View Full Version : My rogue, whatcha think?
WaltzInBlack
08-14-2008, 11:20 AM
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Jonahh2
Level 16 Lawful Good Halfling Male
(1 Monk \ 9 Rogue \ 6 Ranger)
Hit Points: 162
Spell Points: 55
BAB: 12\12\17\22
Fortitude: 13
Reflex: 23
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 9 10 10
Dexterity 19 24 28
Constitution 13 14 14
Intelligence 12 13 13
Wisdom 14 15 15
Charisma 9 10 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 9 19 19
Bluff 0 0 0
Concentration 2 2 2
Diplomacy 0 0 0
Disable Device 5 20 22
Haggle 0 0 0
Heal 2 14 15
Hide 6 11 13
Intimidate 0 0 0
Jump 4 14 17
Listen 4 6 8
Move Silently 6 11 13
Open Lock 9 28 30
Perform n/a n/a n/a
Repair 1 1 1
Search 5 20 21
Spot 6 21 21
Swim 0 4 4
Tumble 9 21 21
Use Magic Device 4 19 19
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+1)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Ranger)
Skill: Heal (+4)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy
Level 3 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Evasion
Level 4 (Ranger)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Swim (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 5 (Ranger)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Diehard
Level 6 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Mobility
Feat: (Automatic) Trap Sense
Level 7 (Ranger)
Skill: Heal (+4)
Skill: Search (+1)
Skill: Spot (+2)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 8 (Ranger)
Ability Raise: DEX
Skill: Heal (+2)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Level 9 (Ranger)
Skill: Heal (+1)
Skill: Jump (+4)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 10 (Monk)
Skill: Balance (+5)
Feat: (Monk Bonus) Combat Expertise
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Rogue)
Skill: Disable Device (+2)
Skill: Search (+2)
Skill: Use Magic Device (+5)
Feat: (Automatic) Uncanny Dodge
Level 12 (Rogue)
Ability Raise: DEX
Skill: Open Lock (+7)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Tumble (+6)
Skill: Use Magic Device (+1)
Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+1)
Level 15 (Rogue)
Skill: Disable Device (+4)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Uncanny Dodge
Level 16 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+2)
Skill: Jump (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Noctus
08-15-2008, 10:00 AM
Overall nice, but i would lower DEX by 1 point and put 2 of the freed build points into STR and 1 into CON.
Vagabond
08-15-2008, 10:23 AM
Get rid of the monk level so you can use crippling strike.
9 rogue/* is a crime against yourself.
Noctus
08-19-2008, 10:24 AM
He should not do this, as getting rid of the Monk level wold pull a great hole into his AC.
binnsr
08-19-2008, 10:36 AM
at 20, he'll have Rogue13/Ranger6/Monk1 .. which gives him Improved Evasion and Crippling Strike (or whatever he chooses)..
richieelias27
08-19-2008, 11:42 AM
His wis bonus from being a monk is largely worthless. Even with a +5 wis item He is only getting +5 AC which is less than he could have with a shield.
So yes, get rid of the monk level as it serves no purpose (he doesnt even lose his extra monk feat as he forgot to take a feat at 15 anyway).
Why even consider level 20 which is at best a year away, possibly even longer?
binnsr
08-19-2008, 12:24 PM
His wis bonus from being a monk is largely worthless. Even with a +5 wis item He is only getting +5 AC which is less than he could have with a shield.
Actually, the +5 wisdom bonus is coupled with the +2 from having Tempest, which makes it equal to having a shield - while having the buzzsaw DPS that comes with a Tempested TWF build.
+5 to your AC is meaningless when your AC is 15 like my barbarians is, but when you can have a 53 standing AC and no 'special' equipment, then +5 definately makes a difference.
10 Base
7 Armor Bracers
4 Shield Spell (gogo umd)
12 Dex Bonus
5 Wis Bonus
1 Dodge Feat
5 Protection Item
2 Tempest
1 Alchemical on Robe
1 Halfling Size
= 53
+1 +8 Armor Bracers
+3 Chattering Ring
+4 Shroud Insight Weapon
+4 Icy Raiments
= 65 Standing AC with good gear
+5 Ranger Barkskin
+4 Inspire Heroism
+4 Pally Aura
+2 Recitation
+1 Haste
= 77 Raid AC
If you take away the monk level, you can subtract 10 from that because you can't fit in CE and gTWF any longer -- and at end game, a 43 AC is MUCH different than a 53.
So yes, get rid of the monk level as it serves no purpose (he doesnt even lose his extra monk feat as he forgot to take a feat at 15 anyway).
I think that's a bug in the character planner's output as I see alot of builds that don't have the lvl15 feat filled in. I would guess that he has Greater Two Weapon Fighting there.
Why even consider level 20 which is at best a year away, possibly even longer?
If you don't mind the reroll syndrome, then by all means, don't plan for the future. With his level splits, he knows exactly what he's getting at lvl20 - unlike a pure-class or splash-class character who doesn't know that enhancements are down the road at 18 or 20..
I've been advocating planning your builds out to lvl20 since the cap was 12.
nbhs275
08-19-2008, 12:34 PM
at 20, he'll have Rogue13/Ranger6/Monk1 .. which gives him Improved Evasion and Crippling Strike (or whatever he chooses)..
Thing is, even if he goes and makes his ac high, he will be yet another toon who hits like a wet noodle. And im sorry but i rather have a real ranger with a 60 AC TWF with PA running then a 10 str 70 AC mess...
binnsr
08-19-2008, 12:46 PM
Thing is, even if he goes and makes his ac high, he will be yet another toon who hits like a wet noodle. And im sorry but i rather have a real ranger with a 60 AC TWF with PA running then a 10 str 70 AC mess...
If you think that Rogues hit like wet noodles (particularly gTWF tempested rogues), then why bother posting in the Rogue forum?
When you have 5d6 SA with 10% permanent melee alacrity that stacks with haste, who cares if you've got a 16 str or a 34str...
also, would your 'real ranger' not have a strength item on?
WaltzInBlack
08-19-2008, 12:55 PM
Some v good points all round.
I am going 13-6-1 but the dilema is what to take at 16. Monk for the ac or rogue for criplling strike. It will probably depend whether I have a decent set of WOPs by then or whether I will have to make do with WOEs (in which case I will delay the monk until 17)
He should not do this, as getting rid of the Monk level wold pull a great hole into his AC.
QFT
Actually, the +5 wisdom bonus is coupled with the +2 from having Tempest, which makes it equal to having a shield - while having the buzzsaw DPS that comes with a Tempested TWF build.
+5 to your AC is meaningless when your AC is 15 like my barbarians is, but when you can have a 53 standing AC and no 'special' equipment, then +5 definately makes a difference.
10 Base
7 Armor Bracers
4 Shield Spell (gogo umd)
12 Dex Bonus
5 Wis Bonus
1 Dodge Feat
5 Protection Item
2 Tempest
1 Alchemical on Robe
1 Halfling Size
= 53
+1 +8 Armor Bracers
+3 Chattering Ring
+4 Shroud Insight Weapon
+4 Icy Raiments
= 65 Standing AC with good gear
+5 Ranger Barkskin
+4 Inspire Heroism
+4 Pally Aura
+2 Recitation
+1 Haste
= 77 Raid AC
If you take away the monk level, you can subtract 10 from that because you can't fit in CE and gTWF any longer -- and at end game, a 43 AC is MUCH different than a 53.
I think that's a bug in the character planner's output as I see alot of builds that don't have the lvl15 feat filled in. I would guess that he has Greater Two Weapon Fighting there.
If you don't mind the reroll syndrome, then by all means, don't plan for the future. With his level splits, he knows exactly what he's getting at lvl20 - unlike a pure-class or splash-class character who doesn't know that enhancements are down the road at 18 or 20..
I've been advocating planning your builds out to lvl20 since the cap was 12.
QFT
Thx again all
nbhs275
08-19-2008, 01:10 PM
If you think that Rogues hit like wet noodles (particularly gTWF tempested rogues), then why bother posting in the Rogue forum?
When you have 5d6 SA with 10% permanent melee alacrity that stacks with haste, who cares if you've got a 16 str or a 34str...
also, would your 'real ranger' not have a strength item on?
ok, where is this character putting all his items then?
+6 str
+6 wis
+6 dex
+6 con
+7-8 armor bracers
icy rainments
chattering ring
+5 protection
heavy fort
??? everyone putting together these silly monk splashfests seems to forget your still limited by your item slots.
and im not saying rogues hit like wet noods, im saying compared to a real rogue this one does
Aspenor
08-19-2008, 01:12 PM
ok, where is this character putting all his items then?
+6 str
+6 wis
+6 dex
+6 con
+7-8 armor bracers
icy rainments
chattering ring
+5 protection
heavy fort
??? everyone putting together these silly monk splashfests seems to forget your still limited by your item slots.
and im not saying rogues hit like wet noods, im saying compared to a real rogue this one does
Mineral II shroud items are fantastic.
So is raid loot (Belt of Brute Strength, Tharne's Bracers, etc.)
maddmatt70
08-19-2008, 01:17 PM
I can't believe that people are still questioning the monk splash builds especially with the ranger tempest. Obviously these people are ignorant. This is a very powerful build. I have run with a 13 rogue/2monk/1 fighter who was the main tank on sulu on elite and rarely got hit. This build will be similar and perhaps even better because it can hold aggro better.
nbhs275
08-19-2008, 01:19 PM
example: DPS rogue with rapiers would be at 1d8 +15 str +9 PA +7d6+20 SA in his main hand, vs this builds potential
1d8+4str +5d6+25SA
52-94 a hit against
35-67
you attack 10% faster, but i hit 40% harder. You do the math.
WaltzInBlack
08-19-2008, 01:24 PM
My opinon here is based upon aggro management. This build is to follow the dps monster and/or intimitank.
with intimitank its all good, no need to explain there
but without intimidate
I should have dps slightly under the main dps of the grp
because as teh monster dpser, including your str based rogue, is out dpsing me
he will have aggro, I will be be 5d6ing. I will be probably out dps everyone until I get agro.
once agro switches to me, either diplomacy or teh monster dpsers will then overtake me (no 5d6 anymore)
rinse and repeat
My lack of strength is not important as I will have similar dps to a str based rogue
(except of course when soloing!)
Aeneas
08-19-2008, 01:24 PM
It'll work.....at least until the devs decide being uncentered takes away your monk AC wisdom bonus :p - no they haven't mentioned anything like this, but don't forget you used to be able to evade in full plate.
Also, stating that your dps is going to be on par with a strength rogue is in my opinion, an overstatement. You're not going to make up 3d6 + 6 (backstab training 3 and 4) + 6 (estimate for str damage difference) +5 (power attack instead of weapon finesse) just by having 10% increased attack speed. Not to mention that the rogue will probably backstab more due to not intimidating the mobs for aggro and registering less damage from higher tiers of subtle backstabber. Criticals further separate a str build because the glaring base damage difference is multiplied.
Your damage will be decent, i just don't think it will steal aggro from a main tank very often.
Aspenor
08-19-2008, 01:25 PM
example: DPS rogue with rapiers would be at 1d8 +15 str +9 PA +7d6+20 SA in his main hand, vs this builds potential
1d8+4str +5d6+25SA
52-94 a hit against
35-67
you attack 10% faster, but i hit 40% harder. You do the math.
right, because your DPS is all that matters, EVER. :rolleyes:
binnsr
08-19-2008, 01:30 PM
ok, where is this character putting all his items then?
+6 str
+6 wis
+6 dex
+6 con
+7-8 armor bracers
icy rainments
chattering ring
+5 protection
heavy fort
??? everyone putting together these silly monk splashfests seems to forget your still limited by your item slots.
and im not saying rogues hit like wet noods, im saying compared to a real rogue this one does
RagDoll
Armor Icy Raiments
Shield n/a
Goggles Shroud n/p
Helmet Minos Legens / Int (for traps)
Necklace Con +5
Trinket Head of Good Fortune
Cloak Protect +5 / Cha +5
Belt Greater False Life
Gloves Str +6
Boots Striding
Ring1 Chattering Ring
Ring2 Diplomacy / DD / OL / Search / Spot
Bracers Armor
Belt of Brute Strength, Reavers Napkin, Shroud Mineral II .. all of those open up a lot of other gearing options.
nbhs275
08-19-2008, 02:01 PM
right, because your DPS is all that matters, EVER. :rolleyes:
AC is nice, but AC with no way to have aggro is pointless. If this is meant to be an intimitank, then it should do ok. But the problem right now is we have so many of these builds running around thinking they can do DPS. And they really cant compared to a real ranger, barbarian or rogue. Also, DPS doesnt always mean a complete lack of defence. My ranger is always mid 50s standing, 60 buffed which is enough to stop most damage.
binnsr
08-19-2008, 02:12 PM
umm.. a rogue is only really putting out DPS if he does not have aggro.. agro management means 2 different things when you're talking about a rogue and any other melee character..
WaltzInBlack
08-19-2008, 02:26 PM
umm.. a rogue is only really putting out DPS if he does not have aggro.. agro management means 2 different things when you're talking about a rogue and any other melee character..
QFT
Rogue intimitank, lol roflmao
rimble
08-19-2008, 02:30 PM
QFT
Rogue intimitank, lol roflmao
It could be argued that too much Sneak Attack is a bad thing. I won't argue it. But, I mean, it could be argued, by someone...technically.
Aspenor
08-19-2008, 02:33 PM
AC is nice, but AC with no way to have aggro is pointless. If this is meant to be an intimitank, then it should do ok. But the problem right now is we have so many of these builds running around thinking they can do DPS. And they really cant compared to a real ranger, barbarian or rogue. Also, DPS doesnt always mean a complete lack of defence. My ranger is always mid 50s standing, 60 buffed which is enough to stop most damage.
wrong.
AC is useful regardless of being an intimitank.
ever heard of cleave? notice how almost all the monsters use it now?
Aeneas
08-19-2008, 02:39 PM
QFT
Rogue intimitank, lol roflmao
I have a rogue intimitank - his 400 hp's, 50+ intimidate, AC in the 60's and improved evasion think it's a funny idea too. Especially when he's dropping heals on himself with 0% failure and raising the party while he has ALL aggro so the cleric can get everyone back up.
They have their place and do work.
maddmatt70
08-19-2008, 02:48 PM
QFT
Rogue intimitank, lol roflmao
I have a different view.. Things don't always have to look pretty. Best wizard I play with will often gets less then 5 kills on a quest, but he totally dominates it. I want to get through a quest fast for sure, but sometimes it is not always about killing things sometimes its about controlling the quest and limiting the resources spent. I have heard alot about how these intimidate tanks are so great or how my uber dps character can kill something so fast well for VOD on all difficulties I would take a high ac twf monk splash build over any of these so called great builds. To the OP if you put the work in and get the right gear you would be tanking sulu on elite in my group not some yahoo sword and board or barbarian, but yes your rogue monk splash build..
WaltzInBlack
08-19-2008, 03:20 PM
I have a rogue intimitank - his 400 hp's, 50+ intimidate, AC in the 60's and improved evasion think it's a funny idea too. Especially when he's dropping heals on himself with 0% failure and raising the party while he has ALL aggro so the cleric can get everyone back up.
They have their place and do work.
Interesting. Respectfully though, this sounds like a well built intimtank with splash evaison/rogue skills.
My flippant comment was dirceted to the mutually exclusive benefits of intimidating and backstab damage. I cannot imagine the point of a rogue 10+ level build with intimidate.....
waltz both aeneas and i have 13 rogue intimitanks. do we intimidate all the time? no. i only do rarely because of our monk splash 84 ac guy. can we? yes. value your rogues flexibility.
WaltzInBlack
08-19-2008, 03:32 PM
Never say never!
nbhs275
08-19-2008, 04:26 PM
wrong.
AC is useful regardless of being an intimitank.
ever heard of cleave? notice how almost all the monsters use it now?
true, but as i said before, AC is useless if your not ending up with aggro or being attacked. And any of the wimpy DPS 70+ AC monk splash builds that dont carry intimidate are pretty pointless. Its just about as useful as a 1000 hp barb with only a 26 str...
since most of the monk splash classes are rangers who almost always have a FE of evil outsiders they have the equivalent of 16 extra str versus htem before enhancments...
nbhs275
08-19-2008, 04:37 PM
since most of the monk splash classes are rangers who almost always have a FE of evil outsiders they have the equivalent of 16 extra str versus htem before enhancments...
thats only if they are 15/1...which most arent..
Also, dont forget real rangers get those same bonuses plus a hefty Str bonus if made right..
yes, but the tradeoff of that str is that you get hit more. that is one of the things that i absolutely love about vod. if you get hit, you get cursed. your cursed, you can't be healed. so you have to have 2 people babying you instead of me falling asleep on vordal cause he never gets hit and him going "uh, dude need a heal". he runs with an 84 armor class and a 22 str. how much exactly is he trading off for that AC? 7 or so points of damage a swing on red names? its not like anyone except my stupid rogue actually uses dps on anything else in the game (and that is only because of the gift of radiance she can sustain 155 point crits dual wielding)
nbhs275
08-19-2008, 06:05 PM
I dont know, im at buffed TWF AC of 60 semi buffed on my ranger, with PA running. And still no chattering ring. Once i finish my looting up i will be at a 68 ac against FE, and if i go S&B and drop to defensive fighting that would be a 73.
So whats better, at 68 AC, with 32 str and PA +8, or 80+ with ten less str, and no PA? Im doubting he is hitting a 68. And hell, if he is, i can always just have the caster reconstruct me.
LawstCawz
08-19-2008, 06:48 PM
nm, hate the new thread format.
Aesop
08-19-2008, 07:03 PM
I personally would hold off 1 level on the Monk. Don't get me wrong monk will be a valuable asset to this nbuild (and it is one I'm planning) but Improved Evasion or Crippling Strike would be a great thing as well... and given current content it may actually be better to get that IE now and get Monk at 17
however overall it is a good plan
Aesop
I dont know, im at buffed TWF AC of 60 semi buffed on my ranger, with PA running. And still no chattering ring. Once i finish my looting up i will be at a 68 ac against FE, and if i go S&B and drop to defensive fighting that would be a 73.
So whats better, at 68 AC, with 32 str and PA +8, or 80+ with ten less str, and no PA? Im doubting he is hitting a 68. And hell, if he is, i can always just have the caster reconstruct me.
in vod? the 80+ - the extra dps is a disadvantage in that quest. in the shroud? the damage.
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