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View Full Version : Tieflings, Kalashtar & Additional Dragonmarked Houses



SniptheShadow
08-05-2008, 10:18 AM
Okay, let me say up front that I'm still in the process of doing reseach on the world of Eberron and really have only a loose grip on the Kalashtar and Tieflings. I never utilized them in any of my pnp gaming days, and they still remain a mystery to me.

I also have noticed quite a few Dragonmarked Houses that are not represented in our DDO version of Stormreach -- House Orien to name one off the top of my head.

Well, yesterday I started a thread wondering what people thought about adding in Half-Orcs, Half-Elves and Gnomes to our gaming world, and so today I'll start one wondering about these additional two races as well.

I'd also like to try to get a feel for everyone's take on more Dragonmarked Houses for us in-game. I'd bet the warforged players would love a House Orien to run to and maybe get cool bonuses and cheaper repairs after enough favor. That's the only house I can think of off the top of my head and I know I'm missing lots more.

So what knowledge can you share on these two races, and would you like them added some time in our gaming future?

And any cool ideas on additional Dragonmarked Houses?

Just some thoughts of mine as I daydream about future mods.

Thanks

Snip

Verdant_Force
08-05-2008, 10:21 AM
I think house Cannith would be the coolest one to add - but then again, you'd probably need artificers for them to be used efficiently...but could still get some pretty cool repair abilities (perhaps even equipment repair for free or the like).

I forgot the house that deals with the storms (Lyrandar maybe?), but they would be able to implement some pretty cool abilities relating to storms and such.

MysticTheurge
08-05-2008, 10:48 AM
House Orien has a presence in the city. (Who do you think delivers your mail? ;)) They just don't have an "enclave." Not all Houses have equal representation in Stormreach.

It'd be fairly silly and/or pointless to add Kalashtar without having psionics implemented.

Tiefling (and Aasimar) would be a rather easy addition and provide some nice new race options.

Ciaran
08-05-2008, 11:18 AM
Yes, tieflings would be extraordinarily easy to add to the game - too bad I don't think it will happen (and I've suggested it a couple of times).

Bekki
08-05-2008, 11:34 AM
Yes, tieflings would be extraordinarily easy to add to the game - too bad I don't think it will happen (and I've suggested it a couple of times).

I would Like to See Tieflings and Aasimar added to the game...HOWEVER...

You do know that they would be similar to the Drow...
and NOT subject to the 32 Pt. build... they have bonuses to their stats like a Drow...

and Inherent resistances to heat, cold, Energy, Etc...

They could add them like the Drow, with a tiered Favor, requirement...

Say Aasimar opens at 800 to 900 and Tiefling 1000 to 1200 or so...

and Maybe, (but Not likely) have a Character Slot Open for One (or Both)...

Those who are already vested would get grandfathered...

NullWolf
08-05-2008, 02:36 PM
I would Like to See Tieflings and Aasimar added to the game...HOWEVER...

You do know that they would be similar to the Drow...
and NOT subject to the 32 Pt. build... they have bonuses to their stats like a Drow...

and Inherent resistances to heat, cold, Energy, Etc...

They could add them like the Drow, with a tiered Favor, requirement...

Say Aasimar opens at 800 to 900 and Tiefling 1000 to 1200 or so...

and Maybe, (but Not likely) have a Character Slot Open for One (or Both)...

Those who are already vested would get grandfathered...

Sounds like a plan... too bad we'll likely not see them... :(

Trinarius
08-05-2008, 02:50 PM
Okay, let me say up front that I'm still in the process of doing reseach on the world of Eberron and really have only a loose grip on the Kalashtar and Tieflings. I never utilized them in any of my pnp gaming days, and they still remain a mystery to me.

I also have noticed quite a few Dragonmarked Houses that are not represented in our DDO version of Stormreach -- House Orien to name one off the top of my head.

Well, yesterday I started a thread wondering what people thought about adding in Half-Orcs, Half-Elves and Gnomes to our gaming world, and so today I'll start one wondering about these additional two races as well.

I'd also like to try to get a feel for everyone's take on more Dragonmarked Houses for us in-game. I'd bet the warforged players would love a House Orien to run to and maybe get cool bonuses and cheaper repairs after enough favor. That's the only house I can think of off the top of my head and I know I'm missing lots more.

So what knowledge can you share on these two races, and would you like them added some time in our gaming future?

And any cool ideas on additional Dragonmarked Houses?

Just some thoughts of mine as I daydream about future mods.

Thanks

Snip


Actually, the Warforged were created by the artificers of House Cannith. So, for the toasters to have a place to go for race-related bumps, it'd have to be a House Cannith enclave. Unfortunately, if Turbine added a Cannith enclave for the toasters, they'd have to add another for each of the other races. As it stands, the enclaves already in game don't represent the races so much as they represent the classes. Since toasters can be of any class, I think there are already a sufficient number of House enclaves within the city. It would be nice to see some additional wards to explore within the city, though...

Gratch
08-05-2008, 03:13 PM
It would be nice to have a few more races. We've had a number of Tiefling & Aasimar request threads. These would offer a number of new builds at low animation cost (compared to half-orcs). The devs when they last responded have noted:

-Half-Orcs are next (end of '08 tentative)
-Half-Elves were at one point listed (by the devs) at the same time as Half-Orcs but they haven't been mentioned recently.
-Gnomes have been a comical point to a few devs.

It sounded like the dev team at one point wanted to get in Half-Orcs & Half-Elves before anything else... personally I'd prefer while they're adding in such a lackluster build race as the half an elf, that they throw in Tieflings and Aasimar at the same time. 3 races based on the human animation sets. Then instead of animation budget... it's just the design and balance teams that have to setup enhancements.

I believe 4th edition takes the gnomes further out (if there ever was a chance) and may bring the Tiefling (Aasimar) wishes closer since they're in the 4th ed PHB now.

But since noone actually cares about words or reason or player wishes or such. Here's your answer of why Tieflings over Gnomes (http://www.youtube.com/watch?v=4UqFPujRZWo). As far as I'm concerned the half-elf is a taller gnome.

Pallol_One-Eye
08-05-2008, 03:19 PM
How hard would it be for Turbine to introduce Tieflings as a PLAYABLE race? They are already in the game, just as Mobs. You get to kill a Tiefling quite frequently in the Shroud. If they can make a Mob/NPC in the game, the transition to making it a playable race cannot be too far behind I'd imagine. Then again, I am no coder...I just play one on Network TV.:cool:

NullWolf
08-05-2008, 03:20 PM
Here's your answer of why Tieflings over Gnomes (http://www.youtube.com/watch?v=4UqFPujRZWo).

I love those little videos... "and look... I have a minion!"

SniptheShadow
08-05-2008, 04:31 PM
Actually, the Warforged were created by the artificers of House Cannith. So, for the toasters to have a place to go for race-related bumps, it'd have to be a House Cannith enclave. Unfortunately, if Turbine added a Cannith enclave for the toasters, they'd have to add another for each of the other races. As it stands, the enclaves already in game don't represent the races so much as they represent the classes. Since toasters can be of any class, I think there are already a sufficient number of House enclaves within the city. It would be nice to see some additional wards to explore within the city, though...



Ah! That's right. I knew that looked odd when I typed it out. Good catch...and thanks.

You see, I told you I just started delving into my Eberron reseach. I forgot the Aasimar as well.

Back to my reading...

Thanks again.

Snip

Angelus_dead
08-05-2008, 04:40 PM
It'd be fairly silly and/or pointless to add Kalashtar without having psionics implemented.
The D&D books contain alternative Kalashtar for non-psionic campaigns, which switches their racial bonuses to benefit spontaneous arcane spellcasting.

Such a race would be fairly easy to add to DDO, and it wouldn't be a bad idea considering that the artwork investment would be minimal (Kalashtar look almost exactly like a subset of humans). However, something like that should be saved until they're introducing a module focused on quests against the Dreaming Dark, because it wouldn't make thematic sense to add Kalashtar without their sworn foes.

moorewr
08-05-2008, 05:04 PM
Half-elves are signature Eberron. I would like them and the Mark of Storms in the game. Given decent enhancement lines, surely there would be a place for them at the table.

Kistilan
08-05-2008, 07:44 PM
House Orien has a presence in the city. (Who do you think delivers your mail? ;)) They just don't have an "enclave." Not all Houses have equal representation in Stormreach.

It'd be fairly silly and/or pointless to add Kalashtar without having psionics implemented.

Tiefling (and Aasimar) would be a rather easy addition and provide some nice new race options.

I view the Psionics System (if ever implemented) to be a paid-for expansion update at epic (level 20).

I'm just QFT. Tiefling & Aasimar would not require as much initial work. Animations for uniqueness could be added throughout mod updates if the Devs would devote limited resources to the races. I'd be ok if their dances even took awhile to program -- just get the races out there with the appropriate enhancements, attribute mods, special inherent abilities etc.

And it would be nice to see other Dragonmarks added, I agree on that too. I haven't found any necessary to any of my character builds yet.

Lastly, I saw someone's post further down the line claiming Half-Orcs released in late '08. It was announced in the Stratics House of Commons Chat back a month+ ago that it is scheduled for the first-half (hopefully early half) of '09. The level 18 Increase Cap is scheduled for late '08.

Turial
08-05-2008, 08:25 PM
Wasnt one of the Cannith forges located on Xendric or am I thinking of one of the lost forges?

Actually, the Warforged were created by the artificers of House Cannith. So, for the toasters to have a place to go for race-related bumps, it'd have to be a House Cannith enclave. Unfortunately, if Turbine added a Cannith enclave for the toasters, they'd have to add another for each of the other races. As it stands, the enclaves already in game don't represent the races so much as they represent the classes. Since toasters can be of any class, I think there are already a sufficient number of House enclaves within the city. It would be nice to see some additional wards to explore within the city, though...

Spell
08-06-2008, 05:20 AM
I play nothing else but WF and think WF should've gotten their "traceries" when dragonmarks were added to the game.

Debra_Kadabra
12-31-2008, 02:31 PM
The D&D books contain alternative Kalashtar for non-psionic campaigns, which switches their racial bonuses to benefit spontaneous arcane spellcasting.

Such a race would be fairly easy to add to DDO, and it wouldn't be a bad idea considering that the artwork investment would be minimal (Kalashtar look almost exactly like a subset of humans). However, something like that should be saved until they're introducing a module focused on quests against the Dreaming Dark, because it wouldn't make thematic sense to add Kalashtar without their sworn foes.

Perhaps, Turbine could go with the non-psionic version until such time as they can implement psionics. Either way, I agree with you. There is no point in introducing them without simultaneously introducing iL-Lashtavar, the Dreaming Dark. I really do hope they are strongly considering adding the Kalashtar because they are very cool.

Uska
01-01-2009, 04:02 AM
Need shifters long before Tieflings and without Psionics there is no real point to Kalashtar

xman26
01-01-2009, 06:09 AM
How hard would it be for Turbine to introduce Tieflings as a PLAYABLE race? They are already in the game, just as Mobs. You get to kill a Tiefling quite frequently in the Shroud. If they can make a Mob/NPC in the game, the transition to making it a playable race cannot be too far behind I'd imagine. Then again, I am no coder...I just play one on Network TV.:cool:


You do? where and when in shroud? I've seen those ghost lions, trolls, trogs, devils, gnolls, orthans and gate keepers(which look human, not tiefling), so where are the tieflings?

Quanefel
01-01-2009, 06:13 AM
Ahem, Psionics please. O.o

Kalanth
01-01-2009, 06:39 AM
I play nothing else but WF and think WF should've gotten their "traceries" when dragonmarks were added to the game.

Now that is something I can agree with. I would love me some silver tracery about now.

I switched my PnP games over to 4th edition now and I have to say that I am actually a bit glad to see the gnome out but no one in my group likes the Tieflings either. However in regards to Eberron the Gnome is an essential piece of the pie and it will be re-introduced as a playable character in 4th ed this year (most likely when they release the Eberron books).

As for Kalashtar, or as I like to call them, Human light, without Psions, Psi Warriors, or Wilders I am not much interested in the Kalashtar. Just like I am not much interested in the Changeling in DDO because the major racial benefit would be rather wasted in this game (Changing shape to disguise youself).

If the choice was Gnome or Tiefling I would say Gnome just because of the flavor of the world.

shoveljon
01-01-2009, 05:07 PM
You do? where and when in shroud? I've seen those ghost lions, trolls, trogs, devils, gnolls, orthans and gate keepers(which look human, not tiefling), so where are the tieflings?

There's a Tiefling in Part 2, wandering around the maze.

I always assumed the portal keepers were tieflings, but I never get a good look before they're blown up :P

There are also Tielflings in running with the devils and Coalescence Chamber

Memnir
01-01-2009, 05:16 PM
I always assumed the portal keepers were tieflingsThey are.

branmakmuffin
01-01-2009, 05:22 PM
Actually, the Warforged were created by the artificers of House Cannith. So, for the toasters to have a place to go for race-related bumps, it'd have to be a House Cannith enclave. Unfortunately, if Turbine added a Cannith enclave for the toasters, they'd have to add another for each of the other races.
They would? Why is that?

Sirea
01-01-2009, 06:06 PM
Unfortunately, if Turbine added a Cannith enclave for the toasters, they'd have to add another for each of the other races. As it stands, the enclaves already in game don't represent the races so much as they represent the classes.

Umm...I thought race representations in the enclaves went something like this...

House P = Elves
House J = Halflings
House D = Humans
House K = Dwarves

and "trades" to some extent...

P = artistans and espionage
J = healers and guardians of the dead
K = bankers and warders
D = smithies and military

Always the impression I got anyway. And class association can be interpreted by what trainers are available in each area, which I can't remember all of them off the top of my head. I know there are clr/pal trainers in J, wiz/sorc/bard in P, etc.

Griphon
01-02-2009, 10:18 AM
You do? where and when in shroud? I've seen those ghost lions, trolls, trogs, devils, gnolls, orthans and gate keepers(which look human, not tiefling), so where are the tieflings?

Well there's the Tiefling you have to kill as a Trash Mob in part 2.... The portal Keepers are Tiefling.. Hence their Human like appearance.. With dark red skin and HORNS...

The main boss in 'Ritual Sacrifice' is a Tiefling..

While I'm not sure on this these two... I think there are two Tielfings in the end bosses of 'Running with the Devils'.. The Orange named one, and the one in the room.

I also want to say the end boss in Coalescence Chamber is also a Tielfling..

Kalanth
01-02-2009, 10:45 AM
Well there's the Tiefling you have to kill as a Trash Mob in part 2.... The portal Keepers are Tiefling.. Hence their Human like appearance.. With dark red skin and HORNS...

The main boss in 'Ritual Sacrifice' is a Tiefling..

While I'm not sure on this these two... I think there are two Tielfings in the end bosses of 'Running with the Devils'.. The Orange named one, and the one in the room.

I also want to say the end boss in Coalescence Chamber is also a Tielfling..

You are correct on all counts. Tieflings have a strong presence in the Vale.

Mercules
01-02-2009, 11:38 AM
The D&D books contain alternative Kalashtar for non-psionic campaigns, which switches their racial bonuses to benefit spontaneous arcane spellcasting.

Such a race would be fairly easy to add to DDO, and it wouldn't be a bad idea considering that the artwork investment would be minimal (Kalashtar look almost exactly like a subset of humans). However, something like that should be saved until they're introducing a module focused on quests against the Dreaming Dark, because it wouldn't make thematic sense to add Kalashtar without their sworn foes.

I would prefer they add Psionics, because while the alternate Spell Casting system is similar it is not the same. I really like the Psychic Warrior class and the Psychic feats. Various feats and enhancements would be very interesting. The melee/caster cross class builds you see would be much like a Psychic Warrior so we already know some like that build.

The other Eberron flavor I would like to see would be Artifacers. Great class and very interesting to play.

drac317
01-02-2009, 12:12 PM
i want my shifter barb :)