Geonis
07-03-2008, 07:40 AM
Critiques?
The only thing I am not happy with is the HPs, which will be around 283 with +6 Con and Minos Helm. GFL ups it to 313, and with perma Rage spell, bumps up to 329. A +3 Con tome with Grtr Adaptability:Con ups to 345. Add in a Shroud item and it's getting close to 400.
AC.......will be garbage, but perma Blur/Displacement and DR song will help.
Strength should be sitting at a near constant 34 with Ram's Might and Rage. Coupled with Warchanter songs, should be at +20/+14 (main hand/off hand) damage before weapon bonus, Power Attack, and Favored Enemy ( Giant and Evil Outsider, +6 more damage). To hit would be +30/+30/+35/+35/+40 again before weapon bonus, but including songs and haste, so Pwr Atk will probably be on near full time, bringing damage bonus to +25/+19 before weapon bonus and Favored Enemy.
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Neutral Good Human Male
(2 Fighter \ 6 Ranger \ 8 Bard)
Hit Points: 207
Spell Points: 340
BAB: 14\14\19\24
Fortitude: 13
Reflex: 15
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 24
Dexterity 14 18
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 16
Bluff 4 5
Concentration 3 3
Diplomacy 8 23
Disable Device n/a n/a
Haggle 8 15
Heal -1 -1
Hide 3 4
Intimidate 4 5
Jump 8 16
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform 8 23
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 7
Tumble n/a n/a
Use Magic Device 8 24
Level 1 (Bard)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Power Attack
Spell (1): Expeditious Retreat
Level 2 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Hypnotism
Level 3 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Spell (1): Charm Person
Level 4 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Soundburst
Level 5 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Otto's Resistable Dance
Spell (2): Rage
Level 6 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Wand Mastery I
Level 7 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Bard Charisma II
Level 8 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 9 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Level 10 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 11 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 12 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Bard Wand Mastery II
Level 13 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 14 (Bard)
Skill: Diplomacy (+2)
Skill: Haggle (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (3): Displacement
Spell (2): Glitterdust
Level 15 (Bard)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (3): Fear
Level 16 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Bard Wand Mastery III
The only thing I am not happy with is the HPs, which will be around 283 with +6 Con and Minos Helm. GFL ups it to 313, and with perma Rage spell, bumps up to 329. A +3 Con tome with Grtr Adaptability:Con ups to 345. Add in a Shroud item and it's getting close to 400.
AC.......will be garbage, but perma Blur/Displacement and DR song will help.
Strength should be sitting at a near constant 34 with Ram's Might and Rage. Coupled with Warchanter songs, should be at +20/+14 (main hand/off hand) damage before weapon bonus, Power Attack, and Favored Enemy ( Giant and Evil Outsider, +6 more damage). To hit would be +30/+30/+35/+35/+40 again before weapon bonus, but including songs and haste, so Pwr Atk will probably be on near full time, bringing damage bonus to +25/+19 before weapon bonus and Favored Enemy.
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Neutral Good Human Male
(2 Fighter \ 6 Ranger \ 8 Bard)
Hit Points: 207
Spell Points: 340
BAB: 14\14\19\24
Fortitude: 13
Reflex: 15
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 24
Dexterity 14 18
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 16
Bluff 4 5
Concentration 3 3
Diplomacy 8 23
Disable Device n/a n/a
Haggle 8 15
Heal -1 -1
Hide 3 4
Intimidate 4 5
Jump 8 16
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform 8 23
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 7
Tumble n/a n/a
Use Magic Device 8 24
Level 1 (Bard)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Power Attack
Spell (1): Expeditious Retreat
Level 2 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Hypnotism
Level 3 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Spell (1): Charm Person
Level 4 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Soundburst
Level 5 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Otto's Resistable Dance
Spell (2): Rage
Level 6 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Wand Mastery I
Level 7 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Bard Charisma II
Level 8 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 9 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Level 10 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 11 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 12 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Bard Wand Mastery II
Level 13 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 14 (Bard)
Skill: Diplomacy (+2)
Skill: Haggle (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (3): Displacement
Spell (2): Glitterdust
Level 15 (Bard)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (3): Fear
Level 16 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Bard Wand Mastery III