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View Full Version : consolidated gazebo has time to fix bugs thread



jkm
08-14-2008, 11:56 AM
my vote is the undead collectible bug.

steps:

a) put undead mob in focus orb
b) kill said undead mob
c) if mob has a collectible it will stay in the focus orb
d) attempt to cast a healing spell, lay on hands, or use the monk mass cure finishing move
e) attempt is wasted with no results (even though mob is dead dead - or whatever undead being dispatched is called)

Thrudh
08-14-2008, 12:08 PM
Heh, for something quick and easy (He doesn't have a lot of time left before he's back on the super secret stuff)

How about you change the color of the SP bar back to blue for anyone who has multi-classed into monk and who has both SP and KI bars?

Qzipoun
08-14-2008, 12:11 PM
I said this in the other thread but just in case he missed it:

Fix Mithral property on Lorrik's Champion from the Hound of Xoriat raid.

rawfocat
08-14-2008, 12:13 PM
There is very little worse as a developer than taking time to fix something only to be pulling into a much larger thing or to be questioned on your ability to manage your time.

Thanks DeadlyGazebo for any fixes.

If I got to pick next I would pick the broken rituals for armor and shields (No idea if this is easy or not)

Aspenor
08-14-2008, 12:14 PM
the coffee pot bug

you know it's empty DG!!! GO FILL IT!

Thrudh
08-14-2008, 12:15 PM
There is very little worse as a developer than taking time to fix something only to be pulling into a much larger thing or to be questioned on your ability to manage your time.

Thanks DeadlyGazebo for any fixes.

If I got to pick next I would pick the broken rituals for armor and shields (No idea if this is easy or not)

Yes, thanks Deadly... we really appreciate all your work...

For the record I change my vote to the broken rituals for armor and shields too :)

DeadlyGazebo
08-14-2008, 01:49 PM
the coffee pot bug

you know it's empty DG!!! GO FILL IT!

Dang it! That's been happening a lot since our intern left...

Deathseeker
08-14-2008, 01:53 PM
Fixing broken rituals FTW!

Oh, and maybe the bug that causes me to have to wait for Clerics when setting up a pug. Please fix that bug!

rawfocat
08-14-2008, 01:53 PM
Dang it! That's been happening a lot since our intern left...

You've got to focus on automating the important things. I would ask for 5 highly paid consultants working round the clock to fix this issue ASAP.

DeadlyGazebo
08-14-2008, 01:54 PM
There is very little worse as a developer than taking time to fix something only to be pulling into a much larger thing or to be questioned on your ability to manage your time.

Thanks DeadlyGazebo for any fixes.

If I got to pick next I would pick the broken rituals for armor and shields (No idea if this is easy or not)

Fix coming really soon for this one!

Gratch
08-14-2008, 02:04 PM
How about the shroud recall pushing you to the Harbor. Or long dc's popping you out of an instance on reconnect.

Or how someone forgot to add Meridia to Teleport and Greater Teleport. Oversight bug. Those of us trying your Abbot need to move our res location.

P.s: Thanks for your dedication to the game and saying "hello" to us forumers once in a while. Also... if you can add some shock caffeine balls to Eladrin's coffee to speed up Half-Orc development... k... thanks.

Depravity
08-14-2008, 02:21 PM
Whatever you do get done, DG, thank you.

Ustice
08-14-2008, 02:51 PM
DG, what about the animation timing issue with running and swinging (at least with dwarf with a mace/sword and shield). The back swing takes too long, and the hit comes a fraction of a second before the animation of the weapon going forward. I've sort of gotten used to the bad timing, but it is still annoying.

QuantumFX
08-14-2008, 03:30 PM
Random Loot Handwraps missing the Pure/True Alignments and Bane suffixes.

Solmage
08-15-2008, 12:06 AM
How about you change the color of the SP bar back to blue for anyone who has multi-classed into monk and who has both SP and KI bars?

This one has my vote, if it's reasonably easy to fix.

GlassCannon
08-15-2008, 03:16 AM
Oh, and while you are at it, fix the target for Weakening, Maladroit and Wounding on Handwraps to be the Monk Attack system instead of <null>, would you please? Just grab the target for Enfeebling or Bone Breaking and copy/paste it... if that even works...

GlassCannon
08-15-2008, 03:22 AM
... right into the Monk AC bonus. The &#37; WIS bonus to AC should depend on Monk level for Multiclasses, rounded down. This would fix the exploitation of the Monk1/pal2/ranger AC tank, that seems capable of destroying the Pal16 and Ftr16 AC-based intimitanks completely.

Aspenor
08-15-2008, 06:31 AM
... right into the Monk AC bonus. The % WIS bonus to AC should depend on Monk level for Multiclasses, rounded down. This would fix the exploitation of the Monk1/pal2/ranger AC tank, that seems capable of destroying the Pal16 and Ftr16 AC-based intimitanks completely.

Cry me a river. there's nothing broken about those characters.

geoffhanna
08-15-2008, 06:50 AM
... handwraps

Thank you!

Beherit_Baphomar
08-15-2008, 09:54 AM
Fix coming really soon for this one!

You realise thats a Turbine trademark, right?

Josh
08-15-2008, 11:59 AM
Fix coming really soon(TM) for this one!

You forgot to TM "soon". You say it so much you shoud trade mark it.

Aspenor
08-15-2008, 12:00 PM
that was not the trademarked soon!!

He said "REALLY soon!"

That's more soon....right...right?

Plz?