Venar
06-26-2008, 11:00 AM
Hi.
I would like to figure the best strategy to run VoD with a pick-up-group.
I wanna insist here on the Pug aspect of it.
I think at this point, most of us have done succefull guild runs with very little ressources. But pugs are a beast in themselves.
For exemple, saying: we use 3 Warfoged Ranger/Paladin Hybrids with AC 75+ and saves 30+ with 2 reconstruct spec Sorcs doesn't do much. I am sure that this is a great set-up. But pugging that? Good luck.
I'll go first with my usual set-up. Nothing ubber or game breaking, but this strat usually gets things done in 30 minutes with about 10 to 15 Mnemonic pots usage.
Group Roles:
One Sulo-Tank
One Paladin Sidekick
One Crippler (can be the sidekick)
One Stand-out Targetter (can also be the crippler)
One Savior Aggrotank (can also be crippler)
One caster debuffer+buffer
One Monkey
3 clerics (unless the Sulo-Tank is warforged, then a wizard can replace 1 cleric)
Role definitions:
Sulo-Tank We are looking here at a character that can get his AC above 70 for the entire quest, and keep aggro. This accounts for Paladin Aura, recitation, Barkskin, and Bard songs. A good choice here is a ranger that is specced with favored defense against outsiders. The purpose of this person is to tank Sulo the entire time once he's down from his pedestal. 70+ ac is the treshold where AC really matters. You will get hit a lot less, and cursed a lot less too. Evasion a big plus, for all the fireballs and chainlighting thrown (one again, rangers are good choices). Keeping aggro is important. I tried this job on my rogue, and even if i had teh AC, without sneak attacks, i kept loosing aggro. So, damage or Intimidation a must.
The Paladin Sidekick This is a Paladin that will stay close to the Sulo-Tank, providing him with +AC and +saves. As a paladin, he also has access to emergency LoHs, and can use Curse Removal wands as needed. Cuse Serious wands can also be used. Basically, you watch out for the Sulo-Tank, greatly allivieting the cleric job. Unyieding Sovereignty a big plus since it removes death penalty.
The crippler The crippler is a guy with some debuffing weapon that will keep Sulo as weak as possible: Crippling, Tendon Slice, Destruction, Shattermantle. You go in from time to time, do your crippling. Rogues are good here, they get nice side attack to-hit bonus, and stay out of aggro with the subtle enhancement.
Stand-out Targetter This is any melee character that stands out. Just look at the party and pick teh person who really stands-out. Maybe the only warforged. Maybe that female dwarf with a huge Pink Axe. Maybe that Human paladin with the huge conehead hat. Whatever. This person's role is to pick up an Orthon to fight. We want everyone taking down 1 Orthon, so having this stand-out person pick em up really help focusing on 1 target.
The savior Aggrotank This guy will intimidate or cleave or aggro in whichever maner the other orthons, and keep em away from the party. He will also jump to the rescue of the clerics if they have aggro. This guy will need some healing, but better have 1 guy get cleave by 3 orthons, then 8 guys getting cleave by 4 orthons.
Caster buffer +debuffer This guy uses scrolls to fatigue and exhaust Sulo, and to debuff the Orthons. He also keeps the entire party hasted the entire quest. Wands of stone skins and remove curse to assist.
The Monkey Anyone who can do traps.
The strategy
Go in. Buff GH, Lighting, Fire, Death ward.
Clerics hit the little cuby-hole. 1 cleric is assigned to Sulo-Tank. 1 cleric assigned to savior. 1 cleric Mass heals party.
Monkey heads off to do all 8 traps.
Party moves up out of cleric cleave range.
Orthon comes in.
Savior tank gets aggro (intimidate, cleave, damage) and moves aside to the east.
Stand-Out Targetter picks one, attack hit, brings it back to group, everyone attacks the same target.
Caster lays a non-aggro fog (solid fog or non-maximized acid fog) and can use enfeeblement and exhaustion on the orthon.
Kill all 4 orthons.
Sulo comes down.
Sulo-tank gets aggro and takes him west.
Everyone chucks lighting and Fire resist pots, and keep em up all the time.
Sidekick stand by the Sulo-tank and assist.
Caster lands waves of Fatigue and Exhaustion (scroll works)
Crippler Cripples.
At this point, Sulo slowly goes down, with people doing damage here and there slowly. Only the Sulo-tank should require heals, and anyone else getting damaged a lot is a piker.
Devil waves starts: here, everyone take em down fast. Savior tanks keeps em out of the cleric. Vorpal or Wounders work well. Make sure the party is hasted.
Keep this start up, with people killing devils as they pop. Change Sulo-tank assigned cleric if his SPs gets low.
First baby-bats wave. No danger there.
Sulo hides up on his Pillar.
Devils wave comes.
The person with aggro stays north, taking teh lightning/fire spells.
rest of party kills devils.
Sulo comes down.
Re-set-up: Sulo-tank and sidekick west with Sulo, rest kill devils.
Second Orthon Waves.
Savior tank gets em all to east.
Targetter picks em one by one for the kill.
Another low-aggro fog helps here.
Back to Sulo killing.
All able characters cast an efreeti from a scrolls (casters, bard, clerics) or, for lack high UMD, a fire hound. Should give a total of 5 to 8 Fire immune new targets for bats. Give em a quick electric resist if able.
Put a Maxed-Emp acid fog in fromt of the cleric hole.
Bats come in, half suicide on fire immune pets, other half gets aggro in the acid fog and then run to the Caster, who is away to the north, and hopefully fire-shielded himself.
Finish Sulo ASAP.
Alright, comments, suggestions?
I would like to figure the best strategy to run VoD with a pick-up-group.
I wanna insist here on the Pug aspect of it.
I think at this point, most of us have done succefull guild runs with very little ressources. But pugs are a beast in themselves.
For exemple, saying: we use 3 Warfoged Ranger/Paladin Hybrids with AC 75+ and saves 30+ with 2 reconstruct spec Sorcs doesn't do much. I am sure that this is a great set-up. But pugging that? Good luck.
I'll go first with my usual set-up. Nothing ubber or game breaking, but this strat usually gets things done in 30 minutes with about 10 to 15 Mnemonic pots usage.
Group Roles:
One Sulo-Tank
One Paladin Sidekick
One Crippler (can be the sidekick)
One Stand-out Targetter (can also be the crippler)
One Savior Aggrotank (can also be crippler)
One caster debuffer+buffer
One Monkey
3 clerics (unless the Sulo-Tank is warforged, then a wizard can replace 1 cleric)
Role definitions:
Sulo-Tank We are looking here at a character that can get his AC above 70 for the entire quest, and keep aggro. This accounts for Paladin Aura, recitation, Barkskin, and Bard songs. A good choice here is a ranger that is specced with favored defense against outsiders. The purpose of this person is to tank Sulo the entire time once he's down from his pedestal. 70+ ac is the treshold where AC really matters. You will get hit a lot less, and cursed a lot less too. Evasion a big plus, for all the fireballs and chainlighting thrown (one again, rangers are good choices). Keeping aggro is important. I tried this job on my rogue, and even if i had teh AC, without sneak attacks, i kept loosing aggro. So, damage or Intimidation a must.
The Paladin Sidekick This is a Paladin that will stay close to the Sulo-Tank, providing him with +AC and +saves. As a paladin, he also has access to emergency LoHs, and can use Curse Removal wands as needed. Cuse Serious wands can also be used. Basically, you watch out for the Sulo-Tank, greatly allivieting the cleric job. Unyieding Sovereignty a big plus since it removes death penalty.
The crippler The crippler is a guy with some debuffing weapon that will keep Sulo as weak as possible: Crippling, Tendon Slice, Destruction, Shattermantle. You go in from time to time, do your crippling. Rogues are good here, they get nice side attack to-hit bonus, and stay out of aggro with the subtle enhancement.
Stand-out Targetter This is any melee character that stands out. Just look at the party and pick teh person who really stands-out. Maybe the only warforged. Maybe that female dwarf with a huge Pink Axe. Maybe that Human paladin with the huge conehead hat. Whatever. This person's role is to pick up an Orthon to fight. We want everyone taking down 1 Orthon, so having this stand-out person pick em up really help focusing on 1 target.
The savior Aggrotank This guy will intimidate or cleave or aggro in whichever maner the other orthons, and keep em away from the party. He will also jump to the rescue of the clerics if they have aggro. This guy will need some healing, but better have 1 guy get cleave by 3 orthons, then 8 guys getting cleave by 4 orthons.
Caster buffer +debuffer This guy uses scrolls to fatigue and exhaust Sulo, and to debuff the Orthons. He also keeps the entire party hasted the entire quest. Wands of stone skins and remove curse to assist.
The Monkey Anyone who can do traps.
The strategy
Go in. Buff GH, Lighting, Fire, Death ward.
Clerics hit the little cuby-hole. 1 cleric is assigned to Sulo-Tank. 1 cleric assigned to savior. 1 cleric Mass heals party.
Monkey heads off to do all 8 traps.
Party moves up out of cleric cleave range.
Orthon comes in.
Savior tank gets aggro (intimidate, cleave, damage) and moves aside to the east.
Stand-Out Targetter picks one, attack hit, brings it back to group, everyone attacks the same target.
Caster lays a non-aggro fog (solid fog or non-maximized acid fog) and can use enfeeblement and exhaustion on the orthon.
Kill all 4 orthons.
Sulo comes down.
Sulo-tank gets aggro and takes him west.
Everyone chucks lighting and Fire resist pots, and keep em up all the time.
Sidekick stand by the Sulo-tank and assist.
Caster lands waves of Fatigue and Exhaustion (scroll works)
Crippler Cripples.
At this point, Sulo slowly goes down, with people doing damage here and there slowly. Only the Sulo-tank should require heals, and anyone else getting damaged a lot is a piker.
Devil waves starts: here, everyone take em down fast. Savior tanks keeps em out of the cleric. Vorpal or Wounders work well. Make sure the party is hasted.
Keep this start up, with people killing devils as they pop. Change Sulo-tank assigned cleric if his SPs gets low.
First baby-bats wave. No danger there.
Sulo hides up on his Pillar.
Devils wave comes.
The person with aggro stays north, taking teh lightning/fire spells.
rest of party kills devils.
Sulo comes down.
Re-set-up: Sulo-tank and sidekick west with Sulo, rest kill devils.
Second Orthon Waves.
Savior tank gets em all to east.
Targetter picks em one by one for the kill.
Another low-aggro fog helps here.
Back to Sulo killing.
All able characters cast an efreeti from a scrolls (casters, bard, clerics) or, for lack high UMD, a fire hound. Should give a total of 5 to 8 Fire immune new targets for bats. Give em a quick electric resist if able.
Put a Maxed-Emp acid fog in fromt of the cleric hole.
Bats come in, half suicide on fire immune pets, other half gets aggro in the acid fog and then run to the Caster, who is away to the north, and hopefully fire-shielded himself.
Finish Sulo ASAP.
Alright, comments, suggestions?