JustTurner
05-25-2008, 02:08 PM
I was playing around with my Monk ( Who is a human) on this server and looking over some of the enhancements, the monk healing bonus ( much like the humans) Might be something worth looking into for Warforged, weather they are going pure monk or not, I have a feeling you could negate the Healing penalty that seems to be the big deter ant from being a warforged, Sure it will cost you some AP. So Warforged get a bonus +2 to con, and -2 to wis and Cha, the Wis is what might hurt a little.. but i don't see it as much due to the fact that Monks get wisdom down the enhancement line, and the con bonus from WF AP line is nice. Also toughness is a class feat for monk couple that with the high Con score of a warforged and you shouldn't be hurting for HP. Another thing that i have noticed in Soloing with my monk, being an all around average build ( to test out some stuff) i spend alot of time incap, that isn't a problem for warforged. You start out immune to Sleep, Paralysis, Disease, nausea, Fatigue, and Exhaustion as well as being sickened, Sure at higher levels that doesn't make a whole ton of difference , but just an observation more then anything. Light Fort is nice to start out with , and the +2 armor bonus will be handy for those make a more brawler type of monk.
Also with being a warfoged you will have the ability to drink both repair and heal pots so what ever you find in a chest will be fine, and i am pretty sure you can over come the healing problems presented by the warforged ( I stated this earlier) . I am sure there will be plenty of argument that Dwarves will the best monk, or even halfling.. but i am planning on going either Warforged or Human.
Just my two copper
* +2 Constitution, -2 Wisdom, -2 Charisma: Warforged are resilient and powerful, but their difficulty in relating to other creatures makes them seem aloof or even hostile.
* Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion: As living constructs, warforged have a natural immunity to the sickened condition.
* Stabilized by Repair skill, Repair Damage Spells regenerate, Positive energy healing spells (such as Cure spells) half as effective: Damage dealt to a warforged can be healed by Repair Damage spells and warforged are stabilized by the Repair skill, however, Cure and Heal spells and potions only provide half their normal effect.
* +2 armor bonus and 5% chance arcane spell failure: The Composite Plating used to build a warforged takes the place of armor or robes and interferes slightly with spell casting.
* Light Fortification: There is a 25% chance that when a critical hit or sneak attack is scored, it is negated and damage is rolled normally.
Also with being a warfoged you will have the ability to drink both repair and heal pots so what ever you find in a chest will be fine, and i am pretty sure you can over come the healing problems presented by the warforged ( I stated this earlier) . I am sure there will be plenty of argument that Dwarves will the best monk, or even halfling.. but i am planning on going either Warforged or Human.
Just my two copper
* +2 Constitution, -2 Wisdom, -2 Charisma: Warforged are resilient and powerful, but their difficulty in relating to other creatures makes them seem aloof or even hostile.
* Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion: As living constructs, warforged have a natural immunity to the sickened condition.
* Stabilized by Repair skill, Repair Damage Spells regenerate, Positive energy healing spells (such as Cure spells) half as effective: Damage dealt to a warforged can be healed by Repair Damage spells and warforged are stabilized by the Repair skill, however, Cure and Heal spells and potions only provide half their normal effect.
* +2 armor bonus and 5% chance arcane spell failure: The Composite Plating used to build a warforged takes the place of armor or robes and interferes slightly with spell casting.
* Light Fortification: There is a 25% chance that when a critical hit or sneak attack is scored, it is negated and damage is rolled normally.