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View Full Version : Time to ditch loot limitations? please



Riggs
06-02-2008, 03:31 AM
Rings can have an armor bonus. Necklaces can have an armor bonus. If named robes can have an armor bonus, why not non-named robes and the new outfits coming. It is magic, you can enchant anything to ahve whatever bonus you want. And please for the love of pete make a lot more 'clothing' options than large dress like robes). Enough with the ghost touch shields. Really. I dont need 1000 of them. Anything over 100 is really overkill.

Same premise, +dex items dont really have to be ring/gloves/boots only, not when named items have it on bracers and helms. if you can enchant a pair of boots to make you more nimble, you can enchant any peice of cloth to do the same thing.

Please just ditch the whole limit on items. Magic is magic, just let any wearable item have any stat bonus come as a random generated enhancement. Int bracers? why not? Str goggles? sure!

For weapons - ditch the prefix/suffix thing. Named items dont follow the same limits. And are generally much higher level items when you count all the bonuses in, so even random items will not match named items for power. Just let any enhancement be added, and the 'suffix' is the last one on the string. If the level requirement meets the loot table, let the enhancements be added in whatever order that match it.

Please, please, just take out the whole 'only in this spot, only in this order' thing.

Xaxx
06-02-2008, 05:27 AM
thats the reason their named items... named items, relics and such are always more powerful then just general loot in dnd... well any game for that matter

which would you think is going to be more powerful
*you have just recieved a magical sword*
or...
*you have just recieved Crusader* (crusader is the name of Gareth Dragonbanes holy avenger from fr)

do you really think the average sword should equal something like that?

Borror0
06-02-2008, 05:50 AM
And please for the love of pete make a lot more 'clothing' options than large dress like robes.

They're adding monks outfits.


Enough with the ghost touch shields. Really. I dont need 1000 of them. Anything over 100 is really overkill.

They're adding a list of enhancements to shields.


For weapons - ditch the prefix/suffix thing.

That's a reasonable request. Having Pure Good as the best suffix (except Greater Bane) makes the fact of being good too important.


Please, please, just take out the whole 'only in this spot, only in this order' thing.

No. Can you come up with any reasons as to why they would?

Deaths_ward
06-02-2008, 06:06 AM
As far as Weapons go, and as far as the Prefix/Suffix effects on non-named items go. Leave them the way they are, it keeps you from getting odd combinations.

Now, letting STR, DEX, CON, INT, WIS, & CHA bonuses as well as all the other stuff appear on any piece of clothing/jewelery I can agree with, but it stays withing the normal level restrictions.

I don't want the standard +X Quality Y Long Sword of Quality Z to compare with an item like Wayfarer (Artifact from Planescape)

Riggs
06-03-2008, 04:42 AM
They're adding monks outfits.

They're adding a list of enhancements to shields.

That's a reasonable request. Having Pure Good as the best suffix (except Greater Bane) makes the fact of being good too important.

No. Can you come up with any reasons as to why they would?

1. true, but on risia I saw about 3 styles of outfit....and only 3 styles in 2 days of running around. New options are cool, but not if 5000 people are running around wearing the same 3 outfits.

2. the list of enhancements that have been added to weapons to a large degree degraded the 'quality' of drops. There is far more bad enhancements than good ones. Ghost touch on a shield is pretty much useless unless 1 person in the game finally makes a shield master that bashes ghosts. Adding new enhancements may or may not be good, but unless really crappy ones are also taken out it still means garbage loot 95% of the time.

3. thanks

4. *points to OP. Magic...crafting(D&D crafting not DDO crafting)...choices, its all about choices. The rules for limits on loot were added as an arbitrary limitation, as a way to force people to run quests they would not want to otherwise run. There are other ways to encourage people to run more than a couple quests than just favor or named loot, and I even posted about it once. But of course the idea was ignored.

Being in a world full of magic, but where any player or npc available to players do not know how to enchant an item like bracers say - with +6 dex, when it is available somewhere else is kinda insulting. "well you cant have a dex bracer unless you run Litany, so you have to wear boots/ring/gloves, but hey if you get a greater false life ring you can swap out the dex ring if you run litany 50 times, but if not you have to take the gloves instead so you can get a striding item on boots..."etc etc...zzzz

It is artificial, it is arbitrary. If a quest isnt worth running because of the xp or favor, or the FUN...then adding in a named item just to encourage people to run it is not good planning.

Ghoste
06-03-2008, 04:45 AM
Warforged are also enchantable. :D

Riggs
06-03-2008, 04:47 AM
thats the reason their named items... named items, relics and such are always more powerful then just general loot in dnd... well any game for that matter

which would you think is going to be more powerful
*you have just recieved a magical sword*
or...
*you have just recieved Crusader* (crusader is the name of Gareth Dragonbanes holy avenger from fr)

do you really think the average sword should equal something like that?

At no point did I say "Make random loot more powerful" Like a level 40 ring that has 4 +10 skills on it and +4 charisma like the ring of lies.

A level 12 sword is a level 12 sword. If some random combo of enhancements makes a good weapon...so what? If an enhancement adds +4 levels to a weapon, then so what if it comes on the prefix or suffix? No random item is going to match a SoS. Or a Vampiric Khopesh. Is there any rational reason that you can get Transmuting and Pure Good, but no other elemental or alignment adder? Will adding holy or flame to a transmuting weapon make it super duper uber? no.

But it might make it useful - where 99% of random items under the current prefix/suffix system are not.

Riggs
06-03-2008, 04:50 AM
Warforged are also enchantable. :D

I wish. I would kill to add Greater fire resistance say, or deathblock, to my warforged plating.

Twerpp
06-03-2008, 04:54 AM
I dig cool named items and that they dont have to follow the formula. I even dig the simple stuff like "Bottle of Air".

Gennerik
06-03-2008, 08:46 AM
There is precedence for being able to put any ability on any slot in the Dungeon Master's Guide. It specifically says "Wondrous items that don't match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity (p.288)" meaning that you can very easily have Charisma on gloves or Strength on a cloak, it should just be more expensive. The only problem with that is that by making it more expensive, you also increase the minimum level of the item. It's not a big deal, but it would be rather annoying having it that way. I'd accept it just being the same price, since it's not like we realistically buy the items anyway or make them, and the only benefit to making them more expensive would be that we could sell the item for more.

Zenako
06-03-2008, 09:09 AM
I know its a tired old mantra, but game balance does enter into this. By keeping buffs and bonuses to essentially only certain item slots, it constrains some potential synergyies and limits things to a degree.

IF I want to wear Chaosguard for example, that means the Wrist slot is dedicated, which means those STR bracers now need to move to Gloves or Belt, depending on items you have, that might mean a GFL belt needs to make way for the STR belt, etc and so on. Rings are currently the wildcard, they can hold any and every buff, but you only have two slots. What opening up the system would do, is create not only the two ring wildcards, but add in 9 more (Wrist, goggles, hat, trinket, necklace, gloves, cloak, boots, belts) as wild cards as well. This would result in a definite power creep in that all those tradeoffs would become non issues.

Yes it can be a challenge to make things work, but that is part of the game, finding the best way to combine things within the constraints of the system. That is also what makes the Named items special and worth questing after. They have features or buffs in non standard locations.

Aspenor
06-03-2008, 09:09 AM
I dig cool named items and that they dont have to follow the formula. I even dig the simple stuff like "Bottle of Air".

LOL I hear that....

Is it extremely lame that I traded heavy for a Pearl of Sirines (UA Trinket, +10 Swim) for my main???

I don't know why, it just makes it more fun for me to equip my underwater action item. :D

sirgog
06-03-2008, 09:16 AM
thats the reason their named items... named items, relics and such are always more powerful then just general loot in dnd... well any game for that matter

which would you think is going to be more powerful
*you have just recieved a magical sword*
or...
*you have just recieved Crusader* (crusader is the name of Gareth Dragonbanes holy avenger from fr)

do you really think the average sword should equal something like that?

Can I give you a Sickle of Sypheros for your Wounding Rapier of Puncturing then?

It's a named item, it's gotta be uber :D

Zenako
06-03-2008, 09:42 AM
Can I give you a Sickle of Sypheros for your Wounding Rapier of Puncturing then?

It's a named item, it's gotta be uber :D

I am pretty sure most people would trade you most any other Min Level 2 item for a Sickle thou.

moorewr
06-03-2008, 09:54 AM
I like it the way it is! If I ever meet a ghostly ooze, I have just the weapon for it... :rolleyes:

Zenako
06-03-2008, 10:02 AM
I like it the way it is! If I ever meet a ghostly ooze, I have just the weapon for it... :rolleyes:

Ahhh the ever popular +2 Ghost Touch Adamantine GreatAxe of Greater Ooze Bane!!!!

krud
06-03-2008, 10:09 AM
I know its a tired old mantra, but game balance does enter into this. By keeping buffs and bonuses to essentially only certain item slots, it constrains some potential synergyies and limits things to a degree.

IF I want to wear Chaosguard for example, that means the Wrist slot is dedicated, which means those STR bracers now need to move to Gloves or Belt, depending on items you have, that might mean a GFL belt needs to make way for the STR belt, etc and so on. Rings are currently the wildcard, they can hold any and every buff, but you only have two slots. What opening up the system would do, is create not only the two ring wildcards, but add in 9 more (Wrist, goggles, hat, trinket, necklace, gloves, cloak, boots, belts) as wild cards as well. This would result in a definite power creep in that all those tradeoffs would become non issues.

Yes it can be a challenge to make things work, but that is part of the game, finding the best way to combine things within the constraints of the system. That is also what makes the Named items special and worth questing after. They have features or buffs in non standard locations.

/agree

it makes mixing and matching the right gear a little more challenging than simply pulling or buying whatever <insert item slot here> to perfectly fill out your character.

Borror0
06-03-2008, 11:13 AM
true, but on risia I saw about 3 styles of outfit....and only 3 styles in 2 days of running around. New options are cool, but not if 5000 people are running around wearing the same 3 outfits.

Not saying to not add more, but that's already started.


Adding new enhancements may or may not be good, but unless really crappy ones are also taken out it still means garbage loot 95% of the time.

Random loot have always been **** 95% of the time, why should that be different?

Ok, so Sacred and Ghost Touch are still around... so? Honestly, if they added anythnig worth taking, then it'd be a huge bonus because right now thre is no shield worth taking besides a +5 Mithril Tower Shield or a +5 Adamantine/Mithril Heavy Steel Shield or a +5 Mithril Light Shield. I'll totally agree that all current enchantments are total junk, and not worth taking. However, if they add more, it's only more power.


*points to OP. Magic...crafting(D&D crafting not DDO crafting)...choices, its all about choices. The rules for limits on loot were added as an arbitrary limitation, as a way to force people to run quests they would not want to otherwise run.

Sorry, but this change would only make us more powerful, which we don't need.

+6 Con Goggles? C'mon...


It is artificial, it is arbitrary. If a quest isnt worth running because of the xp or favor, or the FUN...then adding in a named item just to encourage people to run it is not good planning.

Sorry, but I won't agree here.

Module 6 has been the perfect proof of what a module is without named items. The five quests are a ghost town. What do we run? Oh, the Shroud. All the time. Why should we ruyn anything else actually. The Shroud has all the loot you want at high level. There are +2 tomes, nice piece of gear left and right and most importantly... larges! That's all we're after, large ingrediants.

Honestly, it's better to spread the reward for running quests. the "XP, favor or FUN" argument has never applied so much once you've reached the level cap. XP just, obvious, don't matter anymore. As for favor, it's only an incitative to run the quest ince on Elite, after that, there are no other reasons to push you to running the quest besides loot. Let's face it, people will often value loot over fun in an MMO. Either they're grinding for a reward, or they'll go with the most rewarding option to equally fun options.

So, while it all seems nice on paper, you need something to prevent players from running the same old grind non-stop and give them more options besides the said grind. It keeps fun into the game as many grinds are simply more fun than a single bigger grind. Varies the areas you have to grind for, keeps you busy to something else if you get bored of the first option.

That's what we lack. If you get bored of the Shroud, chances you're going to level a lowbie.

MysticTheurge
06-03-2008, 11:42 AM
Please, please, just take out the whole 'only in this spot, only in this order' thing.

Perhaps I can translate:

DDO isn't already loot-crazy enough. Please add the ability for me to get any bonus in any slot, I'm tired of having to work within the system.

GramercyRiff
06-03-2008, 05:05 PM
I'm not a proponent of the loot being crazier than it is at all, however, in pnp you have much more control over what items you can get, so the slot limitation is justified. It's quality over quantity in pnp versus DDO. There are also rules for having an item with body slot non affinity. Here in DDO, you have almost no control over what you get, so the body slot limitations are less justified. I'm more of devil's advocate here, as I think the loot works fine as is. There are broker things than loot in DDO, and I'd rather see them fixed. I'd also rather see more different character options available before anything gets fixed as well.