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Ransacked
05-07-2008, 11:36 AM
1 Rogue / 7 Cleric / 8 Barbarian


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Drow Male
(8 Barbarian \ 1 Rogue \ 7 Cleric)
Hit Points: 290
Spell Points: 377
BAB: 13\13\18\23
Fortitude: 15
Reflex: 10
Will: 9

Feat/Enhancement
Modified Stats
Abilities (Level 16)
Strength 20
Dexterity 18
Constitution 18
Intelligence 18
Wisdom 14
Charisma 12

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

Feat/Enhancement
Modified Skills
Skills (Level 16)
Balance 8
Bluff 1
Concentration 4
Diplomacy 1
Disable Device 24
Haggle 1
Heal 2
Hide 4
Intimidate 5
Jump 9
Listen 8
Move Silently 4
Open Lock 13.5
Perform n/a
Repair 4
Search 29
Spot 14.5
Swim 9
Tumble 8
Use Magic Device 19

Notable Equipment
Helm: Charismatic Hat
Ring: Dextrous Ring
Ring: Wise Ring
Goggles: Clever Goggles
Necklace: Health Necklace
Trinket: Trinket of the Magi
Belt: Ogre Power Belt

Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip

Level 2 (Barbarian)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Fast Movement
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder

Level 3 (Cleric)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead

Level 4 (Barbarian)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge

Level 5 (Barbarian)
Feat: (Automatic) Trap Sense

Level 6 (Barbarian)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh

Level 7 (Cleric)

Level 8 (Cleric)

Level 9 (Barbarian)
Feat: (Selected) Power Attack
Feat: (Automatic) Improved Uncanny Dodge

Level 10 (Cleric)

Level 11 (Cleric)

Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Barbarian)

Level 14 (Barbarian)

Level 15 (Cleric)
Feat: (Selected) Extend Spell

Level 16 (Cleric)
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Improved Drow Spell Resistence I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Barbarian Improved Trap Sense II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II

Ransacked
05-07-2008, 11:36 AM
Just noticed I goofed on the enhancement portion for Power / Hardy Rage II... will be fixed momentarily

Strength 20 (+6 Item, +6 Raging) 26 / 32
Dexterity 18 (+6 Item) 24
Constitution 18 (+6 Item, +6 Raging) 24 / 30
Intelligence 18 (+6 Item) 24
Wisdom 14 (+6 Item) 20
Charisma 12 (+6 Item) 18

Skill Boosters:
Rogue Skill Boost I +2
Greater Hero +4
Cartouche +3 UMD
Head of Good Fortune +2
Find Traps Spell (Caster Level / 2 (I assume its rounded down) +3 Search

+8 to all skills
+11 to UMD
+11 to search

Skills
(Int)Disable Device 24 +8 +4(int) +Item = 36+
(Dex)Open Lock 13 +8 +6(dex) +item = 27+
(Int)Search 29 +8 (+11 for trap box) +6(int) +item = 42(45)+
(Wis)Spot 14 +8 +5(wis) +Item = 27+
(Cha)Use Magic Device 19 +11 +4(cha) = 34

34 UMD allows 100% success casting rate of 4th level and lower spells
94% chance of 5th level
85% chance of 6th
77% chance of 7th
71% chance of 8th
65% chance of 9th

If the gloves from titan were aquired it boost UMD to 36 allowing for the following
100% chance of 5th level and lower
90% chance of 6th
82% chance of 7th
75% chance of 8th
69% chance of 9th

Ransacked
05-07-2008, 12:03 PM
I think I'm losing my mind but I cant figure out how to export adjusted hit points and what not...

Anyways here's my calc of ending hit points both raged and non raging...

26 Con / 32 Rage
+8 / +11

1 Rogue Level 1d6 = 6
7 Cleric Levels 1d8 = 56
8 Barb Levels 1d12 = 96
---------------------
Total 158
---------------------
Heroic Durability 20
Draconic Vitality 10
Toughness 18
Constitution (16*8) 128
Toughness Enh 30
GFL 30
----------------------
Total of 394 HP
Raging 442 HP

binnsr
05-07-2008, 12:04 PM
What do you plan to accomplish with a build such as this? I'm really failing to see any useful synergies.. and as a result, my only real comment has to be: couldn't you find a better use for a full set of +2 tomes?

TommyBoy
05-08-2008, 10:06 AM
*scratches head and leans it to the side* um don't you need a 13 wisdom to even cast cleric spells? and aren't you going to want a better dex for reflex and traps? like binnsr asked what do you plan to accomplish?

Borror0
05-08-2008, 10:08 AM
*scratches head and leans it to the side* um don't you need a 13 wisdom to even cast cleric spells? and aren't you going to want a better dex for reflex and traps? like binnsr asked what do you plan to accomplish?

Nope, you only need your socre to be at 10 + level of the spell, so items can do it.

Ransacked
05-08-2008, 10:55 AM
Alright so there is the basic jist of the build.

as a 7th level cleric you have the ability without spell checks to cast the following spells of note:

4th Level Spells I'd use in between raging and at quest zone in
Cure Critical Wounds
Divine Power
Restoration (Removes Negative Levels & Fatigue)
Death Ward
Recitation

3rd Level
Cure Serious Wounds
Prayer
Protection from Energy
Remove Curse/Blindness/Disease

2nd Level
Cure Moderate Wounds
Resist Energies (20 point)
Find Traps
Aid
Remove Paralysis

1st Level
Cure Light Wounds
Divine Favor +2 to hit
Nightshield
Remove Fear
Command
Bless

So with all that being said here's what I find could be fun / annoying about this build
You can melee with the best of them (plans for build to 20 go 2 rogue/7 cleric/11 barb)
With Divine Power (and extend) the duration should almost be just as long as rage. I tried to keep the base con score as low as possible for rage to keep the timer in check with the in between spells.
Totally self sufficient in that you can cast all your remove debuff abilities including level drain

94% (hopefully 100% with titan gloves) chance of raising dead, casting true sight, spell resistance
85% - 90% chance of casting Greater Heroism on a scroll, heal and reconstruct (this chance increases as level cap goes up as well)

So all in all... you can effectively (except for lock picks and a super good spot) find and disarm any trap, cast effectively 4th level and lower spells and scroll effectively at the 16th cap 5th to 6th level spells.

I dunno just seemed fun to me...

Hey disarm this trap... one second im still raging... :)
Can I have a heal? Sorry can't cast Im in rage mode
Etc.

The best part about this build is that even though you can do all those things the barbarian icon still shows up first. :)

Aesop
05-08-2008, 11:02 AM
Shouldn't you go Warforged and then Bladesworn Transformation?

oh and sdoesn't DF cap at 8 so the litany would be

extended DF(only +2 til level 17)
Reconstruct Scroll
Rage Clicky
Rage
Haste Pot
Bladesworn Tranformation
Rogue Haste Boost 1

kill?


:D

Ransacked
05-08-2008, 11:08 AM
Shouldn't you go Warforged and then Bladesworn Transformation?

oh and sdoesn't DF cap at 8 so the litany would be

extended DF(only +2 til level 17)
Reconstruct Scroll
Rage Clicky
Rage
Haste Pot
Bladesworn Tranformation
Rogue Haste Boost 1

kill?


:D

Thats the interesting part if I were to be a WF (currently leveling an WF 8 / 2 Barb / Fighter) and was thinking this. If I did though He'd end up going arcane instead of divine, but then you lose the ability to self cast divine power. :) But I do like that ...

Ready for combat?

1 second (hears a mass of clicking...)
lol

Divine favor (I think it caps at +3) reads you get +1 then an additional +1 every 3 caster levels after 3rd.
So this build would get a +2 from it.

Add in madstone boots and a scourge choker then you really have yourself a rage fest. :)

Aesop
05-08-2008, 11:17 AM
DF would cap at lvl 9


so Pally 9 Wizard 6 rogue 1
lvl 20 projection

WF
pally 9 wiz 9 rogue 2


yeah that... would be aweful

or

cleric9 Barb11


won't get the Reconstruct on your own but witha friendly Wiz in the group ... ouch Greater Rage and Bladesworn Transformation + DF and all that(actually I think dropping it down to a 7 cleric and having two Rogue levels might make things happier with the Rogue Haste Boost and UMD capabilities and to hell with the extra +1 /+1)

Aesop

Ransacked
05-09-2008, 08:24 AM
Rolled up this toon last night.
Will keep this post updated to progress...


Name: Waytin Ahrownd

1ST Level: Rogue

TommyBoy
05-09-2008, 12:33 PM
Nope, you only need your socre to be at 10 + level of the spell, so items can do it.

oh okfor some reason i thought it was min, but i might be thinking of pally.

Borror0
05-09-2008, 12:35 PM
oh okfor some reason i thought it was min, but i might be thinking of pally.

Huh!?:confused:

bandyman1
05-09-2008, 12:36 PM
Naw bro. It works that way for any spell casting class.