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Geonis
07-03-2008, 07:40 AM
Critiques?

The only thing I am not happy with is the HPs, which will be around 283 with +6 Con and Minos Helm. GFL ups it to 313, and with perma Rage spell, bumps up to 329. A +3 Con tome with Grtr Adaptability:Con ups to 345. Add in a Shroud item and it's getting close to 400.

AC.......will be garbage, but perma Blur/Displacement and DR song will help.

Strength should be sitting at a near constant 34 with Ram's Might and Rage. Coupled with Warchanter songs, should be at +20/+14 (main hand/off hand) damage before weapon bonus, Power Attack, and Favored Enemy ( Giant and Evil Outsider, +6 more damage). To hit would be +30/+30/+35/+35/+40 again before weapon bonus, but including songs and haste, so Pwr Atk will probably be on near full time, bringing damage bonus to +25/+19 before weapon bonus and Favored Enemy.






Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(2 Fighter \ 6 Ranger \ 8 Bard)
Hit Points: 207
Spell Points: 340
BAB: 14\14\19\24
Fortitude: 13
Reflex: 15
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 24
Dexterity 14 18
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 16 20

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 16
Bluff 4 5
Concentration 3 3
Diplomacy 8 23
Disable Device n/a n/a
Haggle 8 15
Heal -1 -1
Hide 3 4
Intimidate 4 5
Jump 8 16
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform 8 23
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 7
Tumble n/a n/a
Use Magic Device 8 24

Level 1 (Bard)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Power Attack
Spell (1): Expeditious Retreat


Level 2 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Hypnotism


Level 3 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Spell (1): Charm Person


Level 4 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Soundburst


Level 5 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Otto's Resistable Dance
Spell (2): Rage


Level 6 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Wand Mastery I


Level 7 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Bard Charisma II


Level 8 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 9 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility


Level 10 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 11 (Ranger)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 12 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Bard Wand Mastery II


Level 13 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 14 (Bard)
Skill: Diplomacy (+2)
Skill: Haggle (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (3): Displacement
Spell (2): Glitterdust


Level 15 (Bard)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (3): Fear


Level 16 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Bard Wand Mastery III

Noctus
07-03-2008, 07:57 AM
Nice build, but your CHA is way to high. You wont be using any DC spells, so the amount of CHA you need is just that to be able to cast your highest level spell.

Lower CHA to 10.

Then put 4 of the build points intoDEX, so its 16. With a +1 tome this opens up GTWF for you. Put the other 2 points into CON, in this way will get more HP before you have farmed a +3 tome.


Which feat to drop to make room for GTWF (Thoughness or OTWF) depends on your feelings in the higher levels. If you hit all the time with 2+ drop OTWF (most propably), if not drop Thougness.

Geonis
07-03-2008, 08:06 AM
Nice build, but your CHA is way to high. You wont be using any DC spells, so the amount of CHA you need is just that to be able to cast your highest level spell.

Lower CHA to 10.

Then put 4 of the build points intoDEX, so its 16. With a +1 tome this opens up GTWF for you. Put the other 2 points into CON, in this way will get more HP before you have farmed a +3 tome.


Which feat to drop to make room for GTWF (Thoughness or OTWF) depends on your feelings in the higher levels. If you hit all the time with 2+ drop OTWF (most propably), if not drop Thougness.

The point is though, to not only be a monster in melee, but able to throw CC if I feel the need and have it land more often than not (not to mention getting UMD to a usable level). I don't have many CC spells, but the correctly placed Fear can save a party wipe, not to mention, I do plan on more Bard and having an effective Dancing Ball is always useful. I will probable end up at Bard 10/Rgr 6/Ftr 4. Able to throw Dancing Sphere, TWF like a fiend with Grtr TWF (after a +3 Dex tome), and have Weapon Spec.

smyter
07-03-2008, 08:25 AM
I agree with Noctus. If your theme build is to be a warchanter tempest, stay true to the build.

Geonis
07-03-2008, 08:31 AM
I agree with Noctus. If your theme build is to be a warchanter tempest, stay true to the build.

I am staying true to the build theme, I am a Tempest and a Warchanter. I don't see negating any chance at CC or a decent UMD, to gain 16 HPs and GrtrTWF a little earlier as a good tradeoff.

tihocan
07-03-2008, 02:10 PM
Errm, you don't have GTWF? :eek:
It's funny though, I'm also leveling up a tempest warchanter right now, but without the fighter levels (which makes it a bit annoying feat-wise, but I want bard 14 at L20).

MrCow
07-03-2008, 02:14 PM
Errm, you don't have GTWF?

If I've learned to live with Improved Two Weapon Fighting at level 16 then I'm sure others can too. :p

Then again, my ranger/bard is predominately ranger and will get it at level 18. I just have to hold out until then.

Aeneas
07-03-2008, 02:17 PM
Just make a pure rogue, then you only need twf - ITWF and GTWF are excessive now. It's only the first double swing that counts anyway :p.

aurus33
07-03-2008, 02:33 PM
I am staying true to the build theme, I am a Tempest and a Warchanter. I don't see negating any chance at CC or a decent UMD, to gain 16 HPs and GrtrTWF a little earlier as a good tradeoff.

I think what they're mean is that, being a warchanter and a tempest, you're a melee/dps toon.

and I'll add that, even with a 26 cha, the DC wont be too high, keep in mind that you spells will be low level, ie: hiptotism DC will be 10 + 1 (bards level) + 8 (from cha) = 19, which is kinda low for high level quests IMO.

Again, its your choice, we're just suggesting :) I actually propose a very similar build on another thread, check out the original build on that thread against the one I proposed. :)

http://forums.ddo.com/showthread.php?t=151869#18

maddmatt70
07-03-2008, 04:53 PM
A 10 bard 6 ranger build is better in the long term. At level 18 a 12 bard 6 ranger build starts becoming superior to a 10 bard 2 fighter 6 ranger so really enjoy the moment for the build you are proposing.

aurus33
07-03-2008, 04:59 PM
IF you like it, dont build it, plain simple. I failed to see what is the build you're suggesting.

oh, and btw, before this turns into a flame war without any benefit for the OP, dont bother answering, I'll ignore your posts :)

Gunga
07-03-2008, 05:13 PM
If you plan on holding on to your characters until end game, than you should take matt's advice.

Guildmaster_Kadish
07-03-2008, 05:37 PM
If you plan on holding on to your characters until end game, than you should take matt's advice.

Ya.

sigtrent
07-03-2008, 08:09 PM
I'd build in GTWF and dex 16 Cha 14 and save oversized for the next fighter level or at 18. Or keep the feats but also keep GTWF open as an option later.

maddmatt70
07-03-2008, 08:20 PM
I am waiting for the fighter prestige classes and hoping for a viable 6 ranger/8 bard/6 fighter build. I would love to see that craziness running around in game..

Geonis
07-04-2008, 02:32 AM
I think what they're mean is that, being a warchanter and a tempest, you're a melee/dps toon.

and I'll add that, even with a 26 cha, the DC wont be too high, keep in mind that you spells will be low level, ie: hiptotism DC will be 10 + 1 (bards level) + 8 (from cha) = 19, which is kinda low for high level quests IMO.

Again, its your choice, we're just suggesting :) I actually propose a very similar build on another thread, check out the original build on that thread against the one I proposed. :)

http://forums.ddo.com/showthread.php?t=151869#18

I took a look at your build in that thread. Your starting Cha is the same as mine, you just suffer a -2 from being Dwarf. In fact the only difference between our starting stats is you dropped Str 1 point to up Dex 1 point. In fact, it appears to me that other than varying the order of levels taken, the only other real difference is you took Extend Spell instead of EWP:Khopesh.

My concept with this character, is to not be just a DPS machine, but also have the ability to throw some CC. I realize with only a 26 Cha, I will never be primary CC, but I will be able to throw the occasional Glitterdust or Dancing Ball, and expect it to stick 1 out of 2 or 3 times. Taking even 1/3 of a mob of baddies out of the fight for just a few seconds is worth having to hunt that +3 Dex tome for GTWF to me (especially with the guarantee that at least every 20 Shroud runs I have a 1 in 6 chance of getting it).

sigtrent
07-04-2008, 03:01 AM
I think the 26 charisma will work for the lowballing or some level appropriate quests, so long as you hit their weak saves. For running over level quests it probably will **** out more often than not. Also your spell penetration is really weak so past a certain level CC will start to look worse and worse and GTWF will look better and better.

But personaly I like to build for the whole level range and I don't mind carrying a weakness late levels if I had fun with it early and mid. It really depends on how long it takes you to level. If you like taking it slow and easy then it may be a good way to go. If you are end game focused, its probably not the "best" way to build it. I'd take -1 to my CC for 2two extra attacks in my full sequence.

Gunga
07-04-2008, 03:36 AM
I took a look at your build in that thread. Your starting Cha is the same as mine, you just suffer a -2 from being Dwarf. In fact the only difference between our starting stats is you dropped Str 1 point to up Dex 1 point. In fact, it appears to me that other than varying the order of levels taken, the only other real difference is you took Extend Spell instead of EWP:Khopesh.

My concept with this character, is to not be just a DPS machine, but also have the ability to throw some CC. I realize with only a 26 Cha, I will never be primary CC, but I will be able to throw the occasional Glitterdust or Dancing Ball, and expect it to stick 1 out of 2 or 3 times. Taking even 1/3 of a mob of baddies out of the fight for just a few seconds is worth having to hunt that +3 Dex tome for GTWF to me (especially with the guarantee that at least every 20 Shroud runs I have a 1 in 6 chance of getting it).

You have an opportunity when rolling up a new toon to get it right. Don't try to do everything, unless playing a backup support role will satisfy you. I know I'd be much happier focusing on melee and buffs, and with the tempest, you'll never be cc uber bard.

Geonis
07-04-2008, 06:15 AM
You have an opportunity when rolling up a new toon to get it right. Don't try to do everything, unless playing a backup support role will satisfy you. I know I'd be much happier focusing on melee and buffs, and with the tempest, you'll never be cc uber bard.

I understand this character will never be uber CC Bard. Not really my goal. I just hate focusing a character into a narrow role. I would rather be good at a couple things, than great at one thing and garbage at everything else.

There will definitely be better CCers than me, and some who will do better DPS, but very few who could outdo me at both.

maddmatt70
07-04-2008, 06:22 AM
Do you have a capped cc oriented pure bard? I have a spellsinger with 38 charisma, greater spell pen, 1600 sp and my spells have significant trouble landing at end game other then sleeping with dhust on those ogres but everybody fingers them anyway. Forget the whole cc concept other then fascinate and you will be alot better off. You are talking about diverting resources toward a mediocre cc ability which will not land jack.. meh..

Inspire
07-04-2008, 06:40 AM
My concept with this character, is to not be just a DPS machine, but also have the ability to throw some CC. I realize with only a 26 Cha, I will never be primary CC, but I will be able to throw the occasional Glitterdust or Dancing Ball, and expect it to stick 1 out of 2 or 3 times.

Just A Heads Up, Disco Ball Is Granted At Lvl 10 For Bards.

Also Only 8 Lvls Of Bard Means Your Spell Pen Is Going To Be... Well Very Very Terrible Vs. Devils In General, Or Anything With SR For That Matter, Aka Your; Soundburst, Hypno, Ottos Dance(1st Lvl), Charm, Etc Etc. Anything With A Spell Pen Check.

Glitter Dust May Be Your Only CC Option, And With 26Cha Your Dc Will Fall Short Of Respectable, Personally Cha On Your Build Is Good For Umd, Save Your SP For Haste/Displace/Rage, Leave The CC To The Casters While You Buff, Goodhope Is Also A Nice Choice.

Greater Two Weapon Fighting Is An Awesome Feat, If You Can Make Room To Take 15 Base Dex, And Eat A +2 Tome. You Wouldnt Be Sacraficing Too Much IMO.

Looks Like A Fun Build Though:D Gl With It!