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SteeleTrueheart
05-18-2008, 11:52 PM
From the European website:

I hope Khyber is one of the first to experiece this.


May 16th 2008, 16:00 GMT
Beneath The Marketplace

Development Updates
A searing fire erupts before Gustavine Kyerrh. Aaseamah Screven waves his hands through the blue smoke. The tendrils weave into a giant underground cavern. Clusters of rock grow. Ancient pillars take shape. Broken, shattered stalls and shreds of the Bazaar’s skin fade into existence. A dark figure dashes through the rubble and carnage. Gustavine’s concentration breaks. The scene vanishes. Veheer F’nord steps from the shadows, ‘They are still here.’

Fresh off the heels of our very successful anniversary event of destroying the Marketplace Bazaar (or rather, of Shavarath taking revenge on Stormreach), we’d like to introduce a new live event called ‘Unlocking the Subterrane’, which will go live with Module 7. The Subterranean is a large underground raid wilderness and two raid encounters, and we’re able to leverage our new event tech to get you, our players, in the driver’s seat on unlocking it.

In Module 6, The Thirteenth Eclipse, the devil invasion in The Shroud was beaten back, and the Pit Fiend general, Arraetrikos, was sent back to Shavarath in a rage, as he spent millennia formulating and implementing their plans. As a response to his defeat in The Shroud, Arraetrikos orders his troops to begin a ritual in an ancient cavern beneath Stormreach. This ritual culminated in the Marketplace Bazaar being enveloped and destroyed by a massive vortex from the Plane of Battle. As a result of the destruction of the Bazaar, members of the Twelve have been casting powerful divinations to see beneath the city, and the results have been terrifying. Unknown horrors lurk in the darkness of the Khyber, and worse yet, the devils haven’t left. A powerful barrier of unknown magic has formed over the center of the crater, and the underground area known as The Subterrane has been warded and blocked off.

With the release of Module 7, you will arrive to find this scene in the center of the crater. Surrounding the barrier are several Grandmasters of the Twelve, all powerful wizards and sorcerers brought in from Sharn. This group is specialized in deciphering ancient, forgotten rituals. They will breach the entrance to The Subterrane, but they can’t do it without your help.

Each ritualist requires large amounts of a special material component, as ancient rituals are costly to cast. You will be tasked with venturing into the wilds of Xen’drik and finding these components to aid the Twelve’s efforts. The components you need will only come from the most powerful of enemies, from Velah, the red dragon to Arraetrikos, as this ritual is meant to dispel infernal magic from another plane. Once the ritualists have all the components they need, the barrier will be destroyed and The Subterrane will be opened permanently.

The power and control is in your hands, and we don’t know when you will unlock the Subterrane, nor which server will unlock it first. Never fear, if your server has a smaller population and the Subterrane unlocking is not progressing, some members of the Twelve will aid you in the quest to open the underground.

Gustavine sighs, walks to the mirror, waves his hand before it. Five cloaked figures appear. ‘We underestimated his rage. Our worst fears approach. The Bazaar was only the beginning.’ Kyerrh eyes burn with conviction. ‘I invoke the ancient rites and summon The Ritus Concilium.’ The grandmaster’s fingers dance through the air, symbols of colored flame following them. The mirror shakes, bubbles, shatters in a blinding flash. The cloaked figures stands before Gustavine. ‘Your call is answered. The Ritus Concilium has come to save Stormreach. Pray now that Stormreach comes to save us.’

So everyone keep those horns that have been dropping, maybe that is the other use for them.

Borror0
05-18-2008, 11:57 PM
Interesting. Link (http://www.ddo-europe.com/index.php?id=6292&articletype=News), for those who are curious.

SteeleTrueheart
05-19-2008, 12:06 AM
Oops. Yeah I should have linked it. But doesn't everyone have it in their favourites?
:)

Azoralq
05-19-2008, 12:06 AM
Maybe I should find a guild and start raiding again, this looks fun

Borror0
05-19-2008, 12:18 AM
But doesn't everyone have it in their favourites?

Since I have to find links on tons of threads, I doubt most people have anything DDO-related but these forums in their favorites.

SteeleTrueheart
05-19-2008, 12:49 AM
Thanks for your comments Bor, but your server isn't allowed to know about this yet. No gossiping now!

I am making sure the Khyberrians all know to make sure that they time their raid timers to all expire just as the new mod is released.

Angelus_dead
05-19-2008, 01:05 AM
I hope Khyber is one of the first to experiece this.
This sounds superficially similar to the Anquiraj War Effort (http://www.wowwiki.com/War_Effort#Gathering_war_supplies) from WOW, where players on separate servers were forced to collect a huge bunch of items to unlock a set of new areas.

I doubt Turbine would make DDO require such high numbers, though.

Dark-Star
05-19-2008, 02:33 AM
The components you need will only come from the most powerful of enemies, from Velah, the red dragon to Arraetrikos

Will be interesting to see if this includes the Abbot.

sirgog
05-19-2008, 02:33 AM
This sounds superficially similar to the Anquiraj War Effort (http://www.wowwiki.com/War_Effort#Gathering_war_supplies) from WOW, where players on separate servers were forced to collect a huge bunch of items to unlock a set of new areas.

I doubt Turbine would make DDO require such high numbers, though.

I heard about this in WOW from a friend that played that game, and didn't like the idea there.

Really am NOT a fan of having to grind old content even more just to unlock new content.

InfidelofHaLL
05-19-2008, 06:53 AM
might give me a reason to play ddo a bit longer even though AoC is rocking for me atm

Torosar
05-19-2008, 07:01 AM
Will be interesting to see if this includes the Abbot.

I would assume it will be not only because it says "from Velah, the red dragon to Arraetrikos" (i.e. the first raid boss to the most recent one, all inclusive), but also because i'm sure the devs will want to give players that sort of incentive to actually go back to the Abbot raid now that they have put proper work into the other 2 puzzles so that effort isn't wasted. Some players would of gone to the Abbot anyway to relish the challenge, but there's incentive for others to go too - for the good of the server. Though, there is a lot of ill feeling about the Abbot that is an obvious barrier to anyone running it which i do hope players overcome to get it done. Assuming of course the Abbot is necessary for this exercise.

Mithran
05-19-2008, 11:42 AM
The accumulation of resources wasn't bad for my server, Zul'Jin, but Horde was obliged to make numerous donations to Alliance.

Tallyn
05-19-2008, 02:49 PM
might give me a reason to play ddo a bit longer even though AoC is rocking for me atm

Off topic, what server are you on Infidel? And did TA throw out a branch there?

I went to RP-PVP server Cimmeria.. if you're there send Shadraen a tell

InfidelofHaLL
05-19-2008, 05:59 PM
not sure if TA is gonna throw out a branch but I am have Infidel and Ezzerland on Bane and Infidel on Dagoth(sp)

Azoralq
05-19-2008, 06:06 PM
I'm dying to get back into the Abbot raids...it pains me to see no one want to do them..Loved that raid even when it was bugged...it moved raids away from the 'Ok, you stand here and shove this stick up your a** while me and my friend do everything.' that the dragon, the titan, Lailat, and even Arritrikos (Wrong spelling) has now. Definately looking foward to this implementation...it makes my decision to stay in DDO justified.

Torosar
05-19-2008, 06:17 PM
I would assume it will be not only because it says "from Velah, the red dragon to Arraetrikos" (i.e. the first raid boss to the most recent one, all inclusive), but also because i'm sure the devs will want to give players that sort of incentive to actually go back to the Abbot raid now that they have put proper work into the other 2 puzzles so that effort isn't wasted. Some players would of gone to the Abbot anyway to relish the challenge, but there's incentive for others to go too - for the good of the server. Though, there is a lot of ill feeling about the Abbot that is an obvious barrier to anyone running it which i do hope players overcome to get it done. Assuming of course the Abbot is necessary for this exercise.


Looks like my assumption was incorrect! No Abbots needed!


The Abbot had decided that he's too busy trying to become a God, and has no time to give out keys. Players will not need to play that raid during the event. He's counting on the player's distraction.

Azoralq
05-19-2008, 07:07 PM
That's BS...way to shoot yourself in the foot, Turbine. Make a raid, then make an excuse not to fix/promote it by excluding it from an event. Oh well...at least the people that do everything in every raid so far, will have fun in this event. Those taht get to shove the stick up there a** and watch can at least pray that an NPC will give them a golden stick, or something...

You obviously don't want people to do the raid...so why not delete the Orchard? Make a better area. Now you just ensured no one will do Abbot, as they will be too busy with the other raids. I keep editing this because I'm so ****ed off at this news. I used to have a small amount of faith in this game, too. Now this, and a few other in game issues involving Tickets, and the (lack) of action taken...what the hell else can you do wrong, turbine?

SteeleTrueheart
05-20-2008, 02:44 AM
I am not suprised about the Abbot news, but am slightly disaapointed. MOD 7 is supposed to fix the Abbot, but there is no guarantee that it has. The abbott should at least drop some of the keys that the other raids drop so that the servers could run the abbott to get ahead.

Personally I am not even flagged for the Abott yet as I have only done 2 directions. Nobody wants to run those quests any more :(

I hope that this is an exception to the norm in the fact that we shouldn't really have to grind old content to unlock new. I think it will be fun this time due to the novelty factor, but if we have to do it each Mod that would be annoying.

Angelus_dead
05-20-2008, 05:30 AM
That's BS...way to shoot yourself in the foot, Turbine. Make a raid, then make an excuse not to fix/promote it by excluding it from an event.
The optimistic way to look at it is to suppose that they do fix the Abbot, and also it has such good loot on its own that there is no need to give any extra reason to go there.

maddmatt70
05-20-2008, 07:30 AM
edit

Borror0
05-20-2008, 07:53 AM
edit
Huh!? There is no "Last edited by"...

JayDubya
05-20-2008, 09:58 AM
If I were in charge, even though they're making changes to the Abbott raid, I think it's perfectly reasonable to exclude it from the "revisit" list, at least until it's proven accessible enough for most players. That's just pragmatic. Later on, when it's properly refitted, they can include it in future "revisit" lists - perhaps in time to head to Shavarrath for Mod 8!

As for the orchard - the orchard has great xp and great loot. To heck with you for suggesting that it be deleted. I also enjoy the orchard quests, except maybe the flesh-golem one.

Strakeln
05-20-2008, 12:19 PM
Huh!? There is no "Last edited by"...If you edit before anyone reads it, no note appears.

Carryover from another thread... you could have tested that yourself, I only answered because no one p'd in my cereal this AM. :p

Borror0
05-20-2008, 12:22 PM
Carryover from another thread... you could have tested that yourself, I only answered because no one p'd in my cereal this AM. :p

I thought it was a bug.

Dark-Star
05-20-2008, 01:42 PM
Though the Abbot can be fun with your guild, it is and would be an absolute nightmare to PUG. Any raid the success of which is dependent on random players being able to complete difficult timed puzzles is fundamentally flawed, especially under the current lag we are experiencing.

I for one am glad it is not included in the required raid list.

As far as the new raid goes, Ransack will be doing our part, as well as letting in PUGers as space allows.

To the OP, on Khyber in my experience, all of the major guilds are open to teaching new people how raids work. This is probably the biggest benefit to the raid loot changes. We all have a vested interest in everyone doing their best.

maddmatt70
05-20-2008, 04:30 PM
Huh!? There is no "Last edited by"...

That is what is called it being late or early sometimes the difference is tough to discern for myself and posting in the wrong place. Speaking of posting you have been posting alot on Khyber as of late. If you wanted to join Khyber just say so. Transfer a few characters over heck even that intimidate guy you fancy so much and we will show you what Khyber is all about..

Borror0
05-20-2008, 05:11 PM
That is what is called it being late or early sometimes the difference is tough to discern for myself and posting in the wrong place. Speaking of posting you have been posting alot on Khyber as of late. If you wanted to join Khyber just say so. Transfer a few characters over heck even that intimidate guy you fancy so much and we will show you what Khyber is all about..

hehe, I actually just post and not check on what forum it's on...:p

I've been thinking on giving another server a try, I'll see later this summer.