View Full Version : Healing Amplification
Largo_Kyber
06-26-2008, 11:36 AM
I recently looted the named bracers form the Hound quest with +6 STR and +20% healing amplification.
After some thought, I switched around my enhancements so I could max the Human Improved Recovery Line.
I now get +50% healing amplification which makes a HUGE difference. I am finding it much more fun to solo with my tank (heal pots now heal me for around 50 points) and healing in quests seems much less mana intensive on all the clerics.
Just thought I'd share my experience for those tanks who solo alot and cant stand drinking 40 pots.
Are there any additional items to further increase the healing amp? I don't think anything else stacks (Shroud items?) but I am curious.
Aeneas
06-26-2008, 11:58 AM
I've never rolled a pure fighter or paladin, nor a human character; all these new healing enhancing items have me considering it. My question is, do they all stack?
Can i wear
Finger necklace (10%)
Levik's? bracers (20%)
Shroud tier 3 positive (30%)
Human Recovery (30%)
and receive a 90% bonus to my healing?
Or does it end up just being the highest item bonus (30%) and my human enhancement?
Largo_Kyber
06-26-2008, 12:05 PM
I think the way it works is that Human Improved Recovery will give you a base 30% increase.
Any item will stack with the human enhancement but not with other items as they are all spell effects.
So the highest available would be a 60% increase with a Shroud Tier 3 positive item stacking on top of the Human Improved Recovery Line.
Can anyone confirm this?
Aeneas
06-26-2008, 12:19 PM
If you're on khyber i'd be glad to loan you a finger necklace and hit you with heals from my dragonmarked halfling to see if they change with and without it later on today.
*Before you read further, i should note that i have very little idea about how spell damage modifiers actually work.*
Level 16 paladin cure serious can hit for 39 base on a perfect roll.
Paladin Devotion 4 for another 40%
Superior Healing Lore from Reaver Gloves means a crit of 1.5x
Superior Potency 3 Item for 50% more
Human Recovery for 30%
Shroud Item for 30%
Finger necklace for 10%
Bracers for 20%
Non crits heals if they all stack before multiplication = 70.2
Crit heals for = 105
Of course if each effect is applied separately, the number is a great deal higher.
39 x 1.5 x 1.3 x 1.3 x 1.1 x 1.2 x 1.4 = 182
182 x 1.5 (spell crit) = 273
w/ empowered healing = 273 x 1.5 = 409 (sure beats those 4 LOH's)
Now somebody who knows what they're doing come in and fix this mess.
MysticTheurge
06-26-2008, 01:31 PM
Some modifiers are additive and some are multiplicative.
Generally, they come in groups.
All metamagics add together, and then act as a single factor.
Item and enhancement increases to spell output add together and then act as a single factor.
Item and enhancement increase to healing amplification add together and then act as a single factor. I'm pretty sure that you only get the best single item, but I might be wrong about that.
So:
Metmagics max out at times 3 (1 + 1-maximize + 0.5-empower + 0.5-empower healing)
Spell increases max out at time 1.9 (1 + 0.4 enhancement + 0.5 superior potency/devotion)
Healing amplification maxes out at times 1.6 (1 + 0.3 enhancement + 0.3 shroud item)
Which means the max (before crits) here is:
Base * 3 * 1.9 * 1.6 or Base * 9.12 for all three metamagics.
A paladin won't usually have metamagics, so that means base * 3.04.
Borror0
06-26-2008, 01:36 PM
Why would the bracers stack with the Shroud item?
juniorpfactors
06-26-2008, 02:30 PM
Why would the bracers stack with the Shroud item?
the shouldnt same effects dont stack other than dodge bonuses
Borror0
06-26-2008, 02:31 PM
the shouldnt same effects dont stack other than dodge bonuses
That's what I'm thinking, but seems people are thinking they do.:confused:
Aeneas
06-26-2008, 02:48 PM
Nobody will give a definitive yes or no is all Borr. I am going to try and check it tonight with a guildie.
Also, thanks MT.
Borror0
06-26-2008, 03:22 PM
Nobody will give a definitive yes or no is all Borr.
I would bet a lot on a "no" sicne they got the same name.
However I'm sure these will stack.
Finger Necklace
Superior Potency
Human Recovery
Monk Recovery
Shroud or Levik's Bracer (they won't stack together, but will stack with the rest)
To these, you may add any enhancement to improve healing (Like Cleric Life Magic).
So, the max Heal you could get would be:
150 * [1 Base + 0.5 Empower Healing] * [1 Base + 0.4 Cleric Life Magic + 0.9 Superior Potency] * [1 Base + 0.3 Human Recovery + 0.1 Finger Necklace + 0.3 Monk Recovery + 0.3 Healing Amplification] = 855 HP
150*1.5*1.9*2 = 855 HP
Adjust anything for your testing, but this is what it should be.
EDIT: Metamagics would add like this [1 Base + 0.5 Empower Healing + 1 Maximize + 0.5 Empower], but only Empower Healing affects Heal.
Kargon
06-26-2008, 03:46 PM
Kargon know that Shroud 30% healamalling amp and human 30% improved recovermery actuamally ended up giving kargon 169% healamalling, so not only they stack, but they multimaply. Assuming the generamal rule that class enhance stack with race enhance stack with (one item or spell), a Human Monk with all enhancemaments and a 30% healamalling kama/quartermerstaff should get about 220% from all healamalling. Take into account devotimion item and devotimion enhancemament, and kargon see rangermers healamalling entire raids with cure light wounds in futurmure ;)
And the finger necklamace did stack with the shroud item for some reasamon, but did not multimaply. just added a tiny extrama amount on top of the ridiculamous amount kargon alreadamy get.
Borror0
06-26-2008, 04:20 PM
Kargon know that Shroud 30% healamalling amp and human 30% improved recovermery actuamally ended up giving kargon 169% healamalling, so not only they stack, but they multimaply. [...]
And the finger necklamace did stack with the shroud item for some reasamon, but did not multimaply. just added a tiny extrama amount on top of the ridiculamous amount kargon alreadamy get.
So, how about?
150 * [1 Base + 0.5 Empower Healing] * [1 Base + 0.4 Cleric Life Magic + 0.9 Superior Potency] * [1 Base + 0.3 Human Recovery + 0.1 Finger Necklace + 0.3 Monk Recovery] * [1 Base + 0.3 Healing Amplification] = 945,775 HP
150*1.5*1.9*1.7*1.3 = 945,775 HP
MrCow
06-26-2008, 04:39 PM
150*1.5*1.9*1.7*1.3 = 945,775 HP
And for all the United States folks it would equal 945.775
Lets also not forget there are sections in that equation which may round up or down (and healing tends to round down in certain areas).
Borror0
06-26-2008, 04:43 PM
Lets also not forget there are sections in that equation which may round up or down (and healing tends to round down in certain areas).
You're right, that's why Mad_B's testing was giving lower numbers sometimes.
EDIT: And LOL at the correction. Sorry, we use commas in french.
maddmatt70
06-26-2008, 05:00 PM
Yeah it is a great idea to get the healing amplification items. I have a bracer on my battle bard and she used to constantly cast fire shield scrolls on herself on shroud runs when meleeing the pit fiend - well with the bracers she no longer has to do that. I also think that elite shroud will be easier now for several of my characters...
MrCow
06-26-2008, 05:04 PM
You're right, that's why Mad_B's testing was giving lower numbers sometimes.
As a Warforged-only person I've gotten used to the lower level cure light wounds always rounding down. Its noticable when you are hit by 1d8 + 1 healing, being healed for half, and only seeing a spread of 2-4 healing instead of 3-5.
Also, its REALLY noticeable due to the fact that fists of light heals Warforged for 0-1 HP per hit instead of 1-2 HP per hit, even at ~85% divine healing.
MysticTheurge
06-26-2008, 07:33 PM
150 * [1 Base + 0.5 Empower Healing] * [1 Base + 0.4 Cleric Life Magic + 0.9 Superior Potency] * [1 Base + 0.3 Human Recovery + 0.1 Finger Necklace + 0.3 Monk Recovery] * [1 Base + 0.3 Healing Amplification] = 945,775 HP
You're doing the math right, but you have 0.9 for Superior Potency when it should be 0.5.
Borror0
06-26-2008, 07:34 PM
You're doing the math right, but you have 0.9 for Superior Potency when it should be 0.5.
Ya, I was thinking 1.9 for the total. :p (1+0.4+0.5)
vyvy3369
06-26-2008, 09:13 PM
As Kargon said, we did some testing after he made his pos weapon. The only odd part was the Finger Necklace, which didn't stack the way you'd expect. IIRC, it was giving +10% of the cleric's portion added on to the end (.1*150*1.9[LM4 & SD6]*1.5[Emp Healing]).
Borror0
06-26-2008, 09:25 PM
IIRC, it was giving +10% of the cleric's portion added on to the end (.1*150*1.9[LM4 & SD6]*1.5[Emp Healing]).
One, you mean *1.1:D
Two, how did you expect it to behave?
vyvy3369
06-26-2008, 09:29 PM
One, you mean *1.1:D
Two, how did you expect it to behave?
Adding on .1 times, to follow the wording I used - if you prefer 1.1 times, that works too. I'd have expected it to work like the other healing amplification's which multiply together.
Edit: if you care to look around page 100 of the crafting thread, details are somewhere in there :P
vyvy3369
06-27-2008, 07:29 AM
I did some digging, and found some of my previous posts on it:
Cleric discussion on the highest possible Heals (http://forums.ddo.com/showthread.php?t=143319).
Finger Necklace, Human Enh, Shroud weapon from Heal Scroll (http://forums.ddo.com/showthread.php?p=1599274#post1599274).
More speculation about how it stacks (http://forums.ddo.com/showthread.php?p=1600651#post1600651).
Borror0
06-27-2008, 07:54 AM
I did some digging, and found some of my previous posts on it:
Cleric discussion on the highest possible Heals (http://forums.ddo.com/showthread.php?t=143319).
Finger Necklace, Human Enh, Shroud weapon from Heal Scroll (http://forums.ddo.com/showthread.php?p=1599274#post1599274).
More speculation about how it stacks (http://forums.ddo.com/showthread.php?p=1600651#post1600651).
You forgot that one (http://forums.ddo.com/showthread.php?t=138780).
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