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View Full Version : I am looking to start a Permadeath guild on Ghallanda



harold2560
05-17-2008, 02:18 PM
I would like to see what the interest would be like for a Permadeath guild on Ghallanda. I would have Guild nights mainly on wednesdays. I will post rules that my guild will have for those interested.

harold2560
05-17-2008, 02:26 PM
FYI the name will be "The Ghallanda Permadeath Union"

All my toons names start with Org. You can contact any of my toons ingame with questions or inquiries about joining.

harold2560
05-17-2008, 02:33 PM
The Ghallanda Permadeath Union Rules ....these rules are subject to change once i have my officers in place and we have a meeting to discuss possible amendments and additions.

these are a set of rules in which i selected based on things i liked from other Permie guilds rules i have read and things i like and think would be fun and interesting.

1. No twinking.This means that you cannot accept ANYTHING from characters that are not guilded. you also cannot accept anything but consumables and gold from characters within the guild with the exception of looting during quests, any loot found during the quest can be shared amongst anyone in the party. additionally during quests you may borrow items from other party members.


2. NO use of the auction house (this means no buying or selling anything from the auction house). you may use vendors however you please. (if you loot an item you or someone from the party cant really use you may send it to a player outside the guild to use or auction but the profits from that item can not be returned to your permadeth toon)

3. NO grouping with anyone from outside the guild. NO PUG'ing

3. No binding items.

4. If you die in a quest you may ressurect to a tavern and not have to delete your character. BUT someone from the party must recall with you as if they were carrying your body to a healer. One live player may escort only TWO players bodies to the tavern. I.E. if there is a party of 6 and 5 people are dead the live person can only take two to the tavern. The group can decide amongst itself which two people will get to live. A dice roll of 100 can be used to determine this if no other solution can be made. Additionally the toon that is alive and escorting the corpse or corpses to the tavern MUST have the soul stones of those characters. If he cant get you your soul stone without dieing you are dead for good and have to reroll or leave the guild.

5. When you die for good The rest of the party may loot your corpse. You however are allowed to mark ONE item from your inventory as an Heirloom for your reroll toon. Players in the party may roll on whatever item they wish to have if more than 1 person wants that item.

6. You may not re-enter instances. For instance if you die and are taken back to a tavern you cannot re-enter that quest and help the party finish. anyone who recalls is done until the instance resets.

7. Raise dead spells. Raise dead spell may be used on any party member who has died. Heres the catch. No scrolls. Only a cleric can use this spell and the cleric must have possesion of the soul stone before the spell is cast.

8. Characters must be level 1 to join the guild.

9. The use of ressurection shrines in quests is forbidden. rest shrines may be used however you wish.

10. You may only group with members of the guild, or other permadeath players, who are within 3 levels of you. If you are level 3 you may group with up to level 6 and not level 7+.

11. Please be respectful of others in guild and party chat. I dont care what language you use or what you talk about so as that noone in the party cares if its in party chat, and that noone who is currently online cares if it is in guild chat.

12. While equippable items and armor cannot be traded between guild members...consumables, ammo, and gold can be.

cm2_supernova
05-17-2008, 03:00 PM
I think this is a good idea and Ill be looking you up about it.

harold2560
05-17-2008, 08:40 PM
very cool CM! lemme know when your gonna be online sometime and we will meet up and ill get you in the guild.