sephiroth1084
06-02-2008, 05:17 AM
Hi everyone,
I am just now starting to dabble in the Shroud (and crafting) and would like to try and plan my farming and creations now, so I don't screw up later.
-I've got an intimi-tank paladin and am not sure what I should be crafting. I figure I'll go for goggles first, since that is the dead item slot, and am hoping to relieve some of the slot issues I am having by getting a +6 bonus to a stat on them, or +5 resist or protection if possible. More HP is a plus. More spell points are a plus. Bonuses to Cha skills (intimidate) and/or Dex skills (balance) are good. If I can get a bonus to only one save, I'd prefer Will. I like guard effects, but that would be secondary, I suppose (or not if people convince me that they are important). A resurrection clicky would be pretty awesome, since I often survive party wipes, and it'd allow me to resurrect the cleric without him dying immediately. If there is any way to get a bonus to a single skill (intimidate) of +10 or better, that'd be a great addition. Proof against poison would be welcomed, blindness immunity isn't bad, but disease immunity is pretty worthless to me. The insight to AC bonus only comes on a weapon, right?
-I'd also like to figure out what sort of weapon to make. I'm hoping that the next module will bring axes (battle or dwarven), but I could go for a longsword if needed. No clue what I want on this aside from the +4 insight to AC. As a paladin, the good-themed weapon looks nice, but there are enough non-evil enemies to make me wonder about something more useful. All the stuff above holds true for this as well, though, due to the nature of weapons, I'd rather not have something on the weapon I want to have all the time, that I'd lose any time I changed to a different weapon (such as a smiter, vorpal, or paralyzer). I suppose that I could live with that for the few instances that require doing so. The +3 stacking bonus to Str, Con, or Cha would be nice, though I imagine that only either the +4 insight OR the +3 ability boost can be put on a weapon, not both.
I'd like some suggestions on combinations that would work well for me, and at least some indication as to how to make it (I have a crafting guide, and the crafting helper bookmarked, but am just now beginning to fiddle with them). Thanks for any help!
I am just now starting to dabble in the Shroud (and crafting) and would like to try and plan my farming and creations now, so I don't screw up later.
-I've got an intimi-tank paladin and am not sure what I should be crafting. I figure I'll go for goggles first, since that is the dead item slot, and am hoping to relieve some of the slot issues I am having by getting a +6 bonus to a stat on them, or +5 resist or protection if possible. More HP is a plus. More spell points are a plus. Bonuses to Cha skills (intimidate) and/or Dex skills (balance) are good. If I can get a bonus to only one save, I'd prefer Will. I like guard effects, but that would be secondary, I suppose (or not if people convince me that they are important). A resurrection clicky would be pretty awesome, since I often survive party wipes, and it'd allow me to resurrect the cleric without him dying immediately. If there is any way to get a bonus to a single skill (intimidate) of +10 or better, that'd be a great addition. Proof against poison would be welcomed, blindness immunity isn't bad, but disease immunity is pretty worthless to me. The insight to AC bonus only comes on a weapon, right?
-I'd also like to figure out what sort of weapon to make. I'm hoping that the next module will bring axes (battle or dwarven), but I could go for a longsword if needed. No clue what I want on this aside from the +4 insight to AC. As a paladin, the good-themed weapon looks nice, but there are enough non-evil enemies to make me wonder about something more useful. All the stuff above holds true for this as well, though, due to the nature of weapons, I'd rather not have something on the weapon I want to have all the time, that I'd lose any time I changed to a different weapon (such as a smiter, vorpal, or paralyzer). I suppose that I could live with that for the few instances that require doing so. The +3 stacking bonus to Str, Con, or Cha would be nice, though I imagine that only either the +4 insight OR the +3 ability boost can be put on a weapon, not both.
I'd like some suggestions on combinations that would work well for me, and at least some indication as to how to make it (I have a crafting guide, and the crafting helper bookmarked, but am just now beginning to fiddle with them). Thanks for any help!