but far behind the eventual addition of just about anything else.

Wouldn't you rather have new QUESTS? The ability to change your appearance? New weapons added? More armour skins? Different races joining us? Druids? Artificrs? Prestige classes? The level cap to bump up again (finally...)? New areas added to the city? (house Cannieth, and house Orien perhaps?) How about all of those wonderful and long overdue bug fixes? Even the addition of guild housing will probably grant more use to the majority of the player base than the addition of a low level raid. Those are some of the things that keep getting pushed back everytime one of these ideas gets implemented. I for one would love to see this whole Henchmen mess pushed back until after Druids, the cap hits 20, and 1/2 Orcs/elves are added personnaly. But hey, most of the people on the boards have only been asking for more QUESTS since mod 5 went live. Those are sadly other things that we will all be talking about soon enough (Octoberish...give me a break and just say November. We all know it will be late.), so I apologize if I've swerved off topic here.

No to the idea at this time.