View Full Version : Scroll case and potion bag
branmakmuffin
07-09-2008, 12:22 PM
The thief's tools thread (and the existence of quivers, gem bags, collectible bags and component bags) made me think of the scroll cases and potion bags in the BG/IwD games. Maybe they're already in the works for DDO (and maybe this has been discusses ad nauseum already), but if not, I'd like to see them. But they'd have to not interfere with being able to put a given scroll or potion stack on the hotbar.
Kalari
07-09-2008, 12:56 PM
Those sound nice but id love to see a componets pouch or bag as well. Playing with characters who need components for their spells it just seems to make sense that there would be a bag or pouch for this stuff after awhile. For lower levels small-medium then large for higher levels who have to use 8-9 components. And many classes can benefit from the extra space. Potion bags would be awesome especially for the classes who only have to carry such items, I enjoyed the ones I had in other games.
Impaqt
07-09-2008, 01:26 PM
I dont see the need to have Scroll or Potion bags. THey already stack to 100.
Spell Componant bags have been talked abut, but the problem is being able to use the compoannts while inside a bag.... So far, nothing we can put in bags can be used right out of the bag. Quivers simply eject the first avaialable stack of arrows into our Arrow slot when that empites out. Everything else is passive.
tharveysinjin
07-09-2008, 04:49 PM
I dont see the need to have Scroll or Potion bags. THey already stack to 100.
Spell Componant bags have been talked abut, but the problem is being able to use the compoannts while inside a bag.... So far, nothing we can put in bags can be used right out of the bag. Quivers simply eject the first avaialable stack of arrows into our Arrow slot when that empites out. Everything else is passive.
Well, maybe they could create a component slot on characters, similar to an ammo slot. Then write code that causes the ejection of spell components into that slot that are level appropriate, when a caster casts a spell. The next time the caster casts a spell of a different level, the components in the components slot are auto-gathered into the pouch and the components required by the new spell are auto-ejected into the spell components slot.
I would think that because similar code exists for slots, such as ammo slots, and, because similar code now exists for auto-loading ammo from a quiver, that with a few minor changes/additions to the code, this system could be mirrored fairly easily. The difference would be that spell components would have to be compared to the level of the spell being cast, and then replaced with components that match the level of the spell. That seems like it would be a simple "if, then, else" statement.
Talon_Moonshadow
07-09-2008, 05:15 PM
The thief's tools thread (and the existence of quivers, gem bags, collectible bags and component bags) made me think of the scroll cases and potion bags in the BG/IwD games. Maybe they're already in the works for DDO (and maybe this has been discusses ad nauseum already), but if not, I'd like to see them. But they'd have to not interfere with being able to put a given scroll or potion stack on the hotbar.
God I hope not. :)
Do you have any idea how much money I would spend if I had inventory space to carry everything I wanted?!
I'm broke as it is.
branmakmuffin
07-09-2008, 10:22 PM
I dont see the need to have Scroll or Potion bags. THey already stack to 100.
You must not carry very many different kinds of potions. You may be able to stack 100 CSW potions on each other, but you can't stack a remove curse potion on a lesser restore potion.
i would love to see spell component bags it would be a great for the game if they can make it work i think everybody under the ddo sun would be mad happy.
lunarsong
DoctorWhofan
07-11-2008, 03:54 AM
You must not carry very many different kinds of potions. You may be able to stack 100 CSW potions on each other, but you can't stack a remove curse potion on a lesser restore potion.
I think he is saying that except for a few quests, he has plenty of room in his backpack. He plays clerics btw. Well mostly. He, like many of us have 5 backpack slots and 3 bank slots. so space is less than an issue than for some of the newer players. also, towards endagame, the only potions that really matter are CSW, Barkskin, heroism, curse, desease, poison removal (if you dont have items for them) and maybe haste. Might have missed a few since it isn't an issue with me.
If you cast the spells, then it gets lighter (and cheaper) with wands. Making CSW pots. the only potion universial to be carried on all characters. That and maybe mana pots carried by the caster types (which technically leaves out three classes) Resist pots go away around level 7. Scrolls, well mostly for the clerics and UMD'ers in the game, there is only a few places you would be carrying more than 100 Heal and Raise dead. I personally carry Hero's feast, heal, raise dead and BB.
Me, scrolls not so much, nor potions, but thieve's tools and spell components need bags. The issue has been brought up several times and I know they are currently having issues (as Impaqt said) with it. Rogues have so much equipment they carry to switch out for a situation, that the thieves' tools rapidally fiill up the backpack.
This might be far fetched, but a wand holder. THey would have to be taken out manually, but forthe all the wands that we have for spares. Keep a few out, andthe rest can be placed in a quiver-like item. In fact, that would be a good place for it.
I suspect we will see them in the future, starting with spell component bag. Maybe one that will hold spell inscription meterials in it, too! It is a good idea, and it is being worked on by the devs in some degree.
branmakmuffin
07-12-2008, 03:17 PM
I think he is saying that except for a few quests, he has plenty of room in his backpack. He plays clerics btw.
So was his response yet another "I don't need it for the way I play, therefore it's simply flat-out not necessary" post?
Any discussion based on purely high-level considerations (e.g., having access to more backpack and bank panels) is also somewhat elitist. Maybe you don't need resist/protection potions at high levels, but what is or is not a good change to the game should not be determined solely by what's of worth to characters with 100,000 gold, a collapsed portable hole and House Kundarak favor.
DoctorWhofan
07-12-2008, 03:32 PM
So was his response yet another "I don't need it for the way I play, therefore it's simply flat-out not necessary" post?
Any discussion based on purely high-level considerations (e.g., having access to more backpack and bank panels) is also somewhat elitist. Maybe you don't need resist/protection potions at high levels, but what is or is not a good change to the game should not be determined solely by what's of worth to characters with 100,000 gold, a collapsed portable hole and House Kundarak favor.
True, but outside the collapsed portable hole (which is an Agent of Argossosan favour reward btw) the 100,000 is pretty easy to accomplished andso is the favour. Just about every Coin Lord quest is level 8 and below. So even if you didn't get them at level, you can easily return and start worrking on it at level 8.
To him, though, it is. He doesn't have lower levels, and if he did, he had the money and the time to get it easily. Not that I agree with it, but I do see his point enough not to be bothered by it. Pass level 8-10, it's a slightly different world, with the raids. The items that kept you alive in the lower levels are not need forthe most part. Which is my point. At lower levels, there are alot of chests, so backpack space is at the preminum. It higher levels, it's more quality than quantity. TS is last quest that dishes out a tonne of junk with 10 to 13 chests available. That's a level 10 quest which usually gets done at level 8-9.
However, I agree that more bags would be nice. Spell compnents being to top proirity, since they are already in development.
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