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Ghoste
05-30-2008, 01:47 PM
When ghaeles are in orb form, they can use spell-like ability "light ray".

I've been trying to find a detailed description of this ability, but am unable to.

Ultimately what I'm trying to discover is whether this ability is supposed to be blocked by globe of invulnerability or not. Currently, in DDO, it is not.

I'd also like to know if the damage it does is also remotely in line with what it's supposed to be.

Aspenor
05-30-2008, 01:49 PM
Got pwnd in Devils, did ya? :p

Ghoste
05-30-2008, 01:54 PM
Got pwnd in Devils, did ya? :p
Aye, they hit hard on elite.

Ghoste: "hey look at this, I can block their searing light with a globe."
Party "Coool!"
Ghaele: "Haha, pwned!"

Talon_Moonshadow
05-30-2008, 02:01 PM
I haven't seen anything more desriptive.

I know that it is a ray and can be dodged......but since they try to shoot you at point blank range, dodging doesn't work very well.

This is one attack that really bothers me......60-80 pts of damage with no defense possible!

I like charming in this quest.......but I get lots of resistance from groups I'm with.

But it makes sense to me to get them using those rays on each other instead of us......they should have no defense against it either.

fatherpirate
05-30-2008, 02:04 PM
If they only hit hard on elite.....that should be a clue

That would tell me..whatever the power is, it needs to beat a certain DC roll to get through your globe.

at elite, they can beat the DC.

not sure if that helps, but that is all I can think of.

dragnmoon
05-30-2008, 02:07 PM
When ghaeles are in orb form, they can use spell-like ability "light ray".

I've been trying to find a detailed description of this ability, but am unable to.

Ultimately what I'm trying to discover is whether this ability is supposed to be blocked by globe of invulnerability or not. Currently, in DDO, it is not.

I'd also like to know if the damage it does is also remotely in line with what it's supposed to be.

Light Ray is an Extraordinary Ability thus are not effected by globe if invulnerability..

Extraordinary Abilities (Ex)

Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.

These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity (http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm). Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field (http://www.d20srd.org/srd/specialAbilities.htm#antimagic).

Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are standard actions (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions) unless otherwise noted.

llevenbaxx
05-30-2008, 02:07 PM
Havnt really used that spell more than a handful of times. Does it stop other damage spell?

dragonoffrost
05-30-2008, 02:09 PM
If they only hit hard on elite.....that should be a clue

That would tell me..whatever the power is, it needs to beat a certain DC roll to get through your globe.

at elite, they can beat the DC.

not sure if that helps, but that is all I can think of.


I think it might be a case where the damage on Normal and Hard isn't like it is on Elite which makes it more noticible that the globe isn't stoping it.

fatherpirate
05-30-2008, 02:12 PM
true true

it can be hard keeping track of

who hit whom for what?

during a busy fight. If I end up dying, I usually need to back track the combat
chat menu just to track it down.

Ghoste
05-30-2008, 02:13 PM
If they only hit hard on elite.....that should be a clue

That would tell me..whatever the power is, it needs to beat a certain DC roll to get through your globe.

at elite, they can beat the DC.

not sure if that helps, but that is all I can think of.
No DC for globe of invulnerability. It simply blocks all spell effect lvl 4 and below. No appeal, just blocked.

I had originally assumed they were casting searing light, which is easily blocked by a globe. When I died standing in a globe, I looked at my combat log and saw "light ray" and started wondering what precisely that was.

dragnmoon
05-30-2008, 02:16 PM
Ghoste... look at my post above... Light ray is not a Spell-Like Ability... It is a Extraordinary Ability, which the Globe does not work against...

Ghoste
05-30-2008, 02:16 PM
I think it might be a case where the damage on Normal and Hard isn't like it is on Elite which makes it more noticible that the globe isn't stoping it.
Noticeable has nothing to do with it. This was my first time trying globe against their attacks. I usually put up solid or acid fog and cloudkills and run around and jump all over like a monkey trying to stay alive. If it doesn't block it on elite, of course it wont block the same attacks on normal, even if they are a bit weaker. Globe relates to spell level, not caster level.

Ghoste
05-30-2008, 02:18 PM
Ghoste... look at my post above... Light ray is not a Spell-Like Ability... It is a Extraordinary Ability, which the Globe does not work against...
Thanks for that. Would like to know now if the damage is scaling as it should. Can't find a detailed enough description of the ability for that...

dragnmoon
05-30-2008, 02:22 PM
Thanks for that. Would like to know now if the damage is scaling as it should. Can't find a detailed enough description of the ability for that...

Here is the Ability.. Based on PnP, can't tell you how Turbine Scales thing.. you are better at that

Attack (http://www.d20srd.org/srd/monsters/intro.htm#attack): +4 holy greatsword +21 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) melee (2d6+14 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;)/19-20) or light ray +11 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) ranged touch (2d12 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;))
Full Attack (http://www.d20srd.org/srd/monsters/intro.htm#fullAttack): +4 holy greatsword +21 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;)/+16 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) melee (2d6+14 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;)/19-20) or 2 light rays +11 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) ranged touch (2d12 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;))

Light Ray (Ex (http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities))

A ghaele in globe form can project light rays with a range of 300 feet. This attack overcomes damage reduction (http://www.d20srd.org/srd/specialAbilities.htm#damageReduction) of any type.

Ghoste
05-30-2008, 02:34 PM
Here is the Ability.. Based on PnP, can't tell you how Turbine Scales thing.. you are better at that

Attack (http://www.d20srd.org/srd/monsters/intro.htm#attack): +4 holy greatsword +21 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) melee (2d6+14 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;)/19-20) or light ray +11 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) ranged touch (2d12 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;))
Full Attack (http://www.d20srd.org/srd/monsters/intro.htm#fullAttack): +4 holy greatsword +21 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;)/+16 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) melee (2d6+14 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;)/19-20) or 2 light rays +11 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;) ranged touch (2d12 (http://javascript%3Cb%3E%3C/b%3E:void%280%29;))

Light Ray (Ex (http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities))

A ghaele in globe form can project light rays with a range of 300 feet. This attack overcomes damage reduction (http://www.d20srd.org/srd/specialAbilities.htm#damageReduction) of any type.
How do they scale spell damage? Well, the most it should be doing on a regular basis is +90%, so an absolute max of 45 dmg if it were a spell. On elite it's doing substantially more than that. So max/emp...

But this isn't a spell, so they shouldn't be able to boost it with potency items. I can see Turbine giving them an enhancement line to boost light damage, so that's just a 40% boost. Max and emp shouldn't do anything. So 33 dmg tops. Raising CR shouldn't change it...

...so, I think it's just a case of Turbine boosting the base damage. There is no precedent, to my knowledge, in this game of them boosting an attack of this nature.

Gennerik
05-30-2008, 05:23 PM
Actually, when you get hit, you're probably taking damage from two at once. Since Turbine reduced the number of attacks monsters get into basically one Full Attack (damage-wise) at once, you get hit by 2 Light Rays at 2d12 each (max of 48 damage). Then it probably scales ~50% for Hard and 90-100% for Elite, or 72 Max for Hard and 96 Max for Elite.