View Full Version : Pit Fiend in part 5....
dragonruler
05-19-2008, 04:51 AM
Me and some buddies of mine have always wondered.....does the time that the pit fiend stay in that "power absorbtion" state affect how many hp's he has that we have to try to get rid of? We have a feeling that it does but not completely sure. Can we get some enlightenment? :)
efreet5
05-19-2008, 04:53 AM
nah he's got the same amount of hit points whether you fight him in 30 seconds or 30 minutes. The amount of tiem ahs no affect on his hp's.
dragonruler
05-19-2008, 04:58 AM
ok cool thx. my buds and i just felt like he had more hp than we expected for the difficulty and therefore thought that that had something to do iwth it.
Mhykke
05-19-2008, 04:59 AM
nah he's got the same amount of hit points whether you fight him in 30 seconds or 30 minutes. The amount of tiem ahs no affect on his hp's.
Wouldn't be so sure of this.
Accelerando
05-19-2008, 09:28 AM
I heard he has less hitpoints if you diplo all the chests on the way to part 5 :D :D
Lorien_the_First_One
05-19-2008, 11:03 AM
Wouldn't be so sure of this.
Actually it would be brilliant if they did make it tougher if you delayed, and it would eliminate the cheese approach
juniorpfactors
05-19-2008, 11:05 AM
Wouldn't be so sure of this.
we are about 99.9999 % sure
we waited over 30 minutes for teamate to reconnect after dc....and killed him in 4 minutes I would say if he has more hp...its not noticeable
jrp
stockwizard5
05-19-2008, 11:33 AM
Yup - I was on that run also - no noticable difference.
we are about 99.9999 % sure
we waited over 30 minutes for teamate to reconnect after dc....and killed him in 4 minutes I would say if he has more hp...its not noticeable
jrp
It may not be a literal timer...another thought is it could be based on a counter, perhaps how many times the pools are used. Or it may be that he's the same either way and there is no difference. It would be cool though, imho, if there was some incentive to go fast.
tihocan
05-21-2008, 02:24 PM
I had also heard rumors about his HPs growing, so recently I've been in a run where we killed the lieutemants real fast, and it really didn't seem to make any difference (compared to typical runs that take about 10 mins to get ready).
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