BelVic
07-10-2008, 11:22 PM
Spell is sounds good in description but in reality doesn't come up very well.
Everybody who used it know that first you will have a lot of messages that you proficient with
weapon which slow down your game ( not sure if only your part or whole group). My game seems like frozen
for couple seconds and later I see hits and damages I was doing swinging weapon.
Can we remove this unnecessary info since ppl who use it know what it's for ?
And second I seldom seen ppl use this spell for all time I played since beta. Most drawback that you cannto use
spell and stuck in this mode untill it's wear off. Extended can be even worse. Simular situation was with
barbarian rage when but at some point they make button to stop rage. Why not to make same ability
for TT ? So far I more often use clickie of Divine Power ( but its divine magic not arcane) and takes time
to click it and watch for duration.
My caster used to be "normal" caster until Vale and Shroud came up. Then he decided to choose battle wizzie path
instead of improving SR on spells ( he was loosing anyway because of multi-class) . Weapon focus : slash + improved critical
and you have almost same ability to vorpal or stat damage as other tanks. Cannot make big DPS like barb or ranger
but still can contribute with +5 transmuting greataxe or holy bow of pure good. In shroud runs he average about 20 mobs with
vorpal.
In last few raids seems to be trend to take more regular tanks and cleric to heal them. Casters left behind. Why not let
casters who wants contribute more ( I know some ppl making groups hate taking battle casters but lucky I have friends
and people from other good guilds who take anybody who is good player not matter of class).
I know you can say just use divine power clickie ( I have 8 charges on me) but it's just not natural for wizzie to use
divine magic.
Thanks for you time reading my stuff.
Everybody who used it know that first you will have a lot of messages that you proficient with
weapon which slow down your game ( not sure if only your part or whole group). My game seems like frozen
for couple seconds and later I see hits and damages I was doing swinging weapon.
Can we remove this unnecessary info since ppl who use it know what it's for ?
And second I seldom seen ppl use this spell for all time I played since beta. Most drawback that you cannto use
spell and stuck in this mode untill it's wear off. Extended can be even worse. Simular situation was with
barbarian rage when but at some point they make button to stop rage. Why not to make same ability
for TT ? So far I more often use clickie of Divine Power ( but its divine magic not arcane) and takes time
to click it and watch for duration.
My caster used to be "normal" caster until Vale and Shroud came up. Then he decided to choose battle wizzie path
instead of improving SR on spells ( he was loosing anyway because of multi-class) . Weapon focus : slash + improved critical
and you have almost same ability to vorpal or stat damage as other tanks. Cannot make big DPS like barb or ranger
but still can contribute with +5 transmuting greataxe or holy bow of pure good. In shroud runs he average about 20 mobs with
vorpal.
In last few raids seems to be trend to take more regular tanks and cleric to heal them. Casters left behind. Why not let
casters who wants contribute more ( I know some ppl making groups hate taking battle casters but lucky I have friends
and people from other good guilds who take anybody who is good player not matter of class).
I know you can say just use divine power clickie ( I have 8 charges on me) but it's just not natural for wizzie to use
divine magic.
Thanks for you time reading my stuff.