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Kalanth
04-13-2008, 07:43 AM
I was messing about with a suggestion to a guildmate, and became enticed by the character enough that I am considering playing it now. This basic build retains quality healing, and capable casting while also being able to step in and lend a very useful hand in combat. I intended this to use the compliment of a Tower Shield and Full Plate, which will provide a respectable AC. In addition, the character is built to consider the many monsters that have Spell Resistance when you start getting up there in level, and should be able to land spells effectively, and more so with the add of Spell Penetration items.

I went with Khopesh because of the consistent crits you will get off the weapon. Spell points are, admitedly, on the low side of things. I believe this character remains versitile in that you will be able to heal as a front line healer thanks to the access to Heal, and attack both in melee and with spells.

However, I am not sure that it is perfected yet. I am good with the levels of the two classes, and that was intended from the start (for Weapon Specialization) but I wouldn't mind some advice on the rest.


Level 16 Chaotic Good Human Male
(4 Fighter / 12 Cleric)
Hit Points: 172
Spell Points: 878

BAB: 13/13/18/23
Fortitude: 13
Reflex: 6
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 15 18
Dexterity 11 12
Constitution 11 12
Intelligence 12 12
Wisdom 16 26
Charisma 12 12

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 1 1
Bluff 1 1
Concentration 5 20
Diplomacy 5 20
Disable Device n/a n/a
Haggle 3 6.5
Heal 7 27
Hide 1 1
Intimidate 1 1
Jump 3 4
Listen 3 8
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 8
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Mental Toughness

Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 3 (Cleric)
Feat: (Selected) Spell Penetration

Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 5 (Cleric)

Level 6 (Fighter)
Feat: (Selected) Empower Spell

Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 8 (Cleric)

Level 9 (Cleric)
Feat: (Selected) Maximize Spell

Level 10 (Cleric)

Level 11 (Cleric)

Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Cleric)

Level 14 (Cleric)

Level 15 (Cleric)
Feat: (Selected) Greater Spell Penetration

Level 16 (Cleric)
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Human Adaptability Strength I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III
Enhancement: Cleric Wand Mastery I