View Full Version : Query: Kardin's Eye vs Innocent Boots
Solmage
07-28-2008, 05:35 PM
Hi everyone,
I wanted to collect a few opinions: Do you think the eye is worth the same as the boots of the innocent? If not, just how much of a difference do you see?
Thanks in advance for any replies.
captain1z
07-28-2008, 05:41 PM
I know kardins eye is a +5 resistance item, I dont know the stats on the boots. I would assume that since you are comparing them they must be similiar.
Based purely of of slots:
The trinket slot is a lesser used, slot so really, having the eye there frees up a ring or cloak slot........... where resist items are commonly found.
The boots take away a Dex and striding slot but to really have an informed opinion Ill need to find out what they do.
checking now.
found it.......... +5 resist and 15% striding. The striding portion is not worth it to me. 25% or 30% is so much easier to get. I would even take a +4 resist cloak with a really good striding ring or boots over the boots.
Easier to find and much faster. The loss of 1 point of resistance while doubling the striding speed is better to me......... even if it is two item slots. If you have the eye already I think the choice is a no brainer.
I actually have 1 kardins eye.
MrCow
07-28-2008, 05:53 PM
Personally, the Boots of the Innocent are more appealing to me over the Kardin's Eye. In the trinket you can place some rather potent things (Head of Good Fortune, Bloodstone, Dusk Heart, etc.). The boots tend to be, for me, my striding item or DEX item. Boots of the Innocent has a modest 15% striding which is good enough for many situations where you need to get away or have a bit more mobility and DEX gloves and rings are reasonably easy to find.
I have 3 characters that would like a pair of Boots of the Innocent and 0 characters that would like a Kardin's Eye. Currently I have neither of either. :p
vyvy3369
07-28-2008, 06:01 PM
I don't have any characters that would use a Kardin's Eye any more, so I'm probably a bit biased. However, it really comes down to the question of what slot fits you best. In my opinion, it comes down to Kardin's Eye vs. Bloodstone for the Trinket being the main reason it's not as valuable. You can get seeker on other slots or on weapons, but none that are as useful as the Bloodstone without giving up much. All of the useful Boot effects I can think of (short of things like Madstone) can be found on other items. Resistance +5 is also possible on Cloaks & Rings, but is extremely rare.
So...if the person doesn't care about using a Bloodstone or other useful trinket, Kardin's Eye may fit in better, but I would guess that most characters wanting the high resistance bonus will be in melee. Edit: thinking back, it's probably more useful for ranged attackers too, so maybe just spellcasters...
Dexxaan
07-28-2008, 06:08 PM
I´d say the answer is highly dependent on:
* Class / Build: Some classes can live without either; also the influence of other Gear/Items can almost force the use of say the Kardins Eye in a Pure Fighter build...not so in a DPS Barbarian.
* Current Available Gear: Self explanatory.
* Play-Style & Goals: if you just wanna have fun, then maybe that prime-gear-arrangement may not be a must, for others...it is.
IMO Kardin´s eye is by far a more valuable item, unless you have a Monk or Barbarian... then of course see above.
Lifespawn
07-28-2008, 07:11 PM
those hung up on the bloodstone remember mentaus goggles are +4 seeker and while it's not +6 it's a much less used slot for those builds that want a bloodstone and need striding.
Another good trinket that was overlooked is from the DQ the pouch of jerky for gfl and a heal item or dusk heart ifl and 10% blur
geoffhanna
07-28-2008, 07:21 PM
If you are worried about resistance get Head of Good Fortune and a resistance item for possible +7 to all saves. Add in the ritual of resistance and you are +8.
I guess I am voting the boots as more valuable, but really most of my chars would prefer resistance on a cloak.
Amabel
07-28-2008, 07:39 PM
We're talking end game gear here. Most people will use either a bloodstone or head of good fortune in the trinket, or perhaps swap between the two.
Neither Kardin's nor Boots are good for fully twinked barbarians, who will be wearing a bloodstone and madstone boots, and just taking a +4 resistance item somewhere.
For all other builds that don't wear Madstone, the boots are more valuable because it frees up the trinket slot. DEX and striding can both readily be found in other slots.
Further, striding is somewhat overrated. You'll be hasted most of the time anyway and it's doubtful to me whether it's worth taking up a slot with striding if you can fit anything more useful in there. That said, I still have a 30% striding item (usually a ring) on all my characters.
So, the only reason I can think why the eye would be better is situationally for characters that don't have a bloodstone or Head of Good Fortune and want to wear Madstone Boots or Firestorm Greaves.
Frankly, a fully twinked melee build is probably wearing that elusive RR +5 resist cloak.
Solmage
07-28-2008, 07:55 PM
Well, thanks for all the replies so far. Part of the reason I'm asking is because I have a spare eye and would like the boots, and wouldn't want to rip anyone off if I managed to trade the eye for the boots, but also because of simple curiosity. It would seem the item's use (and thus value to the potential owner) would depend a lot on the build/class and existing gear.
Again, thanks for the well thought-out replies.
Amabel
07-28-2008, 08:00 PM
Yeah mate, it wouldn't be a rip off at all.
It boils down to - if you can fit it into your build, they do the same thing.
sirgog
07-29-2008, 03:21 AM
I would value the Boots at 1½ times the value of the Eye, based on Khyber prices. POP is still run more than DToV, and always has been, save the first two or three weeks after Mod 5's release. (This is despite DToV offering more XP, and being quicker to run, and having more chests - 3½ chests per all-optionals run on DToV to POP's 3; 2½ average on each for a no-optionals run)
This comes from someone who owns 2 Eyes and 0 Boots, who wants the Boots, and would trade an Eye plus a large scale for a Boots.
Amabel
07-29-2008, 03:44 AM
Would you do two scales and an eye?
Tanka
07-29-2008, 07:31 AM
I'd personally value the Boots a bit higher over the Eye. Wearing the Boots allows for the use of any of a Bloodstone, Dusk Heart, Head of Good Fortune, Pouch of Jerky or Voice of the Master. Wearing the Eye basically just lets you wear a faster Strider or Madstone Boots. Or Titan Boots, if you so choose.
So, for overall alternate item choices, I'd say the Boots win. Usually.
nessguy
07-29-2008, 10:27 AM
personally i prefer the eye myself. as someone already stated you can use a deathnip for your seeker bonus or opt to use the mentaus goggles which is only 2 less seeker than a bloodstone (barely notice a difference IMHO) this allows you to use the ever so mighty madstone boots or if your not a DPS build you can opt to use other things... like firestorm greaves or dragon boots.
also feel it necessary to mention the drop rate of kardins eyes vs boots of the innocent. where the boots are from a chest that you get to loot EVERY time you complete the quest and get a chance to acquire them. but the kardins eye is much more difficult to acquire, for the simple fact that the beholder room doesn't contain a chest every run. rarity alone ups the value.
Valkorion
07-29-2008, 11:15 AM
Doodes and Newbs,
Boots are worth more only because POP is easy to loot run. Any tweeked out melee is carrying (or shoud carry) both on them (not to mention all the other uber boots) for any situation that calls for a different arrangement.
sirgog
07-30-2008, 02:45 AM
Doodes and Newbs,
Boots are worth more only because POP is easy to loot run. Any tweeked out melee is carrying (or shoud carry) both on them (not to mention all the other uber boots) for any situation that calls for a different arrangement.
DToV is actually faster to loot run, and the boots have a higher drop rate. It's also even easier to run shorthanded.
It's just a less popular loot run, as fewer people know the quest.
Spisey
07-30-2008, 02:57 AM
As said in another post, barbarians have issues fitting either into their wearables. I have decided to start working on shroud items that are already appealing to me and making a few 3rd tier items that have +5 reflex and will saves built into an effect that I am already interested in. For instance x3 air will get me +5 reflex saves, +5 dex skills +35 hp and the haste / knockdown effect. Going dual shard for lightning guard will get me +5 will saves, +3 reflex saves, and lighting guard. This is by far the more patient and time restricting way to go since you do need to run at least to 20 if not 40 / 60 runs to get the cleansing potions needed to wear them at the same time. I really wish I could use either the boots or eye, but the ms boots and bloodstone / head of good fortune items are more appealing to my build. :/
In the long run though having the above explained guards AND resists will be freakin awesome on my low ac barb since they are "free" affects on melee hits that I already will be absorbing. :D
gfunk
07-30-2008, 11:06 AM
the trade is fair imo for many reasons:
1) Although the boots are probably a bit higher priced on average on the auction house, its not an order of magnitude higher or anything (i have seen the boots listed as high as 1000k plat, i think this is because they are a newer item). I personally would only be a buyer at 500k plat, which is also about the price i would pay for that karadins eye. I this sort of trade, i dont think people would quibble much about 100 to 200k either way.
2) currently there seem to be more boots available on the AH.. sometimes more than 5 pairs at a time, however there are probably more Karadins eyes "out there" as the item has been around for awhile longer. The long term price of the boots may come down a bit as the "market" starts to fill up with more of them.
3) Every build has its own needs. I think in general the boots are a bit better because you can stack them with the Head, however i think it will be difficult on many builds to find a way to keep them on all the time. Invariably they will be switching between other items, esp the madstone boots. Many players might like thet set-it-and-forget-it aspect of the Karadins eye (esp non melee types which are less are likely to want to switch out for other trinkets requently during a quest. )
4) Every time you enter Temple of Vol you get a chance to pull the boots.. when is the last time you got the beholder in Pop? Not sure the drop rate in either chest, but the psychological aspect of the chest popping makes farming Vol alot more palatable to me.
Hadrian
07-30-2008, 11:09 AM
In short, I'd value the boots higher simply because we're in a phase of the game where DPS builds are overwhelmingly popular and you can't wear a kadin's eye and a bloodstone at the same time.
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