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Emanon67
07-07-2008, 08:49 AM
Currently 3rd lvl. I have him spec'd out to 12th lvl. Should I take the last 4 as a rogue and make an even split or is there another class you would add ibn to the mix. I am currently low enough that a reroll is not an issue. I am sticking to light armor to use my evasion and high Dex.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Konnel Tigerwillies
Level 12 True Neutral Halfling Male
(8 Fighter \ 4 Rogue)
Hit Points: 150
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 11
Reflex: 15
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 12) (Level 12)
Strength 12 12 13
Dexterity 18 21 24
Constitution 12 12 12
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 14 14 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 8 11 11
Bluff 2 2 2
Concentration 1 1 1
Diplomacy 2 2 2
Disable Device 6 15 16
Haggle 6 6 6
Heal -1 -1 -1
Hide 8 11 13
Intimidate 2 2 2
Jump 1 11 13
Listen -1 -1 1
Move Silently 8 11 13
Open Lock 8 19 20
Perform n/a n/a n/a
Repair 2 2 2
Search 6 14 14
Spot 3 9 9
Swim 1 1 1
Tumble 8 11 11
Use Magic Device 6 16 16

Notable Equipment
Armor: +1 Chain Shirt of
Shortsword: Masterwork Shortsword of

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)


Level 2 (Fighter)
Skill: Jump (+2)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Finesse
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Item Defense I
Enhancement: Halfling Cunning I


Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Armor Class Boost I
Enhancement: Halfling Dexterity I
Enhancement: Rogue Disable Device I


Level 4 (Fighter)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Flanking Mastery I


Level 5 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Use Magic Device (+4)
Feat: (Automatic) Evasion
Enhancement: Rogue Open Lock I
Enhancement: Rogue Dexterity I


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Halfling Cunning II


Level 7 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Automatic) Trap Sense
Enhancement: Fighter Strength I


Level 8 (Fighter)
Ability Raise: DEX
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Item Defense II


Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Two Weapon Defense
Enhancement: Fighter Armor Class Boost II
Enhancement: Halfling Dexterity II


Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+3)
Skill: Spot (+4)
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Halfling Luck II (Fortitude)


Level 11 (Fighter)
Skill: Jump (+4)
Enhancement: Fighter Armor Mastery II
Enhancement: Halfling Guile I


Level 12 (Fighter)
Ability Raise: DEX
Skill: Jump (+4)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Halfling Guile II
Enhancement: Halfling Luck II (Will)

Geonis
07-20-2008, 03:23 AM
My suggestion, drop 2 levels, either Fighter or Rogue (I suggest Fighter), and take 6 levels of Ranger. You already have dodge and mobility. With not needing to take TWF and ImpTWF, that frees up a feat for Spring Atk, and then you can take Tempest enhancement.

So, you lose a feat from level 7&8 Fighter, but gain 2 from freeing up TWF and ImpTWF. It may take some Dragonshards to respec into it, but it will definitely be worth it.

Also the 6 levels of Ranger give no fail cure wands, Rams Might and Jump, and if you wanted to, you culd actually keep up most of your Rogue skills, maybe not Elite Cabal level, but still useful.

Noctus
07-20-2008, 10:29 AM
I´d drop 2 levels of Figghter for 2 Levels of Paladin. Your Charisma is already at 14 base. With a+6 item, a +1 tome and the paladin enhancements you will easily reach a CHA of 22 which gives you +6 to all saves.