PDA

View Full Version : TWF Ranger Build



Stanley_Nicholas
04-07-2008, 10:08 AM
Hey guys, I'm looking for advice on a ranger build I'm considering. Never made a ranger before, so that's why I'm posting. I think I've got most everything down, but I do have a few questions about this build:


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Dwarf Male
(2 Fighter \ 14 Ranger)
Hit Points: 305
Spell Points: 168
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 14
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 16 20
Constitution 16 20
Intelligence 11 13
Wisdom 11 12
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Intelligence used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 18
Bluff -2 -2
Concentration 4 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 1 1
Hide 3 5
Intimidate -2 -2
Jump 7 25
Listen 1 14
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 5 18
Swim 7 24
Tumble 5 14
Use Magic Device 0 7

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead

Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness

Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting

Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 16 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Item Defense I
Enhancement: Ranger Item Defense II
Enhancement: Ranger Item Defense III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I



After equipment and favor I'd be looking at 28 str, 26 dex, 26 con, 18 wis, 393 hp (30 str, 28 dex, 20 wis achievable with +3 tomes, and 438 hp possible with a maxed shroud item). So, I have a few questions. Any thoughts on taking khopesh versus sticking to dwarven axes? I figured khopesh was the way to go since you can't craft axes in the shroud.

Also, is it worth it to go for combat expertise? The main intent of the build is to be a good TWF dps tank that is still more than capable with a bow, but it might be beneficial to go sword and board from time to time for the AC boost. Otherwise I could bump one of the 3 main stats a point (probably con, then stick to a +1 tome until I get a +3, bumping the max possible hp to 464), or raise wisdom a bit. How much wisdom is needed to have enough SP to throw bark and maybe some occasional resists on the party?

Of course any other thoughts or suggestions would be welcome as well.

Illuminati
04-07-2008, 10:11 AM
Try human for the bonus feat and 2 stat points you can put anywhere. You still can hit a pretty high con/hp with a human as well.

Turial
04-07-2008, 11:42 AM
Build looks solid. With the stats and hp you should have no real issues with 2-W fighting. 20 wisdom is plenty for sp for all but the most sp obsesive rangers. It should give you enough for bark, freedom, and 2 resists on every member of a normal party.

Vengenance
04-07-2008, 01:59 PM
Look at Gol's build as a good guide to create a good TWF dwarf ranger and his breakdown on why to choose to use khopeshs over axes.

Stanley_Nicholas
04-07-2008, 02:13 PM
OK thanks for the feedback. Illuminati, I went through the builder as a human instead, and this is what I came up with:

Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Human Male
(2 Fighter \ 14 Ranger)
Hit Points: 239
Spell Points: 188
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 14
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 15 20
Constitution 15 18
Intelligence 11 13
Wisdom 11 12
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Intelligence used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 14.5
Bluff -1 -1
Concentration 3 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 3
Heal 1 1
Hide 3 5
Intimidate -1 -1
Jump 7 25
Listen 5 20
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 5 20
Swim 7 25
Tumble 5 14
Use Magic Device 1 11.5

Level 1 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Toughness

Level 2 (Ranger)

Level 3 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons

Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 8 (Ranger)

Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Ranger)

Level 11 (Ranger)

Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Ranger)

Level 14 (Ranger)

Level 15 (Ranger)
Feat: (Selected) Skill Focus: Use Magic Device

Level 16 (Ranger)
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Item Defense I
Enhancement: Ranger Item Defense II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I



Still not bad, and this one would have the added benefit of hitting 20 UMD using only GH and either the cartouche or HV boost to be able to be neutral and still equip pg/tl/tc weapons. The downside is -3 to saves vs. spells and abilities (actually, -4 to fort saves), and 66 fewer hitpoints.

I do like humans (4 of my characters are human, including a fighter and an evasion tank), but I don't see it being worth it for this build. UMD won't be high enough to equip high-end rr items, which is the main reason to boost UMD on a tank. If I didn't go the UMD route, what other feat would I take? Power Critical? That hardly seems worth the drop in HP and saves. A second helping of toughness? I'd be better off skipping the feat and rolling as a dwarf.

Stanley_Nicholas
04-07-2008, 02:35 PM
Look at Gol's build as a good guide to create a good TWF dwarf ranger and his breakdown on why to choose to use khopeshs over axes.

Yes, Gol's build is certainly very good. Looking at it, it's not really that different from what I came up with. Aside from not taking a paladin level, the main difference is that I opted for CE rather than maxing strength. Would 2 more points of strength (and 2 less dex) really be that significant?

Stanley_Nicholas
04-07-2008, 02:40 PM
<double posted>

jmonty
04-07-2008, 02:51 PM
imo 12 con starting is more than enough for a dwarf with toughness. i'd put the extra points into maxing str, but overall a +1 to hit/damage isn't that big a deal.

and if you are dwarf with 2 levels of fighter, there is no reason you can use khopeshes and axes.

still, it looks like a good build to me. i've never had CE so i don't know how that works.

Gol
04-07-2008, 03:33 PM
Biggest problem I'd have (personally) is not using Power Attack. If only you could have that and CE on at the same time!

bigj1608
04-11-2008, 09:12 AM
don't go human, you lose hp and saves (dwarven spell defense is killer)

Xithos
04-11-2008, 09:54 AM
Nothing wrong with the human build (extra +1 to Str and +1 to dex with enhancements) and another feat is always nice. I know I could always use an extra skillpoint also and the healing bonus could be cool. However, I do prefer the Dwarf with the greater hp, saves, + to balance, access to Dwarven Armor mastery, fat AC bonus against giants, free exotic weapon proficiency (I went with khopesh also) that you can augment with enhancements, and overall fugliness.

Grenfell
04-11-2008, 10:36 AM
A few things.

1. You underestimate Tempest enhancement. It makes a pretty significant difference.

2. Dwarf > Human for strength rangers. Get to 400 HP and you can melee the Fiend.

3. Go down Piercing line -- you won't care about IC: Slash once you hit the Vale.

4. 18 Strength is a must --> lower your Dex. Str is your To Hit and your Damage.

5. Losing that 4th FE can be meaningful... but no way to get Ftr Str I without going 2Ftr... I understand that.

/gren

scampb
04-11-2008, 11:51 AM
I was looking for a thread on creating a good ranger but this is not what I was expecting at all. I am very new to the game and am working on my second character, a Ranger. I assumed you would build a Ranger for ranged attacks, not melee combat. Any reason why you are focussing on melee combat? I made an Elf Ranger and he is currently a level 5. I have been focussing on building a good 'ranged' attacker.

QuantumFX
04-11-2008, 11:59 AM
I was looking for a thread on creating a good ranger but this is not what I was expecting at all. I am very new to the game and am working on my second character, a Ranger. I assumed you would build a Ranger for ranged attacks, not melee combat. Any reason why you are focussing on melee combat? I made an Elf Ranger and he is currently a level 5. I have been focussing on building a good 'ranged' attacker.

Because melee combat is the superior combat style in 99% of DDO's content and the remaining 1% of content can be accomplished with just the free ranger granted ranged feats.

Yaga_Nub
04-11-2008, 12:00 PM
I was looking for a thread on creating a good ranger but this is not what I was expecting at all. I am very new to the game and am working on my second character, a Ranger. I assumed you would build a Ranger for ranged attacks, not melee combat. Any reason why you are focussing on melee combat? I made an Elf Ranger and he is currently a level 5. I have been focussing on building a good 'ranged' attacker.


Because melee combat is the superior combat style in 99% of DDO's content and the remaining 1% of content can be accomplished with just the free ranger granted ranged feats.

Not to mention this thread asked for feedback on a TWF melee build not a ranged build.

There are several good threads on building a ranged ranger in this forum.

scampb
04-11-2008, 12:42 PM
Ok Yaga Nub, you need to take some English courses and then come back and read my post. While you are at it, try a course on mutual respect, especially when someone tells you they are new to the game. I was not looking for feedback on how to build a good 'ranged' ranger. I was asking the creator of the post, yes the creator of the post, why a melee style Ranger was chosen. Try reading my post again.

Stanley, I apologize for any disruption my post may have created to your thread ;>)

Yaga_Nub
04-11-2008, 12:54 PM
Ok Yaga Nub, you need to take some English courses and then come back and read my post. While you are at it, try a course on mutual respect, especially when someone tells you they are new to the game. I was not looking for feedback on how to build a good 'ranged' ranger. I was asking the creator of the post, yes the creator of the post, why a melee style Ranger was chosen. Try reading my post again.

Stanley, I apologize for any disruption my post may have created to your thread ;>)

Actually you wanted to write that I needed to take some reading comprehension courses not English courses. As for the mutual respect that must be earned and even a lot of the long timers here don't deserve it so an admitted newbie won't be getting any from me any time soon.

Read the forums a bit before jumping in and asking a question that isn't relevant to the OP. There are several threads that discuss TWF v Ranged. Then you can join a thread an add value to the discussion.

Or better yet, start your own thread and ask the questions that you might want to know about and I'm sure that a bunch of us that frequent this forum will be more than happy to help answer the questions.

scampb
04-11-2008, 01:11 PM
Actually you wanted to write that I needed to take some reading comprehension courses not English courses. As for the mutual respect that must be earned and even a lot of the long timers here don't deserve it so an admitted newbie won't be getting any from me any time soon.

Read the forums a bit before jumping in and asking a question that isn't relevant to the OP. There are several threads that discuss TWF v Ranged. Then you can join a thread an add value to the discussion.

Or better yet, start your own thread and ask the questions that you might want to know about and I'm sure that a bunch of us that frequent this forum will be more than happy to help answer the questions.

Nub, reading comprehension is part of English!

Respect. Many old timers may not deserve it, that is fine. But respect should be given, not earned, and taken away when warranted. You put yourself higher than everybody else with a statement like that.

And you are right, I am not afraid to admit, that maybe I should have read more before jumping in on Stanley's thread. But do not ignore the fact that my question was posed to the creator of the thread, not you.

I will start my own thread looking for advice as you suggested. And I encourage feedback, even yours if you can leave it without trying to belittle me.

Again Stanley, I apologize. I will not respond to any more comments left for or towards me on this post.

Westerner
04-11-2008, 01:25 PM
I was looking for a thread on creating a good ranger but this is not what I was expecting at all. I am very new to the game and am working on my second character, a Ranger. I assumed you would build a Ranger for ranged attacks, not melee combat. Any reason why you are focussing on melee combat? I made an Elf Ranger and he is currently a level 5. I have been focussing on building a good 'ranged' attacker.

Welcome to the game. :)

I read your post several times. Do you know Stanley? unless I make that assumption, the tone of your post suggests that Rangers = Ranged. Folks are sensitive about this, b/c Rangers have been historically excluded from groups over it.

I recommend this guide (http://forums.ddo.com/showthread.php?t=122425&highlight=ranger) as a good general introduction to rangers.

Although it has been difficult to range effectively in a group, ranging is coming back now due to its success vs. the latest raid boss. IMO, the key to success as a ranger is knowing when to range, and when to melee. You've picked a fun class for your 2nd toon, hang in there. :)

Xithos
04-11-2008, 02:00 PM
A few things.

1. You underestimate Tempest enhancement. It makes a pretty significant difference.

2. Dwarf > Human for strength rangers. Get to 400 HP and you can melee the Fiend.

3. Go down Piercing line -- you won't care about IC: Slash once you hit the Vale.

4. 18 Strength is a must --> lower your Dex. Str is your To Hit and your Damage.

5. Losing that 4th FE can be meaningful... but no way to get Ftr Str I without going 2Ftr... I understand that.

/gren

I'm just going to put my 2 cents in on number 4. Gren. I would recommend 17 Str for a guy who is just getting started for the breakdown below.

17 Base
+1 Fighters Str I Enhancement
+6 Stat Item (gloves maybe?)
+4 Level points (4,8,12,16)
+2 Strength Tome (These drop from the Vale on Hard quests now and as end rewards; 1750 Favor also)
+2 Ram's Might

Basically, a 32 strength before Rage clickies and Madstone Rage if you have the means to get them. I wouldn't necessarily recommend a brand new player to go for the +3 Str Tome unless hard-core gaming is the intent and even then I know plenty of folks without a +3 tome to add to their primary stat. If 18 Strength is a must for you personally you probably have the means to get the tome I am guessing ;) If Turbine had not renegged on Superior Two-Weapon Fighting my Dwarf would have started with a 17 strength instead of 16, but oh well :D

Yaga_Nub
04-11-2008, 02:09 PM
I'm just going to put my 2 cents in on number 4. Gren. I would recommend 17 Str for a guy who is just getting started for the breakdown below.

17 Base
+1 Fighters Str I Enhancement
+6 Stat Item (gloves maybe?)
+4 Level points (4,8,12,16)
+2 Strength Tome (These drop from the Vale on Hard quests now and as end rewards; 1750 Favor also)
+2 Ram's Might

Basically, a 32 strength before Rage clickies and Madstone Rage if you have the means to get them. I wouldn't necessarily recommend a brand new player to go for the +3 Str Tome unless hard-core gaming is the intent and even then I know plenty of folks without a +3 tome to add to their primary stat. If 18 Strength is a must for you personally you probably have the means to get the tome I am guessing ;) If Turbine had not renegged on Superior Two-Weapon Fighting my Dwarf would have started with a 17 strength instead of 16, but oh well :D

I have to say that even 16 is fine. Sure you lose +1 hit/+1 damage but all of those can be overcome very easily.

16 base +4 level up +6 stat item +2 ram's +2 tome +2 rage +2 madstone +2 double madstone = 36 which is fine.

You can even count on a +3 tome (if you dare risk the wrath of the tome gods and get your 30 at level 20 if you really want to hit that number.

Stanley_Nicholas
04-11-2008, 03:35 PM
Again Stanley, I apologize. I will not respond to any more comments left for or towards me on this post.
It doesn't bother me any, I don't see any need for you to apologize. Honestly I thought this thread had died anyway, so I'd actually like to thank you for sparking some more interest for me. The reason why I'm thinking about going melee with a ranger is because rangers get all of the two weapon fighting feats for free. While the fighter class is another option because they get so many feats, the don't get the TWF feats automatically so I would have to invest a lot into dex, most likely at the expense of con. And con isn't something you want to be sacrificing when you melee most of the time, especially without a shield. Then rangers get the bonus of having a +3 dex enhancement and bow strength, boosting their ranged combat ability far beyond what a TWF fighter could do. Plus I already have 3 fighters, and don't have a ranger yet. ;)

Grenfel,
Thanks for the input.
1. You're right that I probably underestimate Tempest. Is 10&#37; faster attacking really that noticeable? I find the feat prereqs to be a huge turnoff.
3. Why piercing? For w/p rapiers? I don't own any (nor shortswords or daggers), and a crafted khopesh is far superior to a crafted shortsword. If I were to get dual w/p rapiers I'd consider piercing, but I'll just go slashing now and consider it for a possible feat respec if/when it happens.
4. I'm tending to agree with this more after thinking about it for a while.

maddmatt70
04-11-2008, 03:47 PM
Try human for the bonus feat and 2 stat points you can put anywhere. You still can hit a pretty high con/hp with a human as well.

I dont have a dwarven ranger, but rather a dwarven fighter and a halfling mostly ranger. Sadly, I know this is bad advice from what I see in game and in general. Dwarven rangers have a huge advantage over other rangers and if you are not going with a dex based ranger or some sort of more significant multiclass go dwarf quite frankly. The hit point advantage dwarves have is so advantageous for a ranger.

Stanley_Nicholas
04-11-2008, 03:53 PM
How detrimental would it be to start with 8 wisdom? 18 16 16 8 8 6 is what I'm wondering about. +2 tome and +6 item would give a 16 wisdom. Is that enough for a 14 ranger / 2 fighter? I would think being able to bark 6 people and toss resists on yourself would be sufficient, but like I said I've never played a ranger before.

Vicoden
04-11-2008, 04:13 PM
How detrimental would it be to start with 8 wisdom? 18 16 16 8 8 6 is what I'm wondering about. +2 tome and +6 item would give a 16 wisdom. Is that enough for a 14 ranger / 2 fighter? I would think being able to bark 6 people and toss resists on yourself would be sufficient, but like I said I've never played a ranger before.

That would "force" you to have a slot allocated to a +6 item. Now if you plan your build around that fine. I personally prefer to start out with 11 wisdom and then if by chance I get a +3 tome then I just freed up a slot for something else. Ending with a 14 wis lets you cast any ranger spell.

Dexxaan
04-11-2008, 04:16 PM
I am currently at Level 11 on Barbarrus my Dwarven TWF Ranger-Barb-Ftr.

IMO it gathers the best qualities needed to be an effetive DPS as well as Combination Attacks(Weapon combo´s rule).

Main Highlights. (Will post Full Build info when I´m home; also he´s projeted to Level 20 since I have done so with 90% of my Builds)

Barbarrus
Dwarf-32 Pt Build
Ranger 11 Barbarian 7 Fighter 2

Feats Include: Toughness (until Minos helm) Power Attack, Cleave, Great Cleave, Khopesh, Imp. Crit Piering, Imp. Crit Slashing, and of course as ranger goes he´ll have TWF, ITWF, GTWF and STWF, as well as Evasion (Planning on using BP of VOL for Evasion & not needing DEX item), Many Shot, Rapid Shot, Favored Enemy´s and DieHard.

Skill Points difference and the amount of feats available due to classes distribution are definitely a strong point.

7 Levels of barbarian give you a nasty 4 rages with 2 minutes worth or (1.75 Min.), Extra hit Points
2 CON Enhancements and Speed increase I always enjoy in a Killer.

Xithos
04-11-2008, 06:13 PM
That would "force" you to have a slot allocated to a +6 item. Now if you plan your build around that fine. I personally prefer to start out with 11 wisdom and then if by chance I get a +3 tome then I just freed up a slot for something else. Ending with a 14 wis lets you cast any ranger spell.

Your will save is going to be low anyway as a Ranger/Fighter hybrid so here is what I do. I have a +6 Wisdom Necklace that I put on before I rest in town or shrine; the bonus Wisdom from items does in fact allow you to cast spells. After I am done resting I throw up the buffs I require and barkskin a couple folks whom I think it would benefit and then swap to my +6 Con necklace. As long as you are not forgetful this will work just fine (definitely going to lose some SP if you dont hotswap before a shrine) and I dont find myself needing to cast a spell all that often during the action anyway.

reefhut
04-12-2008, 08:40 AM
Build looks solid. With the stats and hp you should have no real issues with 2-W fighting. 20 wisdom is plenty for sp for all but the most sp obsesive rangers. It should give you enough for bark, freedom, and 2 resists on every member of a normal party.

actually, 16 wis is plenty for that purpose