View Full Version : deepwood sniper enhancement
twoton
04-12-2008, 06:22 AM
What do you guys think about it? overpowered, underpowered, or just right? I myself picked it up a couple of days ago and I think it is underpowered... I understand that you cant have it like manyshot where is last for so many seconds but what about a faster cooldown timer since its a called shot you should be allowed to make as many called shots as fast as you can :) but what do you guys think?
reefhut
04-12-2008, 08:36 AM
its a waste of AP. one shot every 10 secs just isnt worth it. I'd lke to know the % of chance one has to actually hit something and crit with the called shot. seems to me it'd be less than 5% every time. and to have to continually click every 10 secs is just a pain. the sad part is, I would actually take deepwood AGAIN if it were nothing more than 10% ranged alacrity bonus that actually stacks like tempest enhancement does for melee.
Turial
04-12-2008, 09:32 AM
It has its ups and downs. Overall its not a great increase except with on-crit death effects like banishing and smiting but really it only helps them fire off 5% more of the time which is rare.
If it was an alacrity effect almost all ranged based rangers would end up taking it as faster attack speed is typically more powerful from a ranged perspective. I am currently waiting to see what sniper II gives us to make the final choice between going arcane or deepwood on a more permanent basis.
The10man
04-12-2008, 09:58 AM
I always played a wizard, rogue, or multiclass Wiz/Rog when playing PnP so my first toon was a Wizard. Rolled up my second once he was capped and thought I'd like to try the ranger. So I planned a trapsmith, UMD, Ranged Ranger that can TWF when the battle gets too close. My brother and I group alot and his Ranger is Arcane archer, Our guildmate went Tempest so wanting to be mainly ranged I went Deepwoods. I pretty much click manyshot, then click sniper shot then switch to TWF (which although alot of people like isn't my playstyle or the way I planned my build so I too squishy for this). The shot needs to be much higher to hit or be a timer not one shot (or shots with manyshot). This shot misses too much/does too little damage for how have to spend to get it. I am thinking about dropping DW and spending the AP elsewhere unless the devs will hear our pleas to fix this to make it worth it. I would suggest level ups to it ie. Arcane archers can get +4 arrows.
Aesop
04-12-2008, 10:08 AM
I don't think I've seen 3.5s version of Deepwoods Sniper but 3.0s version wouldn't have had the limitations this does.
Maybe it should just go off on the first shot of your attack chain (or the last shot sense that is the highest to hit bonus... weird as that seems to me still). The click to activate is a little week. Maybe a 10sec duration with a 20 cooldown.... I dunno I like it in an abstract way but it could definately be better.
Aesop
Slap_Happy
04-12-2008, 11:54 AM
but i think it should stay on like power attack for as much as it costs
CaptGrim
04-12-2008, 11:58 AM
If your ranger damage stinks...deepwoods isn't going to make it uber.
The clickable nature of it doesn't bother me at all, keep it keyed to an easy to reach mouse button, or "1","2", or "3".
If this is a pain you must never have had a toon with stunning blow, or a good trip.
Like someone said above me, this works great for smiting, banishing, puncturing.
Also good for IMPROVING DPS, not creating it.
Get a bloodstone, silver bow, max str, and bardsongs, and you'll crit for big numbers.
Gadget2775
04-12-2008, 12:18 PM
Can't it also be keyed with Many Shot? Have been pondering this for a Ranger I'm working on at the moment and thought that was one of the advantages of having them both be triggered w/cool-down effects...
Black_Flamingo
04-12-2008, 12:34 PM
It can, gadget, with the 10 second cooldown meaning it can be triggered twice per manyshot.
Slap_Happy
04-12-2008, 12:36 PM
click on many shot then u can get two snipershots in and i also agree to use the silver bow sad the best bow in the game is a lvl 6 bow
Gadget2775
04-12-2008, 03:50 PM
It can, gadget, with the 10 second cooldown meaning it can be triggered twice per manyshot.
Thanks much for the information!
Westerner
04-12-2008, 09:44 PM
Deepwood is underpowerd, IMO. ~25% DPS boost on the sniper shot, ~5% overall. Nothing major, and a clickie hassle.
What Rangers really need is a specialty that provides a Ranged RoF boost.
twoton
04-13-2008, 06:26 AM
so I dumped deepwood sniper today and took some other enhancements and I do more dps now then before :P go figure...
Aesop
04-13-2008, 08:56 AM
I kinda wish they'd implement Order of the Bow Initiate.
Ranged Percision (+d8s max 5d8 damage to ranged attacks... standard actions though so a little slow... maybe a clicky)
Close Combat Shot(here would negate the AC penalty for firing while in melee)
Extended Percision (increase range of Point Blank Shot and Sneak Attacks)
Deepwoods should apply to all shots and just be +1 Critical Multiplier
Maybe still have the clicky for the bonus to hit aim thingy with seeker effect on it or something
Aesop
Premier
04-14-2008, 12:54 PM
I just picked up Deepwood with my Ranged-based Ranger. It's working well with the Silver Longbow. I have improved crit: ranged so with Deepwood activated I'm rockin a 16-20 crit range; not too bad of a range with a 4x multiplier. I click it whenever it resets. I played a Bard for years so I'm very "twitchy" on my keyboard and clicking my hotbars. I like it but I'll probably switch it out for Arcane Archer and then for Tempest just to try them out.
Question: Does Deepwood work with all arrows shot with Multi-shot or just one? I'm thinking all but I haven't checked it out. If so then someone with 16 BAB firing off multi-shot with deepwood on (precision / imp precision in there too) down a corridor can really kick some a$$!! Peace!
-Premier
barecm
04-14-2008, 01:46 PM
I just picked up Deepwood with my Ranged-based Ranger. It's working well with the Silver Longbow. I have improved crit: ranged so with Deepwood activated I'm rockin a 16-20 crit range; not too bad of a range with a 4x multiplier. I click it whenever it resets. I played a Bard for years so I'm very "twitchy" on my keyboard and clicking my hotbars. I like it but I'll probably switch it out for Arcane Archer and then for Tempest just to try them out.
Question: Does Deepwood work with all arrows shot with Multi-shot or just one? I'm thinking all but I haven't checked it out. If so then someone with 16 BAB firing off multi-shot with deepwood on (precision / imp precision in there too) down a corridor can really kick some a$$!! Peace!
-Premier
It stacks with all mutlishots. Deepwood sniper works exactly as it should. It is a sniper shot. So, like a sniper, you can get off that first higher powered shot to start an encounter. With all the banishable and smitable mobs out there, it is pretty nice to shoot that off first with an increased potential to land. If used in conjuction with critical accuracy ranged (which is the ONLY way to roll), you get crits on 17-20 instead of 19-20, which is a 10% increase instead of the aforementioned 5%. So yeah, I LOVE this enhancement that requires little investment to get.
The only thing I current am disappointed in is that I cannot have Deepwood + Arcane arrows. I do have the ability to do it, it just won't allow for it.
Westerner
04-14-2008, 01:57 PM
If used in conjuction with critical accuracy ranged (which is the ONLY way to roll), you get crits on 17-20 instead of 19-20, which is a 10% increase instead of the aforementioned 5%.
Deepwood provides +1 to critical threat range and damage multiplier.
This means if you critted on a 19-20/x3 before, you crit on a 18-20/x4 with Deepwood, but only on the sniper shot every ~4 seconds. The rest of your shots are the same as without Deepwood.
Milolyen
04-16-2008, 08:20 AM
Deepwood provides +1 to critical threat range and damage multiplier.
This means if you critted on a 19-20/x3 before, you crit on a 18-20/x4 with Deepwood, but only on the sniper shot every ~4 seconds. The rest of your shots are the same as without Deepwood.
actually the way it is currently implemented Deepwood gets applied before improved crit range so ...
deepwood takes crit from 20 to a 19-20
then
improved crit range takes it from a 19 - 20 to a 17 - 20
I am pretty sure it was not intended to work this way but currently it does. I also find Deepwood sniper to be very worth while when using my w/p bow, smiter and banisher (also enjoy seeing a single arrow do 140 - 160 base dmg to pit fiend). I am anxious to see what deepwood sniper 2 will be.
Milolyen
barecm
04-16-2008, 09:01 AM
Deepwood provides +1 to critical threat range and damage multiplier.
This means if you critted on a 19-20/x3 before, you crit on a 18-20/x4 with Deepwood, but only on the sniper shot every ~4 seconds. The rest of your shots are the same as without Deepwood.
Correct, if you do not factor in improved critical ranged (I think I said critical accuracy... my mistake). You need improved crit ranged.... So, on a regular 'ol bow that normall crits on a 20, deepwood adds +1 to the base giving it 19-20, then the imp. crit. increases to 17-20, which is 20%. For the Silver bow, 19-20 goes to 18-20 and then imp. crit improves to 15-20, which is 30%. Since deepwood adds to base crit, improv. crit doubles the base crit.
Westerner
04-16-2008, 10:06 AM
Thanks for clarifying, guys. That's a significant boost on the sniper shot.
My rough math with the silver bow shows a +37% DPS increase on the sniper shot and ~7% overall.
bobbryan2
04-16-2008, 10:12 AM
I'd much much rather a 10 second clicky that reset every 2 minutes.
Anything that can reduce the sheer number of clicky combat feats is a good thing.
Milolyen
04-16-2008, 10:23 AM
Also a significant increase on crit effect items ... seen a lot of smites and banishes when rolling 17 and 18 for that one shot. And hard to even view it when you have a good line of mobs hit multishot and deepwood sniper using w/p bow. Love using that in "dust" down the hole after saving the spider queen. Sneak in target the farthest mob, trigger multishot, then after 2 or 3 shots and they are all in a nice pretty line hit the sniper while backing up and continueing to fire ... that hallway goes down in seconds. Four arrows hitting 7-8 mobs with w/p and critting on a 17 - 20 (instead of a 19 - 20) with a single shot ... you can do the math if ya want but I personally like the results.
Milolyen
Premier
04-16-2008, 05:38 PM
Correct, if you do not factor in improved critical ranged (I think I said critical accuracy... my mistake). You need improved crit ranged.... So, on a regular 'ol bow that normall crits on a 20, deepwood adds +1 to the base giving it 19-20, then the imp. crit. increases to 17-20, which is 20%. For the Silver bow, 19-20 goes to 18-20 and then imp. crit improves to 15-20, which is 30%. Since deepwood adds to base crit, improv. crit doubles the base crit.
My next question was going to be why I was critting on a 15 with my Silver Bow today. Thanks for the info! Ranged combat is not as bad as some people are making it out to be. Peace!
-Premier
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