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View Full Version : One place to sell loot and buy from brokers



parvo
07-22-2008, 11:07 AM
A long-standing issue with brokers is they reset like any other instance. If no one enters the instance for five minutes, all of the brokered items magically disappear. Not only is that unrealistic, it's unecessary. In EQ, the broker/vendors never reset unless the server went down. Obviously the more frequented broker instances reset less often, while the armor broker resets regularly. The resets are a bit self fullfililng in that if a player believes nothing will be there, they don't visit and obviously less visits = more frequent resets.

It would be nice if the new harbor area included and instance with all of the brokers and a place to sell/repair nonbrokered loot. The instance should be easily accessible via the teleportation portals. DDO has allways been about getting back to questing without travel time. Consolidated sell/repair/broker instance fits that concept well.

Impaqt
07-22-2008, 11:24 AM
A long-standing issue with brokers is they reset like any other instance. If no one enters the instance for five minutes, all of the brokered items magically disappear. Not only is that unrealistic, it's unecessary. In EQ, the broker/vendors never reset unless the server went down. Obviously the more frequented broker instances reset less often, while the armor broker resets regularly. The resets are a bit self fullfililng in that if a player believes nothing will be there, they don't visit and obviously less visits = more frequent resets.

It would be nice if the new harbor area included and instance with all of the brokers and a place to sell/repair nonbrokered loot. The instance should be easily accessible via the teleportation portals. DDO has allways been about getting back to questing without travel time. Consolidated sell/repair/broker instance fits that concept well.

If you havent noticed, DDO is going further away from the "No Travel Time" Every Mod...

As for Brokers, Would be nice if they didnt reset every night (Or early morning as the case usually is).

Tanka
07-22-2008, 11:29 AM
Some servers have a player or four that keep an extra account logged in 24/7 (or near to, at least) to keep the weapon brokers from resetting.

Not always as such for the armor brokers, but I do hear that some try to keep that open some times too.

branmakmuffin
07-22-2008, 12:13 PM
If you havent noticed, DDO is going further away from the "No Travel Time" Every Mod.
They did make it a bit better with the change that allows all trainers to train all levels.

But it is pretty ridiculous to make people go from the Nail to House D to House K to access all brokers. It may be "realistic" to make people travel in real time, but it's not very PnPish (of course I'm assuming Turbine would like to make the game more PnPish).

parvo
07-23-2008, 12:21 AM
They did make it a bit better with the change that allows all trainers to train all levels.

But it is pretty ridiculous to make people go from the Nail to House D to House K to access all brokers. It may be "realistic" to make people travel in real time, but it's not very PnPish (of course I'm assuming Turbine would like to make the game more PnPish).


Oddly, this is something I've grown fond of. I used to like my "travel time" and I missed the vastness and worldlike quality of EQ and DAOC, but there's something to be said for starting a quest moments after you log on. Consolidating the Brokers would be all good.

Rog
07-23-2008, 12:13 PM
A long-standing issue with brokers is they reset like any other instance. If no one enters the instance for five minutes, all of the brokered items magically disappear. Not only is that unrealistic, it's unecessary. In EQ, the broker/vendors never reset unless the server went down. Obviously the more frequented broker instances reset less often, while the armor broker resets regularly. The resets are a bit self fullfililng in that if a player believes nothing will be there, they don't visit and obviously less visits = more frequent resets.

It would be nice if the new harbor area included and instance with all of the brokers and a place to sell/repair nonbrokered loot. The instance should be easily accessible via the teleportation portals. DDO has allways been about getting back to questing without travel time. Consolidated sell/repair/broker instance fits that concept well.

i always thought that it has plat farmers buying all of it out and selling on the ah for stupid prices.

ahpook
07-23-2008, 01:26 PM
It would be nice if the new harbor area included and instance with all of the brokers and a place to sell/repair nonbrokered loot. The instance should be easily accessible via the teleportation portals. DDO has allways been about getting back to questing without travel time. Consolidated sell/repair/broker instance fits that concept well.

I like a bit of travel but it needs to be more rational. I would be happy if there was one place for all the high level brokers, a different place for the medium level brokers and another for the low level brokers. Then your level 6 guy can go to one place for his needs. When they do this, they can also add some new higher level brokers so that it they don't stop at 8+. I don't want one broker for all weapons unless they add a lot of filtering. I am also afraid of one big area with all the brokers as it might cause lag and instance spawning which can have its own negative effects of item loss.

More significantly (to me), however, is a more rational broker process. Remove the broker lists from instances so that they do not expire with the instance. Make items for sale at the broker last for 2 or 3 days and then get dropped if not sold. The 24 hour buyback and AH shows that they can do something like this. Also, make every sale to a bartender or vendor end up at the appropriate broker (after it clears your 24 hour buyback period).


If you havent noticed, DDO is going further away from the "No Travel Time" Every Mod....
I don't know if I agree with this. The addition of repair to bartenders and trainers working for all levels are a couple of counter examples.

parvo
07-23-2008, 01:49 PM
I kinda proposed a solution assuming the technology didn't/couldn't change. A one-stop shop is nice in itself but party just a means of keeping the resets from happening. I didn't think about multiple instances. I'm sure Turbine can manually set it at 1. As for lag, it would be a small price to pay.

Falco_Easts
07-23-2008, 08:58 PM
/Not signed to making brokers non instanced.
I have no wish to wade through piles of +1 krud longswords of kruddiness that have been sitting at the vendors for a week just to try to find a decent weapon.

Moving them all to one spot would make life easier but I like the way they are. Yes, it is annoying to have to run all over the place to sell but it adds atmosphere to the game. Keep them as they are.

A teleporter from the Desert, Gionthold and Meridia would be nice though to save a lot of running.

EDIT : I think having both weapons and armour brokers in the same building would make life easier. Maybe they both expand their operations in House P & D to include both and any item sold at one broker shows up on the list for both.
mayeb also add a third "franchise" somewhere near the rusty nail. This gives a fair spread of locations.

branmakmuffin
07-23-2008, 11:46 PM
/Not signed to making brokers non instanced.
I have no wish to wade through piles of +1 krud longswords of kruddiness that have been sitting at the vendors for a week just to try to find a decent weapon.

Moving them all to one spot would make life easier but I like the way they are. Yes, it is annoying to have to run all over the place to sell but it adds atmosphere to the game. Keep them as they are.

A teleporter from the Desert, Gionthold and Meridia would be nice though to save a lot of running.

EDIT : I think having both weapons and armour brokers in the same building would make life easier. Maybe they both expand their operations in House P & D to include both and any item sold at one broker shows up on the list for both.
mayeb also add a third "franchise" somewhere near the rusty nail. This gives a fair spread of locations.
You don't mind running but you'd like them to implement changes that reduce running.

Gotcha.

ahpook
07-24-2008, 12:14 AM
I kinda proposed a solution assuming the technology didn't/couldn't change. A one-stop shop is nice in itself but party just a means of keeping the resets from happening. I didn't think about multiple instances. I'm sure Turbine can manually set it at 1. As for lag, it would be a small price to pay.
Fair enough, and your proposal is an improvement.
But I think that the devs should be considering the optimal solution before jumping to a quick win.
One thing to note about the instance not resetting is how many pages of junk would accumulate with no way to get out of the list.
Along with the bad, the instance also provides a valuable service.

Falco_Easts
07-24-2008, 12:14 AM
You don't mind running but you'd like them to implement changes that reduce running.

Gotcha.

Pretty much yeah :)
Sounds weird I know.
Having all Brokers or Vendors in the one spot just feels wrong ala Rusty Nail (wasn't so bad when it was the marketplace). Too crowded and does not feel realistic (Yeah yeah i know, fantasy world, game etc...) Where as several small shops of weapon and armour brokers would be better.

branmakmuffin
07-24-2008, 12:17 AM
Pretty much yeah :)
Sounds weird I know.
Having all Brokers or Vendors in the one spot just feels wrong ala Rusty Nail (wasn't so bad when it was the marketplace). Too crowded and does not feel realistic (Yeah yeah i know, fantasy world, game etc...) Where as small shops of weapon and armour brokers would be better.
I agree it is not "realistic," but it is also not very PnPish. In PnP, you can just say to the DM "We go there" and the DM says "OK, you're there." No need to RP your trek across the city (unless there's a reason to).

ahpook
07-24-2008, 12:23 AM
Pretty much yeah :)
Sounds weird I know.
Having all Brokers or Vendors in the one spot just feels wrong ala Rusty Nail (wasn't so bad when it was the marketplace). Too crowded and does not feel realistic (Yeah yeah i know, fantasy world, game etc...) Where as small shops of weapon and armour brokers would be better.
I hear you. Things like bartenders doing repairs grate on me.
I like a model where you can get every thing at one place for convenience but there is cost for that. If convenience is important then you have it. If you want to RP and run around more then there are some rewards for that as well. A good system will make both work together.

Falco_Easts
07-24-2008, 12:28 AM
I agree it is not "realistic," but it is also not very PnPish. In PnP, you can just say to the DM "We go there" and the DM says "OK, you're there." No need to RP your trek across the city (unless there's a reason to).

True but you don't "see" each swing of your sword either like you do in DDO. Just die rolls/numbers and commentry from your DM.
You tell your DM your are moving down the corridor carefully etc and you do. Maybe we just have black screens and DM commentry in between encounters?

Somethings need to make the switch from PnP to MMO to work.

parvo
07-24-2008, 08:56 AM
Fair enough, and your proposal is an improvement.
But I think that the devs should be considering the optimal solution before jumping to a quick win.
One thing to note about the instance not resetting is how many pages of junk would accumulate with no way to get out of the list.
Along with the bad, the instance also provides a valuable service.

Of course the list would need some length limit. In EQ, the most recent sells were available for purchase with older sells moving down the list until not displayed.

Dawnblade
07-24-2008, 09:05 AM
I agree it is not "realistic," but it is also not very PnPish. In PnP, you can just say to the DM "We go there" and the DM says "OK, you're there." No need to RP your trek across the city (unless there's a reason to).

While that is true, I always tried to see in my head everything my character was doing. So when I told the DM I was going somewhere I imagined my characters walking there or riding their horses there and so on. In DDO I don't have to imagine cus the game simulates that.

Plus I don't think using "dm teleport" would be very fun, at least to me.

rawfocat
07-24-2008, 09:28 AM
I hear you. Things like bartenders doing repairs grate on me.
I like a model where you can get every thing at one place for convenience but there is cost for that. If convenience is important then you have it. If you want to RP and run around more then there are some rewards for that as well. A good system will make both work together.

I see the bartender repairing the same as the PnP shortcut. We walk into a tavern and ask the bartender if there is a blacksmith. Look a the DM and say how much for the repairs, remove the cash and go on with the actual role-playing. No one assumes that the bartender fixed the items, just that there was no point in RPing the walk to the shop.

branmakmuffin
07-24-2008, 10:57 AM
While that is true, I always tried to see in my head everything my character was doing. So when I told the DM I was going somewhere I imagined my characters walking there or riding their horses there and so on. In DDO I don't have to imagine cus the game simulates that.

Plus I don't think using "dm teleport" would be very fun, at least to me.
You enjoy trekking across the same terrain over and over again, even though you could probably walk from the Rusty Nail to the weapon broker in House D with your (real) eyes closed?

Edit: it's enjoyable the first few times, but once you've seen it dozens of times, it's pretty much a grind.

Dawnblade
07-24-2008, 11:04 AM
You enjoy trekking across the same terrain over and over again, even though you could probably walk from the Rusty Nail to the weapon broker in House D with your (real) eyes closes?

Yeah actually. I enjoy looking at the game. I appreciate the time the development team put into it. It makes me feel like I'm part of the world too. To me, closing my eyes and being somewhere else would promote disconnection from the game world. It would work against my immersion. Afterall, I'm living through the character I'm rping, and I'd like to experience all the aspects of the character's life :)

But that is personal preference. You are free to prefer the "blink-you-are-there" way of travel.