Merconas
05-21-2008, 11:29 PM
Looking for people willing to start a new character on the Ghallanda server for guild runs; experience is preferred, but newbies are welcome. Training is provided; and those interested in getting help along the way may find this a good guild to become a part of.
Prereq's:
*A Willingness to follow and work with your guildmates - all runs are to be led by a guild officer, and are intended to be led, and followed, in a fashion that keeps everyone alive. This involves a tactical approach to quest advancement; all quests will be taken at the level of the party, and will be approached in a fashion that will utilize the strengths of the party members.
*A Willingness to part with a portion of your hard earned profits - a portion of the guild characters treasure chest drops; not including drops from smashable items, gold, or end rewards. This will be accomplished by turning over some chest drops to the party leader; unless they happen to be strictly gold. The party leader will then turn over saleable items to the guild leader who will then auction or sell the items and put the profits into the guild treasury.
*Guild members will recieve their first two items--min. level 2 weapon and armor--on entering the guild; additional items will follow with level increases.
..all fee's for death penalties - 500 gold pieces, entry fee's - 900 gold pieces or value of sold items on guild entry, and proceeds from the sale of collected treasure are to be sent to Rhaklam Thorn for the purpose of equipping new and veteran guild members. Guild characters should not be financed by a player's other characters.
Character Prereq's:
*Any race - preferentially of the same gender as the player; with a normal fantasy name and surname. example: Rhaklam Thorn - Guild Leader on Ghallanda.
*Rogue class chosen at start - all stats must be 14 and under; with no penalties.. skill selection must be practical, and chosen with primary class advancement in mind; typically, rogue will be the secondary class.
..After achieving second level as a rogue, a primary class will be chosen; if this is Rogue, the character must first see 2 levels of advancement in another class before continuing advancement as a Rogue.
*Level advancement in the guild is limited in that no two characters in the guild may be more than 3 levels apart; this is to allow everyone to benefit from experience when participating in quests. To allow for this; higher level guild characters will stop their level advancement when it would put them more than three levels higher than the lowest level guild character--which is technically 3rd; though guild entry is achieved at 2nd level. Once beyond 6th level; a guild member or officer may advance normally with no limitations if they choose. Maximum level of items bestowed on a guild member or officer by the guild will be min. level 4 items until otherwise notified; higher level items may become available if the guilds treasury can account for it.
*Guild characters questing is to be limited to those taken while a member of a guild party, solo questing--on which all treasure drops are for the guild member to do with as he/she pleases--while not a member of a guild party, or those quests tasked to a member by a guild officer or leader.
..Guild Leaders and Officers follow the same rules as all guild members; if they cannot be tasked, they task themselves, and it follows that the same tasks should be undertaken by guild members.
Initial advancement prior to admittance into the guild should be exactly as follows, (consider these tasked initiation quests):
*Goodblade Rare Scrolls, Ancient Daggers, and Healing Elixer on Solo, and once each - not to be taken again; except on solo after being admitted to Warbound, or leaving it for Bloodsworn or other things.. this is not a guild quest.
*Surviving the Low Road on Solo; and once - not to be taken again; except on solo after being admitted to Warbound, or leaving it for Bloodsworn or other things.. this is not a guild quest.
*All quest's in Aspirant's Corner; once each - not to be taken again; except on solo after being admitted to Warbound, or leaving it for Bloodsworn or other things.. this is not a guild quest.
*All characters should have Faster Sneaking as one of their initial enhancements - quiet movement and hiding is essential to advancement in the guild.
..Advancement to level 2 will be possible before completing these quests; do not level up until you have spoken with a guild officer and recieved your guild invite, items, and 8 Khyber Shard Fragments. These are to be done at level one; play intelligently and cautiously, and "Don't die!"
Items recieved from the guild will be accompanied by an appropriate number of Khyber Dragonshard Fragments with which to bind and attune the them at the Marketplace Stone of Change.
Prereq's:
*A Willingness to follow and work with your guildmates - all runs are to be led by a guild officer, and are intended to be led, and followed, in a fashion that keeps everyone alive. This involves a tactical approach to quest advancement; all quests will be taken at the level of the party, and will be approached in a fashion that will utilize the strengths of the party members.
*A Willingness to part with a portion of your hard earned profits - a portion of the guild characters treasure chest drops; not including drops from smashable items, gold, or end rewards. This will be accomplished by turning over some chest drops to the party leader; unless they happen to be strictly gold. The party leader will then turn over saleable items to the guild leader who will then auction or sell the items and put the profits into the guild treasury.
*Guild members will recieve their first two items--min. level 2 weapon and armor--on entering the guild; additional items will follow with level increases.
..all fee's for death penalties - 500 gold pieces, entry fee's - 900 gold pieces or value of sold items on guild entry, and proceeds from the sale of collected treasure are to be sent to Rhaklam Thorn for the purpose of equipping new and veteran guild members. Guild characters should not be financed by a player's other characters.
Character Prereq's:
*Any race - preferentially of the same gender as the player; with a normal fantasy name and surname. example: Rhaklam Thorn - Guild Leader on Ghallanda.
*Rogue class chosen at start - all stats must be 14 and under; with no penalties.. skill selection must be practical, and chosen with primary class advancement in mind; typically, rogue will be the secondary class.
..After achieving second level as a rogue, a primary class will be chosen; if this is Rogue, the character must first see 2 levels of advancement in another class before continuing advancement as a Rogue.
*Level advancement in the guild is limited in that no two characters in the guild may be more than 3 levels apart; this is to allow everyone to benefit from experience when participating in quests. To allow for this; higher level guild characters will stop their level advancement when it would put them more than three levels higher than the lowest level guild character--which is technically 3rd; though guild entry is achieved at 2nd level. Once beyond 6th level; a guild member or officer may advance normally with no limitations if they choose. Maximum level of items bestowed on a guild member or officer by the guild will be min. level 4 items until otherwise notified; higher level items may become available if the guilds treasury can account for it.
*Guild characters questing is to be limited to those taken while a member of a guild party, solo questing--on which all treasure drops are for the guild member to do with as he/she pleases--while not a member of a guild party, or those quests tasked to a member by a guild officer or leader.
..Guild Leaders and Officers follow the same rules as all guild members; if they cannot be tasked, they task themselves, and it follows that the same tasks should be undertaken by guild members.
Initial advancement prior to admittance into the guild should be exactly as follows, (consider these tasked initiation quests):
*Goodblade Rare Scrolls, Ancient Daggers, and Healing Elixer on Solo, and once each - not to be taken again; except on solo after being admitted to Warbound, or leaving it for Bloodsworn or other things.. this is not a guild quest.
*Surviving the Low Road on Solo; and once - not to be taken again; except on solo after being admitted to Warbound, or leaving it for Bloodsworn or other things.. this is not a guild quest.
*All quest's in Aspirant's Corner; once each - not to be taken again; except on solo after being admitted to Warbound, or leaving it for Bloodsworn or other things.. this is not a guild quest.
*All characters should have Faster Sneaking as one of their initial enhancements - quiet movement and hiding is essential to advancement in the guild.
..Advancement to level 2 will be possible before completing these quests; do not level up until you have spoken with a guild officer and recieved your guild invite, items, and 8 Khyber Shard Fragments. These are to be done at level one; play intelligently and cautiously, and "Don't die!"
Items recieved from the guild will be accompanied by an appropriate number of Khyber Dragonshard Fragments with which to bind and attune the them at the Marketplace Stone of Change.