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Legislate
05-05-2008, 05:38 AM
50 more quests for level 5 and under solo/group
150 more quests for level 5 - 10 solo/group
250 more quests for level 10 - 15 solo/group

Thats what I'd like to see.

Thats what would see me renew my subscription.

Thanks!

:)

Theboz
05-05-2008, 05:39 AM
can i have your stuff:D

Legislate
05-05-2008, 05:41 AM
can i have your stuff:D

Hehe :)

Maybe in 3 months. I haven't thrown in the towel yet.

FluffyCalico
05-05-2008, 05:41 AM
50 more quests for level 5 and under solo/group
150 more quests for level 5 - 10 solo/group
250 more quests for level 10 - 15 solo/group

Thats what I'd like to see.

Thats what would see me renew my subscription.

Thanks!

:)

/not signed

I dont need to be able to level 10 toons to cap without doing the same quest on any of them.

I would like to see 10-15 more in the 7-11 group. and 10-15 more in the 14-16 range and about 40 in the 17-20 range

Legislate
05-05-2008, 05:42 AM
/not signed

I dont need to be able to level 10 toons to cap without doing the same quest on any of them.

I would like to see 10-15 more in the 7-11 group. and 10-15 more in the 14-16 range and about 40 in the 17-20 range

Consider my post an over exaggeration. I'd be happpy with something between your suggestion and my suggestion :)

GlassCannon
05-05-2008, 05:45 AM
50 more quests for level 5 and under solo/group
150 more quests for level 5 - 10 solo/group
250 more quests for level 10 - 15 solo/group

Thats what I'd like to see.

Thats what would see me renew my subscription.

Thanks!

:)


If the Devs would give us a Dungeon Builder Module for player built player tested dungeons, and host a contest for the best ones to be put into Stormreach, the budget problem would vanish. They give us too little freedom and keep too much security. NWN is still alive and beating, with player created content thriving. I personally hate the UI, but love the content. The NWN UI alone dropped the overall score by 8 points(out of 10).

Bring those creative minds here by opening a Dungeon Building Module complete with AI pathing guides and settings tutorials. The alternative is to watch DDO slowly die and enter MMO Retirement on a dusty shelf.

Wizzly_Bear
05-05-2008, 05:52 AM
If the Devs would give us a Dungeon Builder Module for player built player tested dungeons, and host a contest for the best ones to be put into Stormreach, the budget problem would vanish. They give us too little freedom and keep too much security. NWN is still alive and beating, with player created content thriving. I personally hate the UI, but love the content. The NWN UI alone dropped the overall score by 8 points(out of 10).

Bring those creative minds here by opening a Dungeon Building Module complete with AI pathing guides and settings tutorials. The alternative is to watch DDO slowly die and enter MMO Retirement on a dusty shelf.
i dont know about the game dying off without this implementation, but i think it would be awesome if they did this. certainly could bring more ideas to the game.

Theboz
05-05-2008, 06:20 AM
If the Devs would give us a Dungeon Builder Module for player built player tested dungeons, and host a contest for the best ones to be put into Stormreach, the budget problem would vanish. They give us too little freedom and keep too much security. NWN is still alive and beating, with player created content thriving. I personally hate the UI, but love the content. The NWN UI alone dropped the overall score by 8 points(out of 10).

Bring those creative minds here by opening a Dungeon Building Module complete with AI pathing guides and settings tutorials. The alternative is to watch DDO slowly die and enter MMO Retirement on a dusty shelf.



They can't

They have stated many many times that eash and every dungeoun is hand made, with some very powerful tools, they dont just have a single program to make the quest themselve.

Also, we have poeple complaining right and left about bugs and exploits, I could not even phathom what would happend if this could even be done.

What would stop me from making a quest and then adding a secrete exploits that gave me free chest all day long, what kind of fun would that be.

Lorien_the_First_One
05-05-2008, 06:24 AM
I dont need to be able to level 10 toons to cap without doing the same quest on any of them.

Why not, that's a good thing to avoid regrinding.


I would like to see 10-15 more in the 7-11 group. and 10-15 more in the 14-16 range and about 40 in the 17-20 range

Oh let me guess, you WoW-powerlevel your way to cap and want "end game" focus?

Bad direction for a D&D game, the levelling is the point, not 'end game'.

Wizzly_Bear
05-05-2008, 06:31 AM
They can't

They have stated many many times that eash and every dungeoun is hand made, with some very powerful tools, they dont just have a single program to make the quest themselve.

Also, we have poeple complaining right and left about bugs and exploits, I could not even phathom what would happend if this could even be done.

What would stop me from making a quest and then adding a secrete exploits that gave me free chest all day long, what kind of fun would that be.
interesting points, hadnt thought of those

Kaldaka
05-05-2008, 06:34 AM
What would stop me from making a quest and then adding a secrete exploits that gave me free chest all day long, what kind of fun would that be.

Its called getting Ransacked ... There are currently several really high level chests (level 15+) that are exceedingly easy to get to solo and loot (on a sorc/wizzy anyway) and then teleport out. I don't see what you say as really being any different. The Ransack rule prevents those chests from being overly used.

Wizzly_Bear
05-05-2008, 06:36 AM
Its called getting Ransacked ... There are currently several really high level chests (level 15+) that are exceedingly easy to get to solo and loot (on a sorc/wizzy anyway) and then teleport out. I don't see what you say as really being any different. The Ransack rule prevents those chests from being overly used.
i think the point is that they would be secret and therefore only beneficial to a few select people. these people would have the already easy chests currently in game, plus a new set reserved just for them.

Kaldaka
05-05-2008, 06:39 AM
i think the point is that they would be secret and therefore only beneficial to a few select people. these people would have the already easy chests currently in game, plus a new set reserved just for them.

And how do we know about the easy ones there are now? ... Somebody figured it out and spread the word ... IMO same thing will happen with the "new" ones.

All I'm saying is that its not a good enough reason IMO to prevent the player base from making their own dungeons.

Wizzly_Bear
05-05-2008, 06:56 AM
And how do we know about the easy ones there are now? ... Somebody figured it out and spread the word ... IMO same thing will happen with the "new" ones.

All I'm saying is that its not a good enough reason IMO to prevent the player base from making their own dungeons.
i dont think that one reason is enough to not look into it either, but it something thta should be considered. you never know just how secret it might be. maybe you will finally have to actually diplo the chest while holding a festival twig in your left hand and a mm wand in the right while a halfling female rogue 1/bard 7 does dance #2 18 paces away from the chest to the south :eek:

JacknCoke
05-05-2008, 07:53 AM
I have not run a 10th of the quests.

But yes more quests are always good. I love it when quests are added, I never seam to run out of stuff to do. While the zergers complain they are board.

ChildrenofBodom
05-05-2008, 08:02 AM
That's a problem easily solved, have the devs put chests where they want them instead of where you want them, and there ya go.