Impaqt
06-04-2008, 01:55 PM
Not an Amateur Build. Special Request from a Friend. Stop Reading Now if Raid Loot, Multiple +2 Tomes, and Top Tier items scare you.
Request was to build a Cleric that could Fight and still be an elite trapsmith. Now, I've done this before with a Cleric/Rogue... But We wanted Max Wisdom on this build as well... So Skill Points are Tight. Oh, and we wanted monk in there for AC/Evasion/Feats. Oh, and we wanted 300+ Hit points(got it).... ANd 1500 Spell Points(Missed it by 2! Grrrr.)..... Sheesh.... Not too difficult right?
Here we go....
Level 16 Lawful Good Human Male
(1 Rogue / 2 Monk / 13 Cleric)
Hit Points: 300+
20 Heroic Durability
104 Cleric 13
16 Monk 2
6 Rogue 1
80 CON Bonus
10 Dragonic
18 Toughness
5 Turtle
---
259
30 Greater False Life
18 Minos Legend
---
307
18 2nd TOughness Feat
----
325
Spell Points: 1498
610 Cleric 13
170 MT/IMT
110 EotZ
308 Cleric Wis Bonus(38Wis)
300 Shroud Item
----
1498
BAB: 11/11/16/21
16 BAB DP
7 Dex Bonus
3 Divine Favor
4 GH
5 Weapon
---
+35 Self Buffed First Swing
A/C:
10 Base
7 Dex
7 Armored Bracers
14 Wisdom
4 Sof
3 Bark Potion
2 Recitation
--
47 Self Buffed AC
1 Haste
1 +5 Protection Item
2 Ranger Bark
---
51 w/ COmmon Buffs
More with Short Term Clickies/Buffs
Saving Throws:
Fortitude/Reflex/Will
8/4/8 Cleric 13
3/3/3 Monk 2
0/2/0 ROgue 1
5/7/14 Attributes
4/4/4 Resistance Item
------
20/20/29
4/4/4 GH
2/2/2 Luck
--------
26/26/35 +2 Against Traps, +4 Avaialable from HV if Needed
Abilities
(32 Point)
{16}Strength 9 +1 Tome +6 Item/DP
{24}Dexterity 15 +2 Tome +1 GHA +6 Item
{20}Constitution 14+6 Item
{20}Intelligence 12+2 Tome +6 Item
{33/38}Wisdom 17 +2 Tome +1 HA +4 Levels +6 Item +3 Cleric/ +2 Stance +3 Item
{14}Charisma 8 +6 Item AS Needed
Tomes Used
+2 Tome of Dexterity used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
{60/67}Disable Device
19 Ranks +5 INT +2FEAT +1 ENH +15 Item +7 Tools+4 gh +2luck / +3 Vented Bracers+4 HV
(Still Low For Elite Rainbow/Cabal, But good on everything else)
{52/56}Open Lock
14 Ranks +7DEX +15 Item +7 Tools+2 Feat +1 Enh +4GH +2 Luck +4HV
{51}Search
14 Ranks +5 INT +15 Items +1ENH +4GH +4 HV +2 Luck +6 Find TRaps
{47}Spot
12 Ranks +14WIS +15 Item +4 GH +2 Luck
UMD
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Nimble Fingers
Feat: (Selected) Toughness
Level 2 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 3 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Level 4 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+.5)
Skill: Spot (+2)
FEAT: Weapon FInesse
Level 5 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 6 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: OOpen Lock (+0.5)
Skill: Search (+1)
Level 9 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Feat: (Selected) Improved Mental Toughness
Level 10 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Level 11 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Level 14 (Monk)
Skill: Disable Device (+1)
Skill: Spot (+5)
FEAT: ANother TOughness? Power Attack? Lightning Reflexes?
Level 15 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III
Enhancement: Cleric Wand Mastery IV
Monk Earth and Turtle ENH
Request was to build a Cleric that could Fight and still be an elite trapsmith. Now, I've done this before with a Cleric/Rogue... But We wanted Max Wisdom on this build as well... So Skill Points are Tight. Oh, and we wanted monk in there for AC/Evasion/Feats. Oh, and we wanted 300+ Hit points(got it).... ANd 1500 Spell Points(Missed it by 2! Grrrr.)..... Sheesh.... Not too difficult right?
Here we go....
Level 16 Lawful Good Human Male
(1 Rogue / 2 Monk / 13 Cleric)
Hit Points: 300+
20 Heroic Durability
104 Cleric 13
16 Monk 2
6 Rogue 1
80 CON Bonus
10 Dragonic
18 Toughness
5 Turtle
---
259
30 Greater False Life
18 Minos Legend
---
307
18 2nd TOughness Feat
----
325
Spell Points: 1498
610 Cleric 13
170 MT/IMT
110 EotZ
308 Cleric Wis Bonus(38Wis)
300 Shroud Item
----
1498
BAB: 11/11/16/21
16 BAB DP
7 Dex Bonus
3 Divine Favor
4 GH
5 Weapon
---
+35 Self Buffed First Swing
A/C:
10 Base
7 Dex
7 Armored Bracers
14 Wisdom
4 Sof
3 Bark Potion
2 Recitation
--
47 Self Buffed AC
1 Haste
1 +5 Protection Item
2 Ranger Bark
---
51 w/ COmmon Buffs
More with Short Term Clickies/Buffs
Saving Throws:
Fortitude/Reflex/Will
8/4/8 Cleric 13
3/3/3 Monk 2
0/2/0 ROgue 1
5/7/14 Attributes
4/4/4 Resistance Item
------
20/20/29
4/4/4 GH
2/2/2 Luck
--------
26/26/35 +2 Against Traps, +4 Avaialable from HV if Needed
Abilities
(32 Point)
{16}Strength 9 +1 Tome +6 Item/DP
{24}Dexterity 15 +2 Tome +1 GHA +6 Item
{20}Constitution 14+6 Item
{20}Intelligence 12+2 Tome +6 Item
{33/38}Wisdom 17 +2 Tome +1 HA +4 Levels +6 Item +3 Cleric/ +2 Stance +3 Item
{14}Charisma 8 +6 Item AS Needed
Tomes Used
+2 Tome of Dexterity used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
{60/67}Disable Device
19 Ranks +5 INT +2FEAT +1 ENH +15 Item +7 Tools+4 gh +2luck / +3 Vented Bracers+4 HV
(Still Low For Elite Rainbow/Cabal, But good on everything else)
{52/56}Open Lock
14 Ranks +7DEX +15 Item +7 Tools+2 Feat +1 Enh +4GH +2 Luck +4HV
{51}Search
14 Ranks +5 INT +15 Items +1ENH +4GH +4 HV +2 Luck +6 Find TRaps
{47}Spot
12 Ranks +14WIS +15 Item +4 GH +2 Luck
UMD
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Nimble Fingers
Feat: (Selected) Toughness
Level 2 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 3 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Level 4 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+.5)
Skill: Spot (+2)
FEAT: Weapon FInesse
Level 5 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 6 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: OOpen Lock (+0.5)
Skill: Search (+1)
Level 9 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Feat: (Selected) Improved Mental Toughness
Level 10 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Level 11 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Level 14 (Monk)
Skill: Disable Device (+1)
Skill: Spot (+5)
FEAT: ANother TOughness? Power Attack? Lightning Reflexes?
Level 15 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III
Enhancement: Cleric Wand Mastery IV
Monk Earth and Turtle ENH