View Full Version : The Stormreach Economics Series, Part 2
Tolero
07-09-2008, 12:01 PM
Are you a new or returning player to Dungeons & Dragons Online trying to make ends meet? Are you an existing player who's having trouble pinching coppers while adventuring? The Coin Lords have commissioned a public education project to help citizens with financial hardship. This week's installment of the Stormreach Economics series takes a look at the world of Vendors, Tavern Keepers, and Brokers. Read more by clicking here (http://www.ddo.com/article/982)!
Strakeln
07-09-2008, 12:14 PM
Don't forget that Khyber players can shop at QwijyMart and save a bundle every time! :D
Qzipoun
07-09-2008, 12:49 PM
Heh, I never knew border style/color was based on item value I'll pay closer attention next time.
dragnmoon
07-09-2008, 02:15 PM
Heh, I never knew border style/color was based on item value I'll pay closer attention next time.
yeah I had no clue either...
Dungnmaster001
07-09-2008, 02:55 PM
Heh, I never knew border style/color was based on item value I'll pay closer attention next time.
news to me too. heh learn something new every day.
query
07-09-2008, 03:03 PM
Had certain spells boost your selling skill a bit more?
Still a tad from that amount needed from your sale, but out of enhamcement ideas? Then go boost!
Mostb races and classes offer skil boosts. Many mercant related (such as rogue and bard) and can even offer increasingly more powerful posts. Mosts boost last 20 seconds and give a +3 to sills that stack above and beyond. It can be the difference between 19000 GP and 21000 GP at times, do don't be afraid to click before selling or buying, gems included!
Since this is a boost skill, you get five clicks to start. Consider startting with weapons and armor boosting selling/buying, then finishing up in the Nail to reset that skill back to 5. When done, you will have potentially thousands of more gold and a full boost line again for those other more silly speed, power and skill like disabling boosts at the full and ready.
Riddikulus
07-09-2008, 04:48 PM
Had certain spells boost your selling skill a bit more?
Greater heroism is always good... +4 morale bonus to your haggle, good hope is +2 moral bonus to your haggle but I don't think stacks with GH.
Pallys/Clerics also have Prayer, which tacks an addtional +1 luck bonus to your haggle skill but for some reason you can't cast that outside of an instance.
Another thing I've found, which I suppose might be fixed in the future, is that you can just sell everything to the nearest Innkeeper to free up inventory space for more runs, then later on when you are running the brokers you can rebuy at price the innkeeper paid you and resell for the higher broker price.
Zenako
07-09-2008, 05:12 PM
Greater heroism is always good... +4 morale bonus to your haggle, good hope is +2 moral bonus to your haggle but I don't think stacks with GH.
Pallys/Clerics also have Prayer, which tacks an addtional +1 luck bonus to your haggle skill but for some reason you can't cast that outside of an instance.
Another thing I've found, which I suppose might be fixed in the future, is that you can just sell everything to the nearest Innkeeper to free up inventory space for more runs, then later on when you are running the brokers you can rebuy at price the innkeeper paid you and resell for the higher broker price.
Good hope and GH do not stack.
Careful with the Buyback option. THe results are not always consistent. Some of the items will appear at the price you sold them to the barkeep for, but others will appear at their full normal unadjusted retail value. Lets you get something back you sold by accident, but you may or may not be able to recover it for a more profitable resale. Tried this with some mid low level items when i did not have time to mail them off to my bard for high haggle sales. Got some back at price I got for them, but others went to retail.
ahpook
07-09-2008, 06:23 PM
Be sure you’re in the “Repair” tab when you mean to repair, and not the “Sell” tab. There’s nothing worse than selling a broken weapon that you meant to fix!
I didn't think that you could sell items that were broken. I thought you had to repair first which would make this "tip" moot.
Qzipoun
07-10-2008, 03:38 AM
I didn't think that you could sell items that were broken. I thought you had to repair first which would make this "tip" moot.
But hitting "Sell All" instead of "Repair All" would be problematic ;)
DrAwkward
07-10-2008, 10:09 AM
Economic Tip #3: Use a Sales Agent.
Roll up a charisma-based chararacter with Haggle as a class skill. Bards and Rogues work well.
Level them until you find thier haggle is good enough for your needs, using feats, enhancements, and items to boost up thier haggle bonus. You don't need to cap them, though; the gains from haggle start to diminish as the total bonus get in the very high values. I, for example, stopped leveling my Sales Agent at 9th level, and he is still good for selling all my capped characters' loot.
In most cases it is more convenient and cost effective to mail your goods to the Sales Agent than to run to the vendor between quests. The bard will get a better sale than the 6-Charisma dwarf fighter, and it more than makes up the cost of postage. Likewise, your Sales Agent should be the one to buy the stack of 100 Cure Critical Potions to mail to the dwarf. Note that if you pull something worth auctioning, it is better to do so directly. Haggle has no effect on auction house prices, so you'd be wasting postage to mail it first.
You can start the day by emptying out your Sales Agent's mailbox and doing your vendor runs in one big sweep. Then hop to your adventuring characters and it's quest-mailbox-quest for the rest of the night.
DrAwkward
07-10-2008, 10:12 AM
Since this is a boost skill, you get five clicks to start. Consider startting with weapons and armor boosting selling/buying, then finishing up in the Nail to reset that skill back to 5.
Another trick is to use the alchemical chararisma pots. If you can save up a whole bunch of weapons to vendor at once, that little boost goes a long way.
Zenako
07-10-2008, 10:22 AM
Economic Tip #3: Use a Sales Agent.
Roll up a charisma-based chararacter with Haggle as a class skill. Bards and Rogues work well.
Level them until you find thier haggle is good enough for your needs, using feats, enhancements, and items to boost up thier haggle bonus. You don't need to cap them, though; the gains from haggle start to diminish as the total bonus get in the very high values. I, for example, stopped leveling my Sales Agent at 9th level, and he is still good for selling all my capped characters' loot.
In most cases it is more convenient and cost effective to mail your goods to the Sales Agent than to run to the vendor between quests. The bard will get a better sale than the 6-Charisma dwarf fighter, and it more than makes up the cost of postage. Likewise, your Sales Agent should be the one to buy the stack of 100 Cure Critical Potions to mail to the dwarf. Note that if you pull something worth auctioning, it is better to do so directly. Haggle has no effect on auction house prices, so you'd be wasting postage to mail it first.
You can start the day by emptying out your Sales Agent's mailbox and doing your vendor runs in one big sweep. Then hop to your adventuring characters and it's quest-mailbox-quest for the rest of the night.
Mailing costs 2% of value. Haggle nets a gain of +0.25% per point. So if your sales agent has a net haggle score of at least 9 more than the current holder of the item, you will earn more. The benefits of haggles do not diminish. You get the same incremental boost for every additional point of haggle score. (You might argue that the costs in AP or Feats to get those points is too much, but that is another thing entirely.) IF you build a good haggle skill character, hitting 50 or more on Haggle is not all that hard. That means that if you were to sell a 100,000 Gold Retail item with a 0 haggle skill toon for 12,500 gold, you would be able to sell that same item with a 50 haggle skill for 12,500 + (50*0.25%*item value= 12.5%) (or another 12,500 in this case) for a sale of 25,000 gold. You have doubled your money on that sale. Do this enough and it REALLY adds up. I know this first hand - My bard can currently hit a 59 self buffed with no expendables used and does all my buying and selling.
Strakeln
07-10-2008, 11:20 AM
Economic Tip #3: Use a Sales Agent.
Roll up a charisma-based chararacter with Haggle as a class skill. Bards and Rogues work well.
Level them until you find thier haggle is good enough for your needs, using feats, enhancements, and items to boost up thier haggle bonus. You don't need to cap them, though; the gains from haggle start to diminish as the total bonus get in the very high values. I, for example, stopped leveling my Sales Agent at 9th level, and he is still good for selling all my capped characters' loot.
In most cases it is more convenient and cost effective to mail your goods to the Sales Agent than to run to the vendor between quests. The bard will get a better sale than the 6-Charisma dwarf fighter, and it more than makes up the cost of postage. Likewise, your Sales Agent should be the one to buy the stack of 100 Cure Critical Potions to mail to the dwarf. Note that if you pull something worth auctioning, it is better to do so directly. Haggle has no effect on auction house prices, so you'd be wasting postage to mail it first.
You can start the day by emptying out your Sales Agent's mailbox and doing your vendor runs in one big sweep. Then hop to your adventuring characters and it's quest-mailbox-quest for the rest of the night.As someone stated above, the value of one point of haggle does not change whether it puts you at 10 haggle or 80. Every point of haggle is worth just as much as any point before it.
DrAwkward
07-11-2008, 11:31 AM
As someone stated above, the value of one point of haggle does not change whether it puts you at 10 haggle or 80. Every point of haggle is worth just as much as any point before it.
For both sales and purchases?
Strakeln
07-11-2008, 12:26 PM
For both sales and purchases?Aye. Here's a table from the wiki:
http://ddo.enterwiki.net/page/Haggle
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