View Full Version : Blade Barrior... An Awesome Option...
HumanJHawkins
05-12-2008, 05:22 PM
Hey all,
Is anyone else who has run The Shroud thinking what I'm thinking... Wouldn't it be sweet if blade barrier were basically scrapped and redone using the new swirling blades technology that was developed for The Shroud?
Changes this seems likely to produce:
1) The obvious: It would look almost 280% more awesome!
2) It might act more accurate to PnP... For example, you could jump down off some high point into the middle without getting hit.
3) It would maybe continue to damage things that just stand there watching the blades pass through their chest...
I think this might also pass for Cleric love, which would make a lot of people happy.
Kalanth
05-12-2008, 05:38 PM
Hey all,
Is anyone else who has run The Shroud thinking what I'm thinking... Wouldn't it be sweet if blade barrier were basically scrapped and redone using the new swirling blades technology that was developed for The Shroud?
Changes this seems likely to produce:
1) The obvious: It would look almost 280% more awesome!
2) It might act more accurate to PnP... For example, you could jump down off some high point into the middle without getting hit.
3) It would maybe continue to damage things that just stand there watching the blades pass through their chest...
I think this might also pass for Cleric love, which would make a lot of people happy.
I would have to look it up to get the exact book that they are in, but those whirling blades are considered monsters and not spells in PnP D&D. The spell Blade Barrier is rather clear in it's description in PnP and DDO that it is a stationary spell. Would be fun if it could move about, but to bad it can't.
Kraldor
05-12-2008, 05:42 PM
I would have to look it up to get the exact book that they are in, but those whirling blades are considered monsters and not spells in PnP D&D. The spell Blade Barrier is rather clear in it's description in PnP and DDO that it is a stationary spell. Would be fun if it could move about, but to bad it can't.
I think he was referring to the tech of the whirling blades in terms of the fact that it continuously hits the target and is more easily avoidable, not the moving part of it.
If that was his intent, I think it might be a bit overpowered. Blade Barrier would just turn into a super version of firewall, with constant ticks of unresistable damage. Same techniques, but even easier.
Kalanth
05-12-2008, 05:48 PM
I think he was referring to the tech of the whirling blades in terms of the fact that it continuously hits the target and is more easily avoidable, not the moving part of it.
If that was his intent, I think it might be a bit overpowered. Blade Barrier would just turn into a super version of firewall, with constant ticks of unresistable damage. Same techniques, but even easier.
AH! If that was the case then I agree, no because it would be overpowered. I don't think clerics need any love as they are already quite powerful casters and respectable melee combatants, no need to hype them up much more than the present.
Missing_Minds
05-12-2008, 05:48 PM
Or how about the fact that interlinked aka stacked blade barriers do not do more damage. Heck you spread them out, and if they are touching at all, you or the mobs have a free path that you won't take damage in. Oh yeah, Blade Barrier is also a sphere in this game. The graphic is a lie.
Wall of Fire is the only spell that stacks on itself while acid fog, acid arrow, acid rain, blade barrier, etc. only do one spell worth of damage, and the strongest spell does not over ride the others. It is the last one cast.
Theboz
05-12-2008, 10:22 PM
Or how about the fact that interlinked aka stacked blade barriers do not do more damage. Heck you spread them out, and if they are touching at all, you or the mobs have a free path that you won't take damage in. Oh yeah, Blade Barrier is also a sphere in this game. The graphic is a lie.
Wall of Fire is the only spell that stacks on itself while acid fog, acid arrow, acid rain, blade barrier, etc. only do one spell worth of damage, and the strongest spell does not over ride the others. It is the last one cast.
Its working the way it should.
When you overlap them it takes the overall outside area of the blade barrier, the circumference
if you take two blade barriers and overlap them instead of a circle you now have a oval
Grond
05-13-2008, 07:15 AM
Hey all,
Is anyone else who has run The Shroud thinking what I'm thinking... Wouldn't it be sweet if blade barrier were basically scrapped and redone using the new swirling blades technology that was developed for The Shroud?
Changes this seems likely to produce:
1) The obvious: It would look almost 280% more awesome!
2) It might act more accurate to PnP... For example, you could jump down off some high point into the middle without getting hit.
3) It would maybe continue to damage things that just stand there watching the blades pass through their chest...
I think this might also pass for Cleric love, which would make a lot of people happy.
Part two and three are inconsistent, I am pretty sure that the spell was changed after it's initial implementation to be (2) more like PnP by making it only affect things moving through it. There was quite the discussion over it at the time. I'm not sure how you can advocate making it more like PnP while advocating it do more than the PnP version.
adamkatt
05-13-2008, 08:17 AM
Hey all,
Is anyone else who has run The Shroud thinking what I'm thinking... Wouldn't it be sweet if blade barrier were basically scrapped and redone using the new swirling blades technology that was developed for The Shroud?
Changes this seems likely to produce:
1) The obvious: It would look almost 280% more awesome!
2) It might act more accurate to PnP... For example, you could jump down off some high point into the middle without getting hit.
3) It would maybe continue to damage things that just stand there watching the blades pass through their chest...
I think this might also pass for Cleric love, which would make a lot of people happy.
I would love to see the graphic change for bb. Your suggestion would make the spell much more visable.
Missing_Minds
05-13-2008, 08:40 AM
Its working the way it should.
When you overlap them it takes the overall outside area of the blade barrier, the circumference
if you take two blade barriers and overlap them instead of a circle you now have a oval
On the outer edge sure. But on the inside of it?
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If I took my character in PnP, from left to the right, I'd have to make 4 saves. In DDO I make 2. That is wrong. So I say no, working as programed yes, but NOT working as it should.
binnsr
05-13-2008, 08:50 AM
On the outer edge sure. But on the inside of it?
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If I took my character in PnP, from left to the right, I'd have to make 4 saves. In DDO I make 2. That is wrong. So I say no, working as programed yes, but NOT working as it should.
I have to agree on this one .. you should be saving/taking damage every time you cross through a blade line..
Jefro
05-13-2008, 09:40 AM
when bladebarrier was first introduced it had a similiar graphic as the shroud blades, 3 or 4 of them whirling in circle.
miceelf88
05-13-2008, 09:49 AM
But, here goes. Does blade barrier work the same for them as it does for us? I ask because I have had cases where (say) gnolls cast blade barrier. And if I am standing still, I take repeated ticks of damage. If I am not moving, why take more than one tick? My vague recollection from my (now retired) cleric was that having them stand in the barrier didn't result in ticking damage, and you had to kite them through it. is there something about the BB mechanics I am not getting?
Theboz
05-13-2008, 09:58 AM
But, here goes. Does blade barrier work the same for them as it does for us? I ask because I have had cases where (say) gnolls cast blade barrier. And if I am standing still, I take repeated ticks of damage. If I am not moving, why take more than one tick? My vague recollection from my (now retired) cleric was that having them stand in the barrier didn't result in ticking damage, and you had to kite them through it. is there something about the BB mechanics I am not getting?
its a reflex save, and you need to be moving through the barrier parimeter, they have to go in and out or out and in to get hit by it.
miceelf88
05-13-2008, 10:26 AM
So why do I take damage from BB when standing still?
I am almost certain I tried standing still and still got hit.
Missing_Minds
05-13-2008, 10:52 AM
So why do I take damage from BB when standing still?
I am almost certain I tried standing still and still got hit.
You must have been moving. I've never gotten hit more than once when standing still. Now, there was a time when BB vanished you'd get hit again when it went bye bye.
or you were hit with burning blood also, and didn't realize it. Gnolls like that spell as well.
HumanJHawkins
05-13-2008, 11:14 AM
Well, at least use the sweet graphic, even if nothing else changes.
I was kinda' thinking this would be easy, as they could use the existing "Summon" technology to summon a shroud blade "mob" programmed to only go in a circle and only do whatever the appropriate damage was.
I can see 2 player BBs overlapping by the way, but monsters should not be able to defeat your BB by casting theirs over top of it. (Especially when we can't do that to theirs)
But effectiveness of the spell is not the main reason for the suggestion... I just think the shroud blades are really cool. Lol.
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