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EazyWeazy
04-14-2008, 01:17 PM
Here is are some changes that I'm thinking of making to my first attempt at a WF Wizzy/Rogue. I only got to level 8 with my other build and found that I'd made some pretty big mistakes. I've also capped out a pretty successful sorc in the meantime and have some more experience with arcane casters now. So...here is my new Robot arcane trapmonkey. :) The biggest issue I'm wondering about right now is how high does my reflex need to be to be useful at end game? If I can't get it high enough does that make the extra level of rogue expendable to spend more on Wizzy?

I've built this guy to try to maximize points for the end game. I've tried to only take meta magic feats with granted wizard Class feats. Some of my feats could be swapped around to make leveling a little easier. I was really concerned with maxing my skill points. I took rogue at level 1 and again at level 12. Eating the Int tome right from the start gives me an extra skill point at level 4 instead of waiting until level 8. I figured that I could wait on maxing OL until the second rogue level as I would be able to cast knock. Please pick this apart and let me know what you guys think. :)

PS - I'm a fairly casual player, but I play with purpose. I have 4 capped characters and another at 14. I am assuming +6 stat items and other items for the different skills because I've already collected these items. I don't assume raid loot other than what I can grab out of the reaver, lol. So, I'll have +6 INT, CHA, and CON by level 13 with various +13 skill items.

Edit: He will be True Neutral...I must have forgotten to change it.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Zorg
Level 16 Lawful Good Warforged Male
(2 Rogue \ 14 Wizard)
Hit Points: 168
Spell Points: 1029
BAB: 8\8\13
Fortitude: 9
Reflex: 15
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 8 8 8
Dexterity 9 10 10
Constitution 18 19 20
Intelligence 18 23 26
Wisdom 6 6 6
Charisma 11 12 12

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 4 4 4
Bluff 5 5 5
Concentration 6 10 10
Diplomacy 1 1 1
Disable Device 8 25 26
Haggle 5 5 5
Heal -2 -2 -2
Hide 0 0 0
Intimidate 1 1 1
Jump 3 3 3
Listen -2 -2 -2
Move Silently 0 0 0
Open Lock 4 17 18
Perform n/a n/a n/a
Repair 8 12 12
Search 8 25 26
Spot 2 2 2
Swim -1 -1 -1
Tumble 4 4 4
Use Magic Device 5 18 18

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes

Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell

Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness

Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)

Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)

Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Maximize Spell

Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 8 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 9 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration

Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell

Level 12 (Rogue)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+7)
Skill: Search (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Spell Focus: Necromancy

Level 13 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 14 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration

Level 16 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Quickening I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Inscribed Armor I

EazyWeazy
04-17-2008, 03:20 PM
I got some feedback over on the Rogue forum. They had some good info regarding Evasion and what would make it usable. There is the link to that thread if anyone is interested.

http://forums.ddo.com/showthread.php?t=143587