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Sue_Dark
07-07-2008, 05:02 PM
Ok so I dont normally fool about on the character planner, but thought I'd throw this build out to see what yall thought of it. Honesty is appreciated, but try to make it constructive.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(10 Paladin \ 6 Sorcerer)
Hit Points: 228
Spell Points: 619
BAB: 13\13\18\23
Fortitude: 17
Reflex: 14
Will: 19

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 20
Dexterity 12 14
Constitution 12 12
Intelligence 10 10
Wisdom 12 12
Charisma 16 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 11
Bluff 3 12
Concentration 1 3
Diplomacy 3 12
Disable Device n/a n/a
Haggle 3 4
Heal 1 1
Hide 1 2
Intimidate 3 4
Jump 3 5
Listen 1 3
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3 5
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Skill: Balance (+2)
Skill: Spot (+2)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Feat: (Automatic) Magical Training


Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Feat: (Selected) Extend Spell
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity


Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Bluff (+1)


Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Feat: (Selected) Force of Personality
Feat: (Automatic) Turn Undead


Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)


Level 8 (Sorcerer)
Ability Raise: STR
Skill: Bluff (+2)


Level 9 (Paladin)
Skill: Balance (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Remove Disease


Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)


Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)


Level 12 (Sorcerer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Bluff (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)


Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 16 (Sorcerer)
Ability Raise: STR
Skill: Bluff (+2)
Enhancement: Paladin Attack Boost I
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Improved Drow Spell Resistence IV
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV




Might change the skill setup a bit and get some umd in there, but for now this is what I'm considering re-rolling my old original drow into. Primarily for fun, hopefully capable of staying alive :)

Have at it!

iruka41
08-01-2008, 03:06 PM
Not a big fan of that kinda multiclassing,
but how about dropping Force of Personality, Toughness, Weapon Focus and go with TWF lines?
(You can drop WIS and boost DEX, your will save is alreaady overkill by pally saves, Just 16DEX will do the work with +1tome)

llevenbaxx
08-04-2008, 11:17 AM
What spells are you planning on picking up. I am a fan of these builds, currently playing a WF ftr10/wiz6, quite fun. Nice flexibility and good for a different look at the game imo.

richieelias27
09-08-2008, 09:28 PM
I think you're likely to be very underwhelmed by your choice of sorcerer spells at level 6. On top of that you'll be -3 BAB in a class that is already hurting for melee dps.

What exactly are you hoping to gain with the 6 sorcerer levels?

Thrudh
09-08-2008, 09:38 PM
I think you're likely to be very underwhelmed by your choice of sorcerer spells at level 6. On top of that you'll be -3 BAB in a class that is already hurting for melee dps.

What exactly are you hoping to gain with the 6 sorcerer levels?

Constant self-cast Displacement is pretty sweet on a melee.... Plus Shield, Blur, Exp Retreat, Jump

Usually a wizard is better splash for melees... 5 levels of wizard gets you self-cast Haste and Displacement, plus free Extend... 6 levels of sorc only gets you one 3rd level spell and no extra meta-magic feats.

But if you're doing a CHA based paladin, I can see why sorc would appeal.

richieelias27
09-09-2008, 11:36 AM
Displacement at level 6 will last all of 36 seconds. Same for haste (and with 6 levels of sorc you cant have both). With the loss of 3 BAB, haste puts her right about where she would be if she went 100% pally. For displacement you're much better off just going elven and getting the dragonmark.

Here's the rundown:
Paladins are already high AC capable and the benefits of displacement to a high AC character are minimal compared to a character with low AC. She however is forced into very very low AC due to having to deal with arcane spell failure.

To keep herself perma displaced would require constant recasting of displacement, which would "with extend" last about as long as divine favor. This will further lower her damage potential as it takes a full action to recast.

She has to wear robes or at best twilight mithril chain at all times. This gives her low AC with her low dexterity so she will be getting plastered and killed every time her displacement runs out.

Recasting displacement will be very dificult in melee with no quicken. Short duration displacement means it will run out during combat often. Those together plus low con means alot of dying. Besides, with her level progression she doesnt get his 30 - 60 second displace until level 16... ouch.

Shield is useful. A wand of shield and one level of sorc is just as useful.

Blur isnt enough to save her in melee. Besides, what full arcane caster doesnt have blur? Get them to buff you with it, or wand it.

Exp retreat and jump arent good reasons to go with 6 levels of sorc. Exp retreat is only +25% speed boost and does not stack with boots which also max out at 25%. Jump - its not often you dont have some kind of arcane caster in the group: get them to cast it on you.

Haste: The very few times you dont have an arcane caster with haste in the party, just use pots or clickies. They will work just as well. Same with heroism and rage.

MrCow
09-09-2008, 12:03 PM
She has to wear robes or at best twilight mithril chain at all times.

She does? Some people can actually live with arcane spell failure and not every spell has arcane spell failure (such as Displacement, Blindness, and Otto's Resistable Dance). Besides, when you only have magic as a suppliment instead of a focus then having a little arcane spell focus isn't nearly as aggrivating or crippling.

Also, between a mithril breastplate, the elven arcane fluidity III enhancement, and an item like Fanged Gloves this type of build could live in armor with no arcane spell failure and reach the DEX cap (in this case of a DEX cap of +6 it would use the base 12 DEX, a +6 DEX item, +2 Elf DEX enhancement, and a +2 DEX tome... if desired).

richieelias27
09-09-2008, 02:05 PM
Well the problem here is that casting displacement to keep a mid-range AC useful in melee requires you to constantly refresh it. Honestly I dont see what spells would be useful even in a casual supplimental role that warrants 6 sorcerer levels. I still would have to know what the op plans on using the sorc levels for in order to give any real critique, but if that is it... going elf instead of drow with 1 wiz/sorc level would be much better.

You are correct that an investment into spell failure would make that much less of a factor or eliminate it entirely.

Talon_Moonshadow
09-09-2008, 02:19 PM
it's ok.

I'm more a fan of Wiz 5.

Also I built a high char (now 30) Pal14/Rog2. A little weak in Melee but she does ok. If I had given her a few Sorc lvls she would have had a high enough Cha that even her lvl 1 spells would land quite often in most quests.

Something to consider. A high cha Pal/Sorc build could still fight decent and get even a lowly Hypno to be efficient in 90%+ of the games content IMO.

Although casters with a few lvls of mellee are more powerful then melees with w few caster lvls in DDO.
Sr13/Pal3 for instance.

juniorpfactors
09-09-2008, 02:26 PM
soc spells very useless till 8

jrp