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View Full Version : What are the comin things clerics are making.



KIELBASEE555
05-03-2008, 08:55 PM
i have a item that has the magi that is not a weapon (staff/mace). i do like the +6 wizdom +6 chariz. but can that be put into anything or just weapons?

Dariuss
05-03-2008, 10:58 PM
last i heard the +6 stat things could only be on weapons, although i beleive there's a way to get +4 WIS on an item

GrayOldDruid
05-03-2008, 11:15 PM
Yeah, Items can have +6 Wisdom. Exetensial Stalemate. one level with Negative focus, one with Positive Focus and the third with both.
second level gets +6 Wisdom and +10 haggle and something else...

Theboz
05-04-2008, 12:46 AM
If you want +6 wisdom on item

Neg(tier1)+Pos(tier2) or

Pos(tier1)+Neg(tier2)

with either one of those you would get

+6 wisdom, +10 haggle, +10 diplomacy

you can pick any of the pos or neg but I think the best for a cleric would be

Tier1
Negative + Escalation + Ethereal = Wizardry VI, +1 Int Skills

Tier2
Positive + Escalation + Ethereal = +50 sp, +2 Cha Skills

Tier 3 depending on how many large ingred. you want to use

for the 12 upgrade

Positive + Escalation + Ethereal =+100 sp, +3 Cha Skills

there are probally better cleric items to make but, this seem the best for me. As I prefer more sp
this item put me at 1765 mana with a 34 wisdom, skiver

emsteiner
05-05-2008, 08:33 AM
Does the +6 wis stack with other items you are wearing?

sirgog
05-05-2008, 09:12 AM
Does the +6 wis stack with other items you are wearing?

Of course not. It does, however, free up a valuable amulet slot to put something else there instead of +6 Wisdom.

Numot took an unconventional route with crafting - I went +EE//-OM.

First upgrade: Positive Etheral Escalation - Wizardry 6, (more)
Second upgrade: Negative Opposition Material - Immune Fear, Immune Poison

Synergy bonus: Existential Stalemate - +6 Wisdom, random other stuff.

As a melee-oriented cleric, Numot is more exposed to fear and poison effects, and with item slots at a premium, I couldn't spare a slot for Proof Against Poison. There are buffs that grant the same protections, but I'm expecting the trend of enemy spellcasters dispelling us often to continue in future quests, so I like to have them on an item and am willing to sacrifice 90% of a quickened empowered Heal spell's SP cost to have them on an item.

As far as the third upgrade goes, I'm so underwhelmed with Concordant Opposition's proc rate that I expect I'll eventually go for a single-shard upgrade, sacrificing the top tier synergy bonus to save precious large ingredients.