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FluffyCalico
04-21-2008, 10:47 PM
Has anyone noticed a change in Shroud part 4 specifically with the fireballs?

Last 3 days I have seen several people getting 1 shotted from full health in each of my 3 characters runs, and not just the d4 hit die class.

Yes they had fire resist/pro.

I mean before fireball death ment you did something wrong. But past 3 days seems different.
I was just wondering if weird luck and they are getting critted or if there has been an actual change. I have never been the one getting 1 shotted so I can't tell if they are getting critted or not.

And before the posts start: yes part 4 is still very doable as is part 5.

Garth_of_Sarlona
04-21-2008, 10:56 PM
only guessing - but perhaps someone was trying to cast ice storm on Harry? This DOES NOT stop the delayed blast fireball. All that happens is that you can't see them any more and it slows down the graphics on everyone's computer (and my fps is bad enough already without dropping below 5)

Garth

ebt-dnd
04-22-2008, 12:09 AM
On my cleric, I've been oneshotted before on my cleric with fire resist/pro. Each time it's been a crit. Most of the time I don't see the animation or the fireball coming for me. I've survived more fireballs with fire pro than without (I usually die without fire pro).

Things tend to work out better when I have a smart high HP meatshield doing his job and taking the fireball for me... :) As long as they stay in one spot on the pitfiend, and I am pretty much in line with him, I don't get hit with fireballs. It's usually when the blades come in and the tanks duck out that I get hit (or in the beginning when the gnolls are out and people are trying to kill them, leaving me unprotected).

It hasn't happened recently for me, although I've seen others go down. Sometimes it is just the luck of the draw.

Aranticus
04-22-2008, 01:25 AM
what are the d4's doing w/o cold shield?

back to topic, 3 runs past weekend no deaths. the squishies where well away and did not get agro. more importantly, they were not static and will not block fireball with face like kargon does.

Litz
04-22-2008, 01:38 AM
Every time I get one shotted I look at the combat log and I'm not alone. Most of the time, infact everytime it says Delayed Blast Fireball hits you for 200ish hit points and your fire res reduced it by some #.. Parafrased that, but my point is something is wrong. Check out the DDO Compendium. It says max damage on delayed blast fireball is 20d6 my calculator says that means 120 points of damage where is the other 80 coming from? Here is the link.

http://compendium.ddo.com/wiki/Spell:Delayed_Blast_Fireball

Blazer
04-22-2008, 01:42 AM
Every time I get one shotted I look at the combat log and I'm not alone. Most of the time, infact everytime it says Delayed Blast Fireball hits you for 200ish hit points and your fire res reduced it by some #.. Parafrased that, but my point is something is wrong. Check out the DDO Compendium. It says max damage on delayed blast fireball is 20d6 my calculator says that means 120 points of damage where is the other 80 coming from? Here is the link.

http://compendium.ddo.com/wiki/Spell:Delayed_Blast_Fireball

Remember a while back (a few months, I believe) when the devs stated they were giving a select few mobs in the game some metamagic feats? I would wager that the Pit Fiend would be one of those mobs.

FluffyCalico
04-22-2008, 01:45 AM
Every time I get one shotted I look at the combat log and I'm not alone. Most of the time, infact everytime it says Delayed Blast Fireball hits you for 200ish hit points and your fire res reduced it by some #.. Parafrased that, but my point is something is wrong. Check out the DDO Compendium. It says max damage on delayed blast fireball is 20d6 my calculator says that means 120 points of damage where is the other 80 coming from? Here is the link.

http://compendium.ddo.com/wiki/Spell:Delayed_Blast_Fireball

If players can max empower have potency items and enhancements wouldn't you think a raid boss could too?

in reality with the gear we have a boss's delayed should be hitting for about 400

Mhykke
04-22-2008, 01:48 AM
If players can max empower have potency items and enhancements wouldn't you think a raid boss could too?

in reality with the gear we have a boss's delayed should be hitting for about 400


I wonder how long it took the pit fiend to farm for the skiver....

FluffyCalico
04-22-2008, 01:54 AM
I wonder how long it took the pit fiend to farm for the skiver....

Considering he is in control of about 1000 minions about 2 seconds.

Torosar
04-22-2008, 04:59 AM
From mod 4 the devs decided to start making some boss mobs (primarily raid bosses) have metamagic feats (i.e. the named giants in Gianthold Tor), the extra damage you are looking to find probably comes from the pit fiend knowing maximise or something.

Galvin_Omon
04-22-2008, 06:45 AM
My cleric has been getting one shotted from the fiend since I have been able to get into the shroud. (My Cleric is a pseudo battle cleric so I have high hit points) This seams to happen when I am dumping my cure mass critical spells and mod spells on the fighter group. That does not bother me. What ****es me off is the fact that I have completed the shroud 8 times each on two characters and I have only been able to pull 4 useful large components, have 4 more of the crappy large useless horns. (remember the silver bowls glad I collected and kept them). This quest is too much of a time/resource sink for a cleric not to get the HighEnd components. They should have increased the drop rate and dropped his hit points by half. The quest is not hard just makes you (as a cleric) burn a lot of scrolls and use a lot of manna pots (which parties are unwilling to replace). I think DDO might have missed the boat with me as I don't think I will be around once Age of Conan is released. I was in a group last night and the group as a whole agreed, but they also thought time was short and their patients to fix this.

Shade
04-22-2008, 06:48 AM
in reality with the gear we have a boss's delayed should be hitting for about 400

No player DBF cannot do that much dmg - trust me Im addicted to the spell. I have the maximum possible DBF dmg on my sorc and cast it at DC35 all the time.. (edit: tho i just thought of the fact im lvl16 and it doesnt cap until lvl20 so the pit fiends could indeed deal more dmg - tho PnP lists a pit fiends caster level at 18, in ddo it probably is 20 or higher)

Maximize empowered it will do a max of roughly 350 damage. Criticals will bring this total up to over 1100.

The pit fiend casts like any decent sorcerer really. On normal hes your average guy doing 220-250 - this means hes using maximize and probably has a couple enhacnements, but not full.
On hard he will do about 260-290 - max + empower + greater comb 7 perhaps.

On elite - his fireballs are just as elite as mine, 300-350 dmg. The one thing he is missing is the ability to critical - his fireballs CANNOT criticals, so you don't take 1000 dmg heh.

There were no secret stealth changes done sir, its just your perception. The dmg is the same.

A player with FULL health, fire protect and resist cannot die to a failed fireball on normal. Anyone that says they have has a poor perception of whats happening or is just lying. It's often hard to notice your fire protect getting smacked down to 10 pnts as your focused on healing/whatever so some clerics might think it happpens, but i never does.

250 - 120 = 130, 30 is reduced, 100 dmg dealt. If your full hp bar is less then 100 - you do not belong in the shroud.

Some might of had fire protect, but only like 10 pnts remaining due to a quick meteor swarm before the fireball, meteor swarms doing 110dmg is not uncommon. so 250 - 10 = 240, 30 reduced, 210 dmg taking = dead in 1 shot as some players only have 200hp.

Illuminati
04-22-2008, 06:49 AM
Dont stand near the wall. If you get hit near the wall, you also get splash dmg from the wall as well. Some bug.

Aspenor
04-22-2008, 08:14 AM
I hear they added mummies.

Litz
04-22-2008, 08:44 AM
So I guess metamagic feats work with spell-like abilities?

juniorpfactors
04-22-2008, 08:58 AM
reroll you low HP toon survival at end game is HP and saves on shroud 4 for casters and clerics
those arcanes rolling around with 150 hp .... are dead meat

jrp

Rameses
04-22-2008, 09:00 AM
and now for something new in the Shroud pt.4

http://img225.imageshack.us/img225/5623/screenshot00045qd5.jpg

Rameses
04-22-2008, 09:59 AM
No Halflings were harmed in the making of this screen shot.

Merkinsal
04-22-2008, 12:13 PM
what are the d4's doing w/o cold shield?

back to topic, 3 runs past weekend no deaths. the squishies where well away and did not get agro. more importantly, they were not static and will not block fireball with face like kargon does.

I made room for fireshield and am always the last caster standing. That has always confused me a little since I am the only caster I see, wizards included, who have that on. I do not understnad why wizards, with their spell selection, wouldn't always carry that but inevitably I see the wizards going down time and time again. I also put cold shield on in part 2 and stand toe to toe with the fire elemental because I often have agro and am also never in danger. For sorcs I can be a little more understanding becasue of our limited spell selection but wizards I do not understand.

I stay far away from everybody else during that phase 4 but still have taken two back to back several times. I always stand with my back to the wall to avoid the blades. Im wondering if I do not get secondary reflection, as mentioned above, back from the wall since I am on the wall. I have noticed a quick second fireball before I can get the prot back up will take me down into the 100's.

nakedfatguy
04-22-2008, 07:09 PM
just keep moving. i run around the whole time and never get hit by fireballs. if you stand still, its only a matter of time till you get smoked.

Auran82
04-22-2008, 07:42 PM
Things tend to work out better when I have a smart high HP meatshield doing his job and taking the fireball for me... :) As long as they stay in one spot on the pitfiend, and I am pretty much in line with him, I don't get hit with fireballs. It's usually when the blades come in and the tanks duck out that I get hit (or in the beginning when the gnolls are out and people are trying to kill them, leaving me unprotected).

As if you would use a high hitpoint tank, a rogue can play fireball catch if they're quick enough, as long as they have 200+ hp in case of rolling a 1.