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View Full Version : Shroud is bugged after this morning's release - uncompletable



Mts
04-23-2008, 11:30 AM
Good Afternoon-

The shroud is bugged in P2 - you cannot damage the crystal after killing the leiutenants in sync with ranged weps or spells.

Looks like it's lowbie time.

-Mts

Aspenor
04-23-2008, 11:33 AM
Ouch. That's a major oopsie.

Mts
04-23-2008, 11:35 AM
Yup - We set up a group, breezed through everything as normal then realized would couldn't damage the crystal.

After a couple rounds of killing everything and trying different methods to shatter the crystal we determined nothing will damage it.

Arkat
04-23-2008, 11:37 AM
I was on the raid with Mts and I can confirm what he said.

A bug report was submitted by Boldrin

WeaselKing
04-23-2008, 11:38 AM
Well I guess this will be a good opportunity to farm small ingredients.

vtecfiend99
04-23-2008, 11:39 AM
LOL! I expected something like this. Nothing ever gets fixed in any game really where something else doesnt break... the difference is if this is true it will remain unplayable till mod seven. Turbine will only hot fix things that are exploits, things that help us. If it hurts us or makes our game unplayable we have to just sit around *****ing until the next mod...



anyone else hear drums? I do... hmm.... sound like conan drums...

Theboz
04-23-2008, 11:40 AM
it looks like a little down time has now turned into a major down soon, lol:(

Mts
04-23-2008, 11:42 AM
I was on the raid with Mts and I can confirm what he said.

A bug report was submitted by Boldrin

I also submitted a bug report via Mtn.


I've also been hearing that wiz king is broken as well - a couple of players are saying the Djinni's are invincible after returning from air form.

Hence
04-23-2008, 11:43 AM
More stealth changes...

Nothing in the release notes talks about anything that could of changed this.
Why do we not get the real patch notes?

The more honest you are with your customers, the more appreciative they will be when these things happen.

Did you guys try sound burst? I know the crystals take double damage from Sonic. Just my first thought.

Talish
04-23-2008, 11:46 AM
I also submitted a bug report via Mtn.


I've also been hearing that wiz king is broken as well - a couple of players are saying the Djinni's are invincible after returning from air form.

Wiz King could always be completed without fighting the 3 djinni. Although their being invincible is a pain it's still completeable.

Thanks for the heads up was thinking of doing that quest this evening now I will have to prepare a little differently.

Rkik_Dnec
04-23-2008, 11:46 AM
More stealth changes...

Nothing in the release notes talks about anything that could of changed this.
Why do we not get the real patch notes?

The more honest you are with your customers, the more appreciative they will be when these things happen.

Did you guys try sound burst? I know the crystals take double damage from Sonic. Just my first thought.

More than likely it was part of an attempt to fix some of the exploits. It's basic policy that they do not announce exploit fixes in patch notes.

BlackSteel
04-23-2008, 11:49 AM
you have to kill atleast one djnn, whether it be fire or air.

And in all seriousness, when was the last time u knew anyone who used the item to bypass the fight? quicker and easier to smack him in the head than sludge ur way thru the basement. Although it does present a means to bypass the bug.

Talish
04-23-2008, 11:53 AM
you have to kill atleast one djnn, whether it be fire or air.

And in all seriousness, when was the last time u knew anyone who used the item to bypass the fight? quicker and easier to smack him in the head than sludge ur way thru the basement. Although it does present a means to bypass the bug.

Actually you do not need to kill any of them. There is an orb in the basement and two more in the quests beside the wiz king and my guild bypass those fights all the time. Ever consider perhaps that was the way it was meant to be?

BlackSteel
04-23-2008, 11:54 AM
3rd attempt on wiz king, even the red djnn bugs out

KaKa
04-23-2008, 11:57 AM
Looks like for now if ya wanna do WK your gonna have to get the orbs from the side quests.

Shade
04-23-2008, 11:58 AM
lol so they broke 2 raids with fixes so small and seemingly unimportant one will wonder why they patched at all. (DQ being unplayable since u cant beat wiz king to flag for it)

And the buged parst seem totally unrelated to the fixes.

I mean they previously already fixed the crystal - the thing was fixed and perfect finally - why did they muck with it? Should be a lockdown on already fixed things ... pretty bad coding behavior there to mess with it.

Now djinn's breaking hmm, could be an unintended side effect of the AI change but seems weird and unrelated.

Shade
04-23-2008, 11:59 AM
Looks like for now if ya wanna do WK your gonna have to get the orbs from the side quests.

harsh lol, as if it didn't take long enough to flag for this raid already.

Angelus_dead
04-23-2008, 12:00 PM
The shroud is bugged in P2 - you cannot damage the crystal after killing the leiutenants in sync with ranged weps or spells.
This is awesome. Turbine really needs to redesign their QA methodology. Clearly it has some very incorrect priorities.

It should not be hard to check for fundamental feature-completeness in a minimal way.
1. Edit the quest
2. Patch these changes onto the test server
3. Finish the quest on the test server in the regular way.

If they did not attempt to beat The Shroud on the test server without cheating, then their QA is incompetent (or nonexistent).
And if QA did test it and it worked for them, then the build engineering is flawed and they need to more stringently apply test-server updates in a way that mirrors the updates live servers will recieve.

It's notable that when Module 6 was released, the raid had clearly not been completed normally in an accurate test environment, because it couldn't be repeated. Also when Module 5 was released, that raid also had not been completed normally, because you could repeat it instantly without waiting for a timer. They have established a track record of raids being broken in ways that would be obvious if you complete it once without cheating, so that should give a big hint of what to prioritize before pushing an update.

The only reasonable excuse for feature-completeness bugs to pass from QA into live is if the bug is something that only manifests itself on databases which are too large to be efficiently mirrored into test servers. (For example, the unbearable lag during the Devil Invasion live event could qualify as a scale-dependent bug). But logical errors in quest-scripting like this should not be hard to test.

Shade
04-23-2008, 12:01 PM
anyone else hear drums? I do... hmm.... sound like conan drums...

yea good timing here on turbine part. Break the most fun part of the game to give players a better excuse to try out age of conan in open beta.. Which is starting very soon sometime this week on fileplanet.

Shade
04-23-2008, 12:03 PM
It should not be hard to check for fundamental feature-completeness in a minimal way.
1. Edit the quest
2. Patch these changes onto the test server
3. Finish the quest on the test server in the regular way.

Think this is the hard part for the devs. They don't play ddo normally, it's just a job. There only QA guys always run god mode and always use /smite to finish quests, they certainly don't have 12 real ppl to run a raid with normally.

Crystal is probably killable by devs only now and thats fine right.

Aspenor
04-23-2008, 12:03 PM
I'm going to have to agree that QA/QC dropped the ball big-time, as has happened over a dozen times before.

What's that definition of insanity again? "Repeating the same action over and over and expecting a different result."

Thrudh
04-23-2008, 12:05 PM
Heh, I wasn't even that upset to read this, since I'm getting pretty tired of the Shroud...

Ah well, time to start focusing on the Demon Queen (two of my characters need items from there)... What?? It's broken too???

Amazing, my luck...

Missing_Minds
04-23-2008, 12:06 PM
you have to kill atleast one djnn, whether it be fire or air.

And in all seriousness, when was the last time u knew anyone who used the item to bypass the fight? quicker and easier to smack him in the head than sludge ur way thru the basement. Although it does present a means to bypass the bug.

ERRRR, wrong. amulets for all 3 exist.

KaKa
04-23-2008, 12:08 PM
Someone should go check, maybe at the same time they made the Shroud unbeatable maybe they accidentally made the Black Abbot completable again one could hope right?
http://209.85.48.10/2995/173/emo/pigs.gif

Khalai
04-23-2008, 12:08 PM
At this point I'm just waiting for someone to come up and say the Pillars in Titan and Dragon are bugged. ;) Hey everyone lets go do Abbot... oh, wait....

Theboz
04-23-2008, 12:10 PM
I have yet seen a a Dev. post about this, can we please get this fixed............................................. ..............................

Wizzly_Bear
04-23-2008, 12:10 PM
confirming issue. targetted and untargetted disintegrate, greater shout, scorching ray, magic missile all do no damage to the crystal. they dont even register as having affected the crystal (i.e. resisted, etc)

btw, they did NO testing of this. if they did ANY, they would have noticed they couldnt affect the crystal.

Aspenor
04-23-2008, 12:11 PM
Has anyone tried to manually target?

Point the little center circle at it, and hit disintegrate???? No target in the orb?

Wizzly_Bear
04-23-2008, 12:12 PM
Has anyone tried to manually target?

Point the little center circle at it, and hit disintegrate???? No target in the orb?
tried both targetted and untargetted (aimed). the pathing seems to be effed up.

Ciaran
04-23-2008, 12:13 PM
More stealth changes...

Nothing in the release notes talks about anything that could of changed this.
Why do we not get the real patch notes?

The more honest you are with your customers, the more appreciative they will be when these things happen.

Did you guys try sound burst? I know the crystals take double damage from Sonic. Just my first thought.

Sounds more like a mistake than an intentional change. Why would they make a raid unable to be completed? I mean the non-tinfoil hat brand of reasoning. :p

They wouldn't.

Angelus_dead
04-23-2008, 12:17 PM
Think this is the hard part for the devs. They don't play ddo normally, it's just a job. There only QA guys always run god mode and always use /smite to finish quests
There are players out there who are willing to test these things. Turbine just needs to make the technical/organizational changes to give those players the opportunity to do volunteer QA... which they will, at least for big obvious things like "Raid Winnable Y/N".

The Risia server, for example, didn't get this patch before the live servers did, so there was no possibility anyone could have tested it there. Of course, even if it had been on Risia first, nobody plays there, so it probably wouldn't have gotten tested. But some people would play on Risia if there was technical support to make it reasonable- for example, a web page where you can log in and request an update of your Risia account with your live account (from a selected server). The copy would happen sometime within a week of the request, to make it easy on them.

That's how WOW does it (or did it once; I haven't looked recently). And it works. Some players like to do free QA work if you give them the chance. Hey, offer to give them a free bonus of +2 raid completion counter (on a selected character from their live acount) as a reward for finding a serious bug.

There's also the question of the mournlands server, which is another more secret test server that was announced a while ago, and assorted players were invited there. Clearly, it also failed to detect this bug. I suspect that the reason for the failure is not that those players were uninterested in testing, but either (1) they don't get timely updates, or (2) they don't have adequate cheat codes.

By cheat codes, what I mean is something like the immortal code Turbine used when demostrating Module 6 to all the game review websites. They were running The Shroud with 5 players, and everyone's hitpoints had been blasted into the -5000s. I suppose that since there are fairly few players on Mournland, it would be hard for them to organize Shroud runs, since you need 8+ people to do it the regular way. But if those testers were allowed to activate immortal mode, but not other cheats, then at least they would have noticed problems like "Oh yeah, the crystal is totally invulnerable to every spell and weapon"

leafman343
04-23-2008, 12:19 PM
have you tried attacking it from different sides of the crystal? perhaps an invisbile wall was put in place to stop people from breaking it from a certain angle.

Tolero
04-23-2008, 12:19 PM
We're looking into the Djinni's and crystals, and thank you very much for the bug reports all!

Theboz
04-23-2008, 12:19 PM
There are players out there who are willing to test these things. Turbine just needs to make the technical/organizational changes to give those players the opportunity to do volunteer QA... which they will, at least for big obvious things like "Raid Winnable Y/N".

The Risia server, for example, didn't get this patch before the live servers did, so there was no possibility anyone could have tested it there. Of course, even if it had been on Risia first, nobody plays there, so it probably wouldn't have gotten tested. But some people would play on Risia if there was technical support to make it reasonable- for example, a web page where you can log in and request an update of your Risia account with your live account (from a selected server). The copy would happen sometime within a week of the request, to make it easy on them.

That's how WOW does it (or did it once; I haven't looked recently). And it works. Some players like to do free QA work if you give them the chance. Hey, offer to give them a free bonus of +2 raid completion counter (on a selected character from their live acount) as a reward for finding a serious bug.

There's also the question of the mournlands server, which is another more secret test server that was announced a while ago, and assorted players were invited there. Clearly, it also failed to detect this bug. I suspect that the reason for the failure is not that those players were uninterested in testing, but either (1) they don't get timely updates, or (2) they don't have adequate cheat codes.

By cheat codes, what I mean is something like the immortal code Turbine used when demostrating Module 6 to all the game review websites. They were running The Shroud with 5 players, and everyone's hitpoints had been blasted into the -5000s. I suppose that since there are fairly few players on Mournland, it would be hard for them to organize Shroud runs, since you need 8+ people to do it the regular way. But if those testers were allowed to activate immortal mode, but not other cheats, then at least they would have noticed problems like "Oh yeah, the crystal is totally invulnerable to every spell and weapon"


they have another test server called mournlands, and its by invite only, risia is not a test server its a preview server

Angelus_dead
04-23-2008, 12:20 PM
And the buged parst seem totally unrelated to the fixes.

I mean they previously already fixed the crystal - the thing was fixed and perfect finally - why did they muck with it? Should be a lockdown on already fixed things ... pretty bad coding behavior there to mess with it.
The WDA has mentioned a change relating to damaging things blocked by a barrier. Maybe some of that change was accidently added to the patch update, and there is some invisible barrier around the crystal which didn't used to block attacks, but does now.

(Earlier, Chain Lightning could hit through barriers like this. I wonder if it has been tried)

Jaywade
04-23-2008, 12:23 PM
was upset about this./..took deep breath ....can't believe you post a hotfix that will need a quick fix... also it seems that other things are broken as well ...wonder if we will get a answer about this?

Cupcake
04-23-2008, 12:24 PM
thanks Tolero for your response and update.

Hopefully it will be read and people will know that Turbine is addressing the issue.

Shade
04-23-2008, 12:28 PM
they have another test server called mournlands, and its by invite only, risia is not a test server its a preview server

Clearly the purpose of this server has failed here today.

Shade
04-23-2008, 12:28 PM
thanks Tolero for your response and update.

Hopefully it will be read and people will know that Turbine is addressing the issue.

I read her posts more like this

"hmm yea thats odd, we will take a look at it next week and possibly get a fix in by mod7, no promises tho"

Aspenor
04-23-2008, 12:31 PM
Clearly the purpose of this server has failed here today.

Agreed.

I seriously wonder if they even test on a patched server, or if the test server is an entire reload.

Wizzly_Bear
04-23-2008, 12:32 PM
waited 15 minutes for a response from an ingame gm, and now its been 15 minutes since hes responded, supposedly spent "investigating the issue". just destroy the **** crystal for us and let us move on.

Wizzly_Bear
04-23-2008, 12:33 PM
I read her posts more like this

"hmm yea thats odd, we will take a look at it next week and possibly get a fix in by mod7, no promises tho"
thats how i read it to, esp with the ingame gm response.

GlassCannon
04-23-2008, 12:34 PM
http://forums.ddo.com/showthread.php?p=1678014#post1678014

FluffyCalico
04-23-2008, 12:38 PM
Portal keepers too
had 3 portal keepers come out of 1 portal all at the same time. And yes crystal at part 2 is hosed

Cupcake
04-23-2008, 12:39 PM
I think my point was more along the lines that they acknowledged receipt of the bug reports and let us know that.

Strykersz
04-23-2008, 12:40 PM
Does anyone even know what the fix was aimed at? We've assumed it was the Shroud crystals but I don't think I've seen them unbreakable.

Angelus_dead
04-23-2008, 12:41 PM
I seriously wonder if they even test on a patched server, or if the test server is an entire reload.
From the length of downtime Turbine takes to apply a patch to live servers, I suspect the process is insufficiently automated and requires attention from a human operator (copying files, merging databases, running this and that executable in the right order). That would mean the test server isn't updated as fast as it should be to catch these things soon enough to help.

That would be a failure in system engineering. A CS game like this should have a compartmentalized server development, where high-level code like monster statistics and quest advancement scripts can be modified without a replacement (or even a restart) of the game engine and network code.

Ideally, they could insert a replaced version of an individual quest without even interrupting other players using the server. It would be an atomic change at the quest door- the quest would stop letting people in until all current instances of that mission are released. Then the new version takes over the next time a party enters the zone.

I was programming multiplayer games back in 1991 or whatever, and we already had the capability for discrete changes like that. Today, games like Second Life allow untrained users to add new content and behavior, and obviously without conflicting with the rest of the world. Of course, DDO would never need that degree of extreme flexibility, but a little effort in this area allows the developers and QA to accelerate the test cycle.

Dragonhyde
04-23-2008, 12:42 PM
/sigh hopefully this will be fixed or we can get a work around.....today should have been my 20th completion on my main:(

Baron
04-23-2008, 12:43 PM
1. Start using Risa as a test server again.

To get folks to use it -
Speed up Xp, 10x sounds good.


To keep folks from making it their main server -
Wipe it clean every few months



2. ... Lose Mournlands as your final beta server. Hand picking the guys that evaluate you for your mistakes is foolish, did anyone in Turbine Q&A ever take business managment? How many did you pick that pointed out dumb things in the forums? How many that said nice things? Does the track record on stuff that has got past them need to be explained? You screw up with monks with AOC out there and its done, I hope someone in Turbine managment knows that.

Wizzly_Bear
04-23-2008, 12:44 PM
after 40 minutes of waiting, this is the response i got from ingame gm

(Tell): Victauvial tells you, 'Thank you for waiting. I would request you to file a descriptive bug report with as much as informations you can provide so that our QA team can investigate the issue and find out the cause.'
(Tell): Victauvial tells you, 'The issue you have described is either not a currently known issue that the In-Game Support team can assist with, or cannot be resolved with the information you have provided. We recommend that you take a moment to submit a formal bug report, which can be done from the REPORT A BUG tab found next to the NEW TICKET tab in the HELP area where you originally created this help request. Note that we request players submit their own bugs because the bug report process automatically gathers important player information such as character name, server name, character location in-game, character level, and more. Be sure to fully review the information at the top of the bug report form to understand how bug reports are handled.'
(Tell): Victauvial tells you, 'Is there anything else I can help you with?

(Tell): You tell Victauvial, 'yes, get me a more senior gm'

if that was the answer i was going to get, i should have got it in less than 40 minutes.

FluffyCalico
04-23-2008, 12:44 PM
Dont run shroud its bugged and GMs are saying leave and file a report that they can't do a damm thing about the crystal

Harncw
04-23-2008, 12:45 PM
on a good note... going rate for medium and large ingredients just went up :)

of course you cant craft em... :(

Wizzly_Bear
04-23-2008, 12:50 PM
[I am dissatisfied with the level of service I received in relation to a quest problem]. ive been ported by gms before, why wont they do it now?

Angelus_dead
04-23-2008, 12:51 PM
Does the track record on stuff that has got past them need to be explained? You screw up with monks with AOC out there and its done, I hope someone in Turbine managment knows that.
Maybe that's part of the problem today. 99% of QA and 80% of developers assigned to Monks, so nobody plays around with other important feature changes.

I bet all the QA guys were running in the desert jump-kicking gnolls.

Deragoth
04-23-2008, 12:52 PM
This is pretty ridiculous.

On a side note, and as others have stated... Lowbie time. Good thing I have some.

Altarboy
04-23-2008, 12:57 PM
This is pretty ridiculous.

On a side note, and as others have stated... Lowbie time. Good thing I have some.

Betcha WW is broke too!:D

Dragonhyde
04-23-2008, 01:00 PM
So has anyone tried titan to see if he can be hit by the pillars and laser?

Wizzly_Bear
04-23-2008, 01:03 PM
well, its been an hour since i turned in the ticket. havent even got so much as an ATTEMPT to rectify the situation or assuage our angst. also, no senior gm yet. got on after the patch to relax a bit before bed, but now its getting into my sleep time and shouldve already been done with the whole thing, but instead waiting on abyssmally weak customer service.

Niclos
04-23-2008, 01:09 PM
Whats up with the horn ingredients? Who benefits from having these in their inventory? These have been removed with this patch correct?

Baron
04-23-2008, 01:11 PM
Maybe that's part of the problem today. 99% of QA and 80% of developers assigned to Monks, so nobody plays around with other important feature changes.


I bet all the QA guys were running in the desert jump-kicking gnolls.


Developers will make mistakes. I do not think that is the problem here.

The problem is a hand picked group of testers on Mournlands being the only check before "Oops" like these occur on production servers. They ain't up to it, period. Anyone doubt that?

Turbine needs Risa as a final test server with a LARGE population.

They will only get that if they speed up XP. How many I wondor are testing all aspects of high level monks atm? Not enough I am sure is the answer.

Bring back Risa, forget merging accounts from the other servers. Nuke all of Risa. Everyone starts new with 10 x xp, that will get a bunch of testing quick.

In a month Nuke it again, keeps anyone from living on Risa

It will get the testing done by folks who do not mind "Oops" in large enough numbers to matter.

NO transports off Risa, or on.

Make access to Risa based on so much favor on a toon on the other server or even ban test accounts on it.

AOC is almost here, does Turbine really want to lauch Monks with the same kinds of "Oops" that happened today.

It will if the same kind of testing occurs then as it did today. Something has to change.....

Xymox
04-23-2008, 01:17 PM
Just did titan and he can't get through barriers. The pillars can still be dopped, but he just stands there and shoots at you.

jcdy10101010
04-23-2008, 01:19 PM
nice work today 3 raids are down 4 if the dragon doesnt work as well not going to spend 2 hrs to find out what a joke

Qzipoun
04-23-2008, 01:19 PM
Just did titan and he can't get through barriers. The pillars can still be dopped, but he just stands there and shoots at you.

Shroud: check
DQ: check
Titan: check

Quick! Someone go run VoN and Reaver.

(Notice how I don't even mention the Abbot "raid")

Strykersz
04-23-2008, 01:20 PM
Just did titan and he can't get through barriers. The pillars can still be dopped, but he just stands there and shoots at you.

Awesome. Bets on Velah being unkillable due to her changing from unkillable while the barrier is up to being killable when it goes down? Or Reaver going unkillable once all the balls are moving? It would be a truly unmatched feat if they managed to bug every single raid at the same time.

Angelus_dead
04-23-2008, 01:21 PM
They will only get that if they speed up XP. How many I wondor are testing all aspects of high level monks atm? Not enough I am sure is the answer.
XP isn't the obstacle here.

A character cannot test The Shroud in a realistic way without a lot of nice equipment. A 10x multiplier on your XP won't get equipment. Turbine could solve that by either copying characters (with equipment) over from live servers, or just filling the Risia auction house with piles of amazing items for 1 pp buyout.

Clearly, more-frequent copying of live characters would be preferred in general.

Xymox
04-23-2008, 01:22 PM
XP isn't the obstacle here.

A character cannot test The Shroud in a realistic way without a lot of nice equipment. A 10x multiplier on your XP won't get equipment. Turbine could solve that by either copying characters (with equipment) over from live servers, or just filling the Risia auction house with piles of amazing items for 1 pp buyout.

Clearly, more-frequent copying of live characters would be preferred in general.

How about every raid run on Risia you get raid loot only as end reward?

Vizzini
04-23-2008, 01:26 PM
Don't know about Dragon raid per se, but ran von 3 last night that should have been a very smooth run, and had the marut bugging pretty badly. Was throwing thunderpunches consecutively for about 60 seconds. :eek::eek::eek:

May not be a bug, but I've definitely never seen that happen before.

Wizzly_Bear
04-23-2008, 01:33 PM
(Tell): Oison tells you, 'The issue that you are currently experiencing is a known issue. Keep an eye on the forums for more details as they come in. But for now, there is nothing we can do.'
(Tell): You tell Oison, 'why?'
(Tell): You tell Oison, 'why couldnt we have been ported past the crystal objective or had it force completed?'
(Tell): Oison tells you, 'We are not advancing players past the crystal or forcing it to complete.'
(Tell): You tell Oison, 'or ported to the 2nd crafting altar at the very least? i dont understand how there can be nothing you can do'
(Tell): You tell Oison, 'why not?'
(Tell): Oison tells you, 'The approriate teams are currently working on the issues. Keep an eye on the forums for more details.'
(Tell): You tell Oison, 'that tells me nothing. i want to know why i had to wait 40 minutes for the first gm to tell me nothing could be done, and now another 40 for you to tell me that theres nothing you WILL do'
(Tell): Oison tells you, 'Unfortunately, at this time. There are issues with the current patch that are beyond our control. The issues are being looked at.'

Wizzly_Bear
04-23-2008, 01:34 PM
(Tell): You tell Oison, 'so cant even get a port to the altar to do my crafting?'
(Tell): Oison tells you, 'I cannot move you anywhere within the instance. You will have cancel the quest and remove yourself from it.'
(Tell): You tell Oison, 'then g'day before i say something that will get me in trouble'

i am very disappointed

Theboz
04-23-2008, 01:40 PM
Don't know about Dragon raid per se, but ran von 3 last night that should have been a very smooth run, and had the marut bugging pretty badly. Was throwing thunderpunches consecutively for about 60 seconds. :eek::eek::eek:

May not be a bug, but I've definitely never seen that happen before.


we did not have a patch last night, it was this morning

batfish55
04-23-2008, 01:40 PM
oh, you gotta love good quality control. i thought that's what risia was for.....?

just got off support chat with tech support, since i'm rubber banding again.

naturally, the first thing they ask me is what OS i'm running, that way, they can avoid helping a paying customer, since i'm running 2k, and not xp.

i don't suppose it matters that i WAS running just fine yesterday, and now, today, IMMEDIATELY AFTER a new patch, i have a new problem.

it's still 2k.

i tell ya man, if this **** keeps up, i think i'll just give turbine the finger and cancel. :mad:

maybe someone with just the right problem and just the right background will come along and be the perfect customer to finally get shot up to tier 2 support. maybe. and maybe the black abbot will just walk out in front of us and lay down on a chopping block, too.

Aspenor
04-23-2008, 01:41 PM
Roll back the servers already.

Muirtach
04-23-2008, 01:44 PM
Roll back the servers already.

I think they heard you the first dozen times :rolleyes:

Wizzly_Bear
04-23-2008, 01:47 PM
I think they heard you the first dozen times :rolleyes:
and yet, they still have yet to do anything

Aspenor
04-23-2008, 01:49 PM
I think they heard you the first dozen times :rolleyes:

To be picky, it's been 6, a HALF dozen.

Thanks for your constructive feedback. :rolleyes:

Yaga_Nub
04-23-2008, 01:51 PM
Roll back the servers already.

Asp, would you like the devs to roll back the servers?

Shade
04-23-2008, 01:54 PM
geez be patient, they will fix it around mod7.

Doing a rollback is like admiting a mistake, thats not cool.

Deragoth
04-23-2008, 01:54 PM
geez be patient, they will fix it around mod7.

Doing a rollback is like admiting a mistake, thats not cool.

Are you in the same IT department that I am? That is uncanny!

Aspenor
04-23-2008, 01:56 PM
Asp, would you like the devs to roll back the servers?

I think I would like that.

batfish55
04-23-2008, 01:58 PM
no on ever admits fault.

the only question in their minds is "what's the best option open to us that doesn't admit the we screwed up?"

but i don't suppose it really matters how many peeple cancel subscriptions in that time.

it mod 7 isn't even tentatively scheduled until LATE SUMMER.... that means no raids until september-ish.

and that's if they don't push back the release date. :D

BLAKROC
04-23-2008, 02:07 PM
roll it back now please. [I'm displeased with the patch]

FoxOne
04-23-2008, 02:15 PM
But you have to admit that a company behaving and releasing products in that manner even after the same mistake was done last mod,the previous one and the previous one and....and...and...


My question would be more like why do you call what you offer via in game gm's customer service since when you have a real problem "i'm sorry but there is nothing i can do at this time" or "Is there anything ELSE we can help you with"


Now if the bug hasn't irritated me yet,for sure that will.

PhoenixFire31
04-23-2008, 02:23 PM
/puts on her blue vest

/rollsback the server to $9.94

Issip
04-23-2008, 03:36 PM
Do they undo this, or do they leave most of their raid content (and who knows how much other content) completely unplayable while Conan rolls out their Beta? I'm sure Conan could care less about DDO's 0% market share, but DDO can't afford to loose it, and I still like the game.

I've never seen a patch recalled in any game ever, no matter how bad it messes things up, but I've also never seen such a major disaster of a patch applied at such a bad time in any game before either.

If you are a DDO developer with clout, or a DDO manager who doesn't quite understand what the problem is but you think undoing the patch would be too drastic RETHINK THAT!!!! You CAN'T leave the game this damaged for days or weeks or months. I really liek this game and don't want a mass exodus of players to Conan or any other game because of some ill-fated patch that management decided not to remove.

Sadly, I bet they don't undo anything and I put the over/under for a new patch to fix what this patch broke at 2 weeks from today (probably with a subsequent hot patch to fix whatever the patch to fix the patch breaks). Given that, I put the over/under on the percentage of their payer base that leaves before they fix this patch at 20%.

isldur
04-23-2008, 03:41 PM
Relax. I know it sucks. But they will fix it. Its just another patch day. Don't play on patch day.

moorewr
04-23-2008, 03:42 PM
.. come back at 11PM. :P

Cordelia
04-23-2008, 03:51 PM
Turbine has rendered their most popular content, and latest features such as crafting, unplayable, 2 weeks b4 a forcasted major competitor goes gold. One would assume heads will roll.

If indeed Turbine elects not to roll back the patch, I implore the devs to quickly draw up contingency strategies that involve server mergers at the end of May. Once you lose clients to the competition, those who are left will need people to play with. You would not want to lose them too.

Unprecedented incompetence. Remarkable. Seriously, wow.

moorewr
04-23-2008, 03:52 PM
Turbine has rendered their most popular content, and latest features such as crafting, unplayable, 2 weeks b4 a forcasted major competitor goes gold. One would assume heads will roll.

If indeed Turbine elects not to roll back the patch, I implore the devs to quickly draw up contingency strategies that involve server mergers at the end of May. Once you lose clients to the competition, those who are left will need people to play with. You would not want to lose them too.

Unprecedented incompetence. Remarkable. Seriously, wow.

No really, take a breather and go read the downtime announcement for tonight.

Aspenor
04-23-2008, 03:54 PM
No really, take a breather and go read the downtime announcement for tonight.

I applaud and appreciate the prompt action by Turbine.

I get antsy and often feel the urge to respond to problems quickly, as indicated by my posting today. I am extremely pleased they have cooked up something for tonight.

PhoenixFire31
04-23-2008, 03:58 PM
I applaud and appreciate the prompt action by Turbine.

I get antsy and often feel the urge to respond to problems quickly, as indicated by my posting today. I am extremely pleased they have cooked up something for tonight.

/hands Asp her blue vest

:D

Aspenor
04-23-2008, 04:01 PM
/hands Asp her blue vest

:D

Her???

/blue vest disintegrates in his hand

I look better in black.

Issip
04-23-2008, 04:08 PM
Glad they are going to try fixing it tonight - I'm impressed they are gonna try tonight - Good Luck with the patch (or unpatch)!!

Muirtach
04-23-2008, 04:09 PM
Her???

/blue vest disintegrates in his hand

I look better in black.

Yes her. As in she was wearing it so it was hers. Then she gave it to you so it was his. ;)

Aspenor
04-23-2008, 04:11 PM
Yes her. As in she was wearing it so it was hers. Then she gave it to you so it was his. ;)

Oops...lol

Umm...sorry about your vest Phoenix....uhhh...I can take you to House P to get something nice... :)

Cordelia
04-23-2008, 04:13 PM
Thank you, Turbine for promptly committing to fix this blunder, same day. Big on ya. :)

PhoenixFire31
04-23-2008, 04:18 PM
Oops...lol

Umm...sorry about your vest Phoenix....uhhh...I can take you to House P to get something nice... :)

Better find me something pretty or I will release all my pregnant rage on you! :D

QuantumFX
04-23-2008, 04:20 PM
I also submitted a bug report via Mtn.


I've also been hearing that wiz king is broken as well - a couple of players are saying the Djinni's are invincible after returning from air form.

Heard rumors of a problem but didn't see it in todays run. The stones from the other chambers dismiss them correctly though so there is a workaround there.

Lyllie
05-02-2008, 03:03 AM
I applaud and appreciate the prompt action by Turbine.

I get antsy and often feel the urge to respond to problems quickly, as indicated by my posting today. I am extremely pleased they have cooked up something for tonight.

Gotta love the fanboi views like these. Several quests have been broken for over a week now, but he still appreciates the "quick response"....:rolleyes:

moorewr
05-02-2008, 07:57 AM
Necro-Troll!!!!!