Orrick_The_Undying
07-09-2008, 09:35 PM
Awhile ago I posted up my Sith Lord builds / Jedi Master Builds [ much respect to the original Jedi builds ] and I'd mentioned revamping them once Monks came out. I was grouping with Chreboom last week and we got to talking about the V 2.0 builds me getting off of my ever fattening rear end and getting around to the V 3.0 revamps, so let's start with Yoda 3.0 ... A.K.A. Yoeda
The idea here was to build with gear/tomes I already have on hand or that are easily obtainable [ somewhat of a departure for me, as I usually like to show MAX potential ]
Character Plan by DDO Character Planner Version 2.90
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Yoeda
Level 16 Lawful Good Halfling Male
(2 Paladin \ 2 Monk \ 12 Sorcerer)
Hit Points: 193
Spell Points: 1192
BAB: 10\10\15\20
Fortitude: 21
Reflex: 20
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 12 14 14
Dexterity 14 16 18
Constitution 14 16 16
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 14 17 20
Tomes Used
+2 Tome of Strength used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Constitution used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 6 8 8
Bluff 2 5 5
Concentration 6 22 23
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 2 5 5
Heal 2 2 2
Hide 2 4 6
Intimidate 2 5 5
Jump 5 11 13
Listen 2 2 4
Move Silently 2 4 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim 1 2 2
Tumble 6 12 12
Use Magic Device 4 15 18
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Level 2 (Paladin)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Level 3 (Paladin)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 4 (Monk)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortiose I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Magical Training
Spell (1): Jump
Spell (1): Tumble
Enhancement: Halfling Luck II (Reflex)
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 6 (Sorcerer)
Skill: Concentration (+2)
Skill: Tumble (+0.5)
Feat: (Selected) Extend Spell
Spell (1): Shield
Enhancement: Halfling Cunning II
Enhancement: Sorcerer Charisma I
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Magic Missle
Level 8 (Sorcerer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Resist Energy
Enhancement: Halfling Dexterity II
Enhancement: Void Strike
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Wand Mastery I
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (2): Glitterdust
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Displacement
Enhancement: Halfling Luck I (Fortitude)
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (2): Scorching Ray
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Charisma II
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (4): Stoneskin
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (3): Fireball
Spell (2): False Life
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+1)
Spell (5): Dominate Person
Enhancement: Halfling Cunning III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma III
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Spell (5): Cloudkill
Spell (3): Protection From Energy
Spell (4): Solid Fog
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (6): Greater Heroism
Enhancement: Halfling Cunning IV
Enhancement: Paladin Focus of Good I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III
Adjusted Stats
STR : 20
DEX : 24
CON : 22
INT : 12
WIS : 14
CHA : 26
Gear Worn ( Optimum set up )
Head-----Greensteel Helm ( +45 Hp , +6 CON Skills , Stoneskin (2/day) , +5 Protection , Heavy Fortification )
Eyes-----Greensteel Goggles ( Wizardry 6 , +6 CHA Skills , +300 SP , Chain Lightning 2/day , Lightning Storm Guard On Hit Chance of L-Bolt ~600-650 dmg
Neck-----+6 CON Necklace / Silver Flame Talisman ( Deathblock, Protection from Evil, Negative Energy Absorption 10/day )
Trinket---Head of Good Fortune ( +2 Good Luck, Moderate Fortification )
Back-----+6 CHA Cloak
Body-----Blue Dragonscale Robe ( +4 Armor Bonus, Potency VII, Greater Arcane Lore, Spell Penetration VII, Greater Lightning Resistance )
Waist----+6 STR Belt
Arms-----Green Steel Bracers ( All Immunities, Deathblock, Symbol of Weakness X3, Slay Living Guard )
Gloves---+6 DEX Gloves
Feet-----Boots of the Innocent ( Resistance +5, Striding 15% )
Finger1--Anathema ( Magi, Evocation Focus ) / +15 Tumble Ring
Finger2--Ring of Thelis [ Hound of Xoriat ] / Ring of Balance [ Invaders ]
Held1----Mineral 2 Q-Staff ( Holy, Acid Burst , +4 AC , Stoneskin (2/day) , Transmuting , Keen/Impact , Slicing , Mineral (+8 Hardness, +80 Durability )
Held2---- None.. I have to have the Green Lightsaberesque Q-staff..
Saves
F / R / W /
21 / 20 / 21---Taken from Above
+3 / +3 / +3---Adjusted CHA Bonus to saves ( +6 CHA Item )
+3 / +0 / +0---+6 CON Necklace
+0 / +3 / +0---+6 Dex Gloves
+5 / +5 / +5---Boots of The Innocent
+2 / +2 / +2---Head of Good Fortune ( Luck Bonus )
+4 / +4 / +4---Greater Heroism
+1 / +1 / +1---Pally Aura of Good
______________
39 / 38 / 36 Superb Saves.
Armor Class
10---Base
+7---Dex Bonus
+4---Blue Dragonscale Robe
+1---Pally Aura of Good
+2---Ring of Balance( Natural AC )
+4---Greensteel Shortsword ( Exceptional Bonus )
+1---Haste
+5---+5 Protection Item
+4---Shield Spell
+1---Halfling Racial AC Bonus
+3---Wis Mod [ Monk Levels ]
________
42 AC / ETAC 37 ---- Subpar at Best .. But will be Displaced/Stoneskinned as well so that may help survivability..some
To Hit
10 /10 / 15 / 20--------BAB
+5---------------------Greensteel Weapon
+3---------------------Halfling Flank Attack 3
+5---------------------STR Mod
__________________
23 / 23 / 28 / 33 ---Without Divine Power Clickies
16 /16 / 21 / 21 / 26 / 26----BAB [ Using Divine Power Clicky ]
+5--------------------------Greensteel Weapon
+3--------------------------Halfling Flank Attack 3
+5--------------------------STR Mod
____________________
29 / 29 / 34 / 34 / 39 / 39 --BAB Adjusted for Mods + Divine Power Clickies
I've moved from the theoretical to the actual. It should be noted that I'm actually playing and leveling this build as we speak and I am having A BLAST while doing it.
As far as futureproofing, ride the rest out in Sorc.. all the way to 20 [ 16 Sorc/2Pal/2Mnk]. Pick up the racial toughness feat and maximize spell. that's about it.
More to follow, but this'll have to do for now Chreboom,
Yoyo
The idea here was to build with gear/tomes I already have on hand or that are easily obtainable [ somewhat of a departure for me, as I usually like to show MAX potential ]
Character Plan by DDO Character Planner Version 2.90
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Yoeda
Level 16 Lawful Good Halfling Male
(2 Paladin \ 2 Monk \ 12 Sorcerer)
Hit Points: 193
Spell Points: 1192
BAB: 10\10\15\20
Fortitude: 21
Reflex: 20
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 12 14 14
Dexterity 14 16 18
Constitution 14 16 16
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 14 17 20
Tomes Used
+2 Tome of Strength used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Constitution used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 6 8 8
Bluff 2 5 5
Concentration 6 22 23
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 2 5 5
Heal 2 2 2
Hide 2 4 6
Intimidate 2 5 5
Jump 5 11 13
Listen 2 2 4
Move Silently 2 4 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim 1 2 2
Tumble 6 12 12
Use Magic Device 4 15 18
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Level 2 (Paladin)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Level 3 (Paladin)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 4 (Monk)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortiose I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Magical Training
Spell (1): Jump
Spell (1): Tumble
Enhancement: Halfling Luck II (Reflex)
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 6 (Sorcerer)
Skill: Concentration (+2)
Skill: Tumble (+0.5)
Feat: (Selected) Extend Spell
Spell (1): Shield
Enhancement: Halfling Cunning II
Enhancement: Sorcerer Charisma I
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Magic Missle
Level 8 (Sorcerer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Resist Energy
Enhancement: Halfling Dexterity II
Enhancement: Void Strike
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Wand Mastery I
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (2): Glitterdust
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Displacement
Enhancement: Halfling Luck I (Fortitude)
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (2): Scorching Ray
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Charisma II
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (4): Stoneskin
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (3): Fireball
Spell (2): False Life
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+1)
Spell (5): Dominate Person
Enhancement: Halfling Cunning III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma III
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Spell (5): Cloudkill
Spell (3): Protection From Energy
Spell (4): Solid Fog
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (6): Greater Heroism
Enhancement: Halfling Cunning IV
Enhancement: Paladin Focus of Good I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III
Adjusted Stats
STR : 20
DEX : 24
CON : 22
INT : 12
WIS : 14
CHA : 26
Gear Worn ( Optimum set up )
Head-----Greensteel Helm ( +45 Hp , +6 CON Skills , Stoneskin (2/day) , +5 Protection , Heavy Fortification )
Eyes-----Greensteel Goggles ( Wizardry 6 , +6 CHA Skills , +300 SP , Chain Lightning 2/day , Lightning Storm Guard On Hit Chance of L-Bolt ~600-650 dmg
Neck-----+6 CON Necklace / Silver Flame Talisman ( Deathblock, Protection from Evil, Negative Energy Absorption 10/day )
Trinket---Head of Good Fortune ( +2 Good Luck, Moderate Fortification )
Back-----+6 CHA Cloak
Body-----Blue Dragonscale Robe ( +4 Armor Bonus, Potency VII, Greater Arcane Lore, Spell Penetration VII, Greater Lightning Resistance )
Waist----+6 STR Belt
Arms-----Green Steel Bracers ( All Immunities, Deathblock, Symbol of Weakness X3, Slay Living Guard )
Gloves---+6 DEX Gloves
Feet-----Boots of the Innocent ( Resistance +5, Striding 15% )
Finger1--Anathema ( Magi, Evocation Focus ) / +15 Tumble Ring
Finger2--Ring of Thelis [ Hound of Xoriat ] / Ring of Balance [ Invaders ]
Held1----Mineral 2 Q-Staff ( Holy, Acid Burst , +4 AC , Stoneskin (2/day) , Transmuting , Keen/Impact , Slicing , Mineral (+8 Hardness, +80 Durability )
Held2---- None.. I have to have the Green Lightsaberesque Q-staff..
Saves
F / R / W /
21 / 20 / 21---Taken from Above
+3 / +3 / +3---Adjusted CHA Bonus to saves ( +6 CHA Item )
+3 / +0 / +0---+6 CON Necklace
+0 / +3 / +0---+6 Dex Gloves
+5 / +5 / +5---Boots of The Innocent
+2 / +2 / +2---Head of Good Fortune ( Luck Bonus )
+4 / +4 / +4---Greater Heroism
+1 / +1 / +1---Pally Aura of Good
______________
39 / 38 / 36 Superb Saves.
Armor Class
10---Base
+7---Dex Bonus
+4---Blue Dragonscale Robe
+1---Pally Aura of Good
+2---Ring of Balance( Natural AC )
+4---Greensteel Shortsword ( Exceptional Bonus )
+1---Haste
+5---+5 Protection Item
+4---Shield Spell
+1---Halfling Racial AC Bonus
+3---Wis Mod [ Monk Levels ]
________
42 AC / ETAC 37 ---- Subpar at Best .. But will be Displaced/Stoneskinned as well so that may help survivability..some
To Hit
10 /10 / 15 / 20--------BAB
+5---------------------Greensteel Weapon
+3---------------------Halfling Flank Attack 3
+5---------------------STR Mod
__________________
23 / 23 / 28 / 33 ---Without Divine Power Clickies
16 /16 / 21 / 21 / 26 / 26----BAB [ Using Divine Power Clicky ]
+5--------------------------Greensteel Weapon
+3--------------------------Halfling Flank Attack 3
+5--------------------------STR Mod
____________________
29 / 29 / 34 / 34 / 39 / 39 --BAB Adjusted for Mods + Divine Power Clickies
I've moved from the theoretical to the actual. It should be noted that I'm actually playing and leveling this build as we speak and I am having A BLAST while doing it.
As far as futureproofing, ride the rest out in Sorc.. all the way to 20 [ 16 Sorc/2Pal/2Mnk]. Pick up the racial toughness feat and maximize spell. that's about it.
More to follow, but this'll have to do for now Chreboom,
Yoyo