kamimitsu
04-29-2008, 01:22 AM
This is my first attempt at doing anything moderately non-traditional in terms of class selection. This build is based partly off the dragonmarked halfling medic noted here: http://forums.ddo.com/showthread.php?t=120314 which takes advantage of metamagic feats to boost dragonmark healing.
This version has been modified to *hopefully* make an intimitank AC dragonmarked burst healer. My thoughts are to dash in, grab aggro with intimidate, and shield up (with the occasional shield bash). Once the rangers range, the barbarians DPS, the arcanes one-shot, and the rogues backstab, he'll be able to assist with healing. If things get dicey, he can do a little tumbling around and/or burst heal (via dragonmarks).
No DPS, you say... I'm fine with that. I don't expect him to kill very often, just allow others to do so. It might be a total failure, but it might also be really fun.
I have assumed a +1 tome for each stat (though I don't know if or when I'll get those). I'm not sure if the feat selection is really in the correct order, and I haven't thought about which enhancements to take when. As for gear, Mith FP and Mith Tower Shield are a given. Hopefully some Chaosgardes, +5 Prot item etc.
Any thoughts or suggestions would be well appreciated.
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Turtle
Level 16 Lawful Good Halfling Male
(7 Fighter \ 8 Paladin \ 1 Wizard)
Hit Points: 254
Spell Points: 242
BAB: 15\15\20\25\25
Fortitude: 24
Reflex: 15
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 11 12
Dexterity 13 16
Constitution 15 20
Intelligence 13 14
Wisdom 11 12
Charisma 15 18
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 3
Bluff 3 4
Concentration 3 24
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 1 21
Hide 2 5
Intimidate 7 24
Jump 5 14
Listen 1 3
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot 1 1
Swim 3 3
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Least Dragonmark of Healing
Level 2 (Paladin)
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Maximize Spell
Level 4 (Paladin)
Level 5 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Healing
Level 7 (Fighter)
Level 8 (Paladin)
Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Mobility
Level 10 (Paladin)
Level 11 (Fighter)
Level 12 (Paladin)
Feat: (Selected) Empower Healing Spell
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Shield Bash
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Shield Mastery
Level 16 (Fighter)
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Mobility I
Enhancement: Fighter Mobility II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Jorasco Healing I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Concentration I
Enhancement: Paladin Heal I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
This version has been modified to *hopefully* make an intimitank AC dragonmarked burst healer. My thoughts are to dash in, grab aggro with intimidate, and shield up (with the occasional shield bash). Once the rangers range, the barbarians DPS, the arcanes one-shot, and the rogues backstab, he'll be able to assist with healing. If things get dicey, he can do a little tumbling around and/or burst heal (via dragonmarks).
No DPS, you say... I'm fine with that. I don't expect him to kill very often, just allow others to do so. It might be a total failure, but it might also be really fun.
I have assumed a +1 tome for each stat (though I don't know if or when I'll get those). I'm not sure if the feat selection is really in the correct order, and I haven't thought about which enhancements to take when. As for gear, Mith FP and Mith Tower Shield are a given. Hopefully some Chaosgardes, +5 Prot item etc.
Any thoughts or suggestions would be well appreciated.
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Turtle
Level 16 Lawful Good Halfling Male
(7 Fighter \ 8 Paladin \ 1 Wizard)
Hit Points: 254
Spell Points: 242
BAB: 15\15\20\25\25
Fortitude: 24
Reflex: 15
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 11 12
Dexterity 13 16
Constitution 15 20
Intelligence 13 14
Wisdom 11 12
Charisma 15 18
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 3
Bluff 3 4
Concentration 3 24
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 1 21
Hide 2 5
Intimidate 7 24
Jump 5 14
Listen 1 3
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot 1 1
Swim 3 3
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Least Dragonmark of Healing
Level 2 (Paladin)
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Maximize Spell
Level 4 (Paladin)
Level 5 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Healing
Level 7 (Fighter)
Level 8 (Paladin)
Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Mobility
Level 10 (Paladin)
Level 11 (Fighter)
Level 12 (Paladin)
Feat: (Selected) Empower Healing Spell
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Shield Bash
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Shield Mastery
Level 16 (Fighter)
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Mobility I
Enhancement: Fighter Mobility II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Jorasco Healing I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Concentration I
Enhancement: Paladin Heal I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II