View Full Version : Improved Feint and Crit questions
Nivek555
05-10-2008, 12:59 PM
Hello I just had a couple quick questions.
First of all if you get improved feint, does it work on its own or does it use your bluff skill when you activate it? I just don't want to waste getting it if I have nothing in bluff and it wont work then.
I know in 3.5 they changed it so Keen and improved crit don't stack. Is that the case in DDO?
Oh and one other thing I just thought of. I noticed in the inventory screen that you can set up weapon sets. Is there a key or something to switch between them or do you just have to drag them to the hotbar?
Angelus_dead
05-10-2008, 01:10 PM
First of all if you get improved feint, does it work on its own or does it use your bluff skill when you activate it? I just don't want to waste getting it if I have nothing in bluff and it wont work then.
Improved Feint works off your bluff skill, and even if you have high bluff it's still a waste.
I know in 3.5 they changed it so Keen and improved crit don't stack. Is that the case in DDO?
Right, there is no benefit to using both keen and imp crit. However, if you care about weapon damage you should learn Imp Crit and get some other magic on your weapon instead of keen. (Try Holy or Wounding)
Oh and one other thing I just thought of. I noticed in the inventory screen that you can set up weapon sets. Is there a key or something to switch between them or do you just have to drag them to the hotbar?
Yes, they go to the hotbar like your individual weapons do.
DasLurch
05-10-2008, 01:25 PM
This is going to be something that AD missed. The benefits of a Keen/Impact weapon are still there even late in the game though. If you are a slashing specced character, a keen rapier of punturing is still a nice weapon to have. Same goes for an impact mace of smiting. Searching out the weapons you'd only use situationally that have a keen on them is a nice thing to have.
That said, everything else that was stated was pretty much on the money as far as answers to your questions. If you were thinking of making a rogue, invest in the subtle backstabber enhancement line. it's very helpful in my opinion, and then you don't have to put in hte feats that make imp feignt such a coslty investment.
Depravity
05-10-2008, 03:16 PM
My very first character, now a mule, was a ranger/rogue with bluff and improved crit. Didn't enjoy it too terribly much, so I stopped playing him.
When I rolled a pure rogue, I took diplomacy and never looked back. It can be used to get sneak attacks, its AoE instead of single target, and takes almost no time out of your busy stabby-hurty schedule. Takes a little practice to get the hang of how the mobs will behave when you pop it, but it's definitely worth it.
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