Uproar
04-22-2008, 12:45 PM
I wondered what a Glyphed fighter might be like. I could see using Glyphs prior to a pull through a door or for other densely packed mob scenarios. Would establish agro and do decent damage (compendium says half if resisted).
Questions:
(1) Does the Greater Glyph do 8d10 at 16th level?
(2) Do enhancement sourced resists stack with potion / caster buffs?
(3) What do folks at higher levels think of Item Defense? Is it necessary to preserve rare items? I've heard some don't decay anyways.
I know I didn't show any Axe enhancements taken, but could be exchanged for enhanced resists, if desired (maybe for low levels?).
Alternative builds doable around a THF build rather then Board and Shield as shown (swap Improved Shield Bash, Greater Spec, Cleave/Stunning Blow for THF line). Would need more changes then I care to figure out to get enough Dex to do TWF.
For a 28pt build, reduce int to 12, and pick either strength or con to reduce by 1
Overall: Yeah?
Level 16 Lawful Good Dwarf Male (14 Fighter \ 2 Rogue)
Hit Points: 306 Spell Points: 0
BAB: 15\15\20\25\25 F/R/W: 15/10/03
Starting Feat/Enhancement
Abilities Base Skills Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 26
Dexterity 13 16
Constitution 17 22
Intelligence 14 14
Wisdom 8 8
Charisma 6 6
Tomes Used
+3 Tome of Strength used at level 15
+2 Tome of Dexterity used at level 15
+2 Tome of Constitution used at level 15
Feat/Enhancement
Modified Skills (@16)
Intimidate 17
Balance 15
Jump 21
Use Magic Device 14
Swim 12
Diplomacy 6
Hide 8
Move Silently 8
Search 5
Spot 4
Tumble 8
Feat Progression:
Level 1+2 (Rogue)--Toughness
Level 3 (Fighter)--Least Dragonmark of Warding / Weapon Focus: Slashing Weapons
Level 4 (Fighter)--Combat Expertise
Level 6 (Fighter)--Lesser Dragonmark of Warding
Level 8 (Fighter)--Improved Shield Bash
Level 9 (Fighter)--Greater Dragonmark of Warding
Level 10 (Fighter)--Weapon Specialization: Slashing Weapons
Level 12 (Fighter)--Greater Weapon Focus: Slashing Weapons / Improved Critical: Slashing Weapons
Level 14 (Fighter)--Greater Weapon Specialization: Slashing Weapons
Level 15 (Fighter)--Power Attack
Level 16 (Fighter)--Cleave or Stunning Blow
Improving Resists:
Enhancement: Dwarven Poison Resistance I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Rogue Improved Trap Sense I
Improving Tanking Ability:
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Armor Class Boost IV
Enhancement: Dwarven Armored Agility I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Improving Stats:
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Rogue Dexterity I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Improveing Fighter Gimmicks (other gimmicks available include CE / PA / Glyphs):
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Dwarven Tactics I
Equipment Care (tossable for PA enhancments later, if desired):
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Questions:
(1) Does the Greater Glyph do 8d10 at 16th level?
(2) Do enhancement sourced resists stack with potion / caster buffs?
(3) What do folks at higher levels think of Item Defense? Is it necessary to preserve rare items? I've heard some don't decay anyways.
I know I didn't show any Axe enhancements taken, but could be exchanged for enhanced resists, if desired (maybe for low levels?).
Alternative builds doable around a THF build rather then Board and Shield as shown (swap Improved Shield Bash, Greater Spec, Cleave/Stunning Blow for THF line). Would need more changes then I care to figure out to get enough Dex to do TWF.
For a 28pt build, reduce int to 12, and pick either strength or con to reduce by 1
Overall: Yeah?
Level 16 Lawful Good Dwarf Male (14 Fighter \ 2 Rogue)
Hit Points: 306 Spell Points: 0
BAB: 15\15\20\25\25 F/R/W: 15/10/03
Starting Feat/Enhancement
Abilities Base Skills Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 26
Dexterity 13 16
Constitution 17 22
Intelligence 14 14
Wisdom 8 8
Charisma 6 6
Tomes Used
+3 Tome of Strength used at level 15
+2 Tome of Dexterity used at level 15
+2 Tome of Constitution used at level 15
Feat/Enhancement
Modified Skills (@16)
Intimidate 17
Balance 15
Jump 21
Use Magic Device 14
Swim 12
Diplomacy 6
Hide 8
Move Silently 8
Search 5
Spot 4
Tumble 8
Feat Progression:
Level 1+2 (Rogue)--Toughness
Level 3 (Fighter)--Least Dragonmark of Warding / Weapon Focus: Slashing Weapons
Level 4 (Fighter)--Combat Expertise
Level 6 (Fighter)--Lesser Dragonmark of Warding
Level 8 (Fighter)--Improved Shield Bash
Level 9 (Fighter)--Greater Dragonmark of Warding
Level 10 (Fighter)--Weapon Specialization: Slashing Weapons
Level 12 (Fighter)--Greater Weapon Focus: Slashing Weapons / Improved Critical: Slashing Weapons
Level 14 (Fighter)--Greater Weapon Specialization: Slashing Weapons
Level 15 (Fighter)--Power Attack
Level 16 (Fighter)--Cleave or Stunning Blow
Improving Resists:
Enhancement: Dwarven Poison Resistance I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Rogue Improved Trap Sense I
Improving Tanking Ability:
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Armor Class Boost IV
Enhancement: Dwarven Armored Agility I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Improving Stats:
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Rogue Dexterity I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Improveing Fighter Gimmicks (other gimmicks available include CE / PA / Glyphs):
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Dwarven Tactics I
Equipment Care (tossable for PA enhancments later, if desired):
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II