RavenStormclaw
06-20-2008, 01:16 PM
I have seen numerous comments and threads about the fact that the DDO system uses a progressive attack bonus during a given attack sequence and that this in opposite of PnP. That this system is the root of all evil over Ac being useless etc. I present below an analysis of why, in fact, the progressive system is correct and PnP is actually wrong. (blasphemous I know)
Sword fighting is not just hack and slash. Anyone who have ever watch fencing at the Olympics can appreciate that two equally skilled swordsmen can create a ballet of thrusts and parry's. Feints and dodges. Truly skilled swordsmen think several moves into the future to plan attack routines and anticipate possible counters. The deeper into a routine the swordsman gets the more likely he is to score a hit. The reason for this is simple a truly gifted swordsmen doesn't go for the hit with the first thrust rather works his opponet into a vulnerable state for the sure hit that leaves the opponet wide open but himself supremely guarded. This is why swordplay in an art.
The DDO system relfects this accurately. Let us take a simple 3 attack routine. Represented by two side thrusts and then one straight forward thrust. For the sake of simpicity we will say the progressive attack bonus is 5/7/9. Let us breakdown thru example how this actually makes sense.
Swordsman 1 attacks: Comes in wide and swordsmen 2 throws his shield out wide to block (this represent both of their first attacks) (swordsmen 2 did get an attack but missed since he was also trying to block 1's attack)
Swordsman 1 having one the intiative and throwing the first swing has not planned to come in from the other side. Swordsman 2 realizes he can't get his shield around so he launches a parry out wide to block swordsmen 1 . Now both got a slightly increased chance of success since they both anticipated the next move and were prepared. (this represents the second attack sequence)
Now the third attack comes. swordsman 1 having planned the whole thing has worked his opponets hands out wide leaving his opponets chest exposed and very vulnerable so he launches a thrid attack straight ahead with the highest attack bonus since his opponet is very exposed. Now three things can happen at this point. Swordsman 1 scores a critical hit essentially thrusting his sword into his opponets chest. Swordsmen 1 scores a hit but #2 had enough training to turn his body so that the hit is minor or he has the presence of mind to realize he is exposed and find a counter to it. For the sake of this lets say he drops straigth to the ground. Swordsmen 1 now misses completley and is leaning forward and off balance. Now swordsman 2 realizes his opponet is above and off balnce and his guts are nicely exposed so he launches an attack with the hightes attack bonus because by luck his opponet is now terribly exposed. He can sink his blade into his opponets gut ( a crit), his opponet can realize he is exposed and jump back and only take a minor hit, or #1 can realize he is exposed and find the only counter to his situation which is banging his opponet over the head with his shield. Now both of them have missed on all three attacks since one banged two over the head and both break away to try again. This begins round 2.
As you can see from the example a skillfull swordsman plans out attack sequences so that attacks later in the sequenc have a better chance of succeeding. This represents DDO's progressive attack bonus.
Sword fighting is not just hack and slash. Anyone who have ever watch fencing at the Olympics can appreciate that two equally skilled swordsmen can create a ballet of thrusts and parry's. Feints and dodges. Truly skilled swordsmen think several moves into the future to plan attack routines and anticipate possible counters. The deeper into a routine the swordsman gets the more likely he is to score a hit. The reason for this is simple a truly gifted swordsmen doesn't go for the hit with the first thrust rather works his opponet into a vulnerable state for the sure hit that leaves the opponet wide open but himself supremely guarded. This is why swordplay in an art.
The DDO system relfects this accurately. Let us take a simple 3 attack routine. Represented by two side thrusts and then one straight forward thrust. For the sake of simpicity we will say the progressive attack bonus is 5/7/9. Let us breakdown thru example how this actually makes sense.
Swordsman 1 attacks: Comes in wide and swordsmen 2 throws his shield out wide to block (this represent both of their first attacks) (swordsmen 2 did get an attack but missed since he was also trying to block 1's attack)
Swordsman 1 having one the intiative and throwing the first swing has not planned to come in from the other side. Swordsman 2 realizes he can't get his shield around so he launches a parry out wide to block swordsmen 1 . Now both got a slightly increased chance of success since they both anticipated the next move and were prepared. (this represents the second attack sequence)
Now the third attack comes. swordsman 1 having planned the whole thing has worked his opponets hands out wide leaving his opponets chest exposed and very vulnerable so he launches a thrid attack straight ahead with the highest attack bonus since his opponet is very exposed. Now three things can happen at this point. Swordsman 1 scores a critical hit essentially thrusting his sword into his opponets chest. Swordsmen 1 scores a hit but #2 had enough training to turn his body so that the hit is minor or he has the presence of mind to realize he is exposed and find a counter to it. For the sake of this lets say he drops straigth to the ground. Swordsmen 1 now misses completley and is leaning forward and off balance. Now swordsman 2 realizes his opponet is above and off balnce and his guts are nicely exposed so he launches an attack with the hightes attack bonus because by luck his opponet is now terribly exposed. He can sink his blade into his opponets gut ( a crit), his opponet can realize he is exposed and jump back and only take a minor hit, or #1 can realize he is exposed and find the only counter to his situation which is banging his opponet over the head with his shield. Now both of them have missed on all three attacks since one banged two over the head and both break away to try again. This begins round 2.
As you can see from the example a skillfull swordsman plans out attack sequences so that attacks later in the sequenc have a better chance of succeeding. This represents DDO's progressive attack bonus.