View Full Version : Transmuting weapons on oozes
Teech
03-29-2008, 05:11 AM
Why does my transmuting mace do slashing weapons on ooze?
Is there some secret benefit to having them split that I don't know about?
Hvymetal
03-29-2008, 05:47 AM
Why does my transmuting mace do slashing weapons on ooze?
Is there some secret benefit to having them split that I don't know about?
Well, when oozes split they are supposed to be less Hit Die, as to the benifit, well.....
Wildseed
03-29-2008, 05:55 AM
It says all the kinds of damage it does. So yes it will split them... it might split them twice since it also does piercing damage <hehe couldn't that be funny) However, that's what muckbane's are for. Transmuters are very good for boss mobs at higher lvls, they're also good at mid lvls because they can go through several drs, however they are no good for oozes, sorry.
Attomic
03-29-2008, 06:46 AM
Huh. I thought everyone had gotten the news that Everbright weapons were the way to go on oozes and rusties. :confused:
Borror0
03-29-2008, 06:50 AM
Huh. I thought everyone had gotten the news that Everbright weapons were the way to go on oozes and rusties. :confused:
I get a lot of Transmuting of Everbright weapons. Not that I use them, but they are quite common. Might be why.
Attomic
03-29-2008, 06:54 AM
Good point. Can't recall personally having seen one of those, but they would certainly be makeable, so yeah. I keep around Frost of Everbright, myself.
Shade
03-29-2008, 07:10 AM
I get a lot of Transmuting of Everbright weapons. Not that I use them, but they are quite common. Might be why.
My first everbright weapon was a transmuting darkwood greatclub of everbright.
Sounded like an uber slime beater weapon.
Went to test it - slime was split into 50 pieces, and the weapon broke in 2 hits.
lol...
Old bug with darkwood, has been since fixed i believe. But yea transmuters should not split slimes. The idea of transmuting is not that it deals all types of damage all the time.. It sposed to be smart and transmute - (transform) itself into the best material/type for the job...
Now that wasn't possible in ddo tech so it was done an easier way and just given every dmg type all the time.. And in the combat log always deals slashing dmg, regardless of the weapon type or monsters DR..
Borror0
03-29-2008, 08:34 AM
I keep around Frost of Everbright, myself.
Same. Acid doesn't work great though, it heals oozes.
Attomic
03-29-2008, 10:09 AM
Same. Acid doesn't work great though, it heals oozes.
Ouais. Some are immune to fire, some to cold, some to electric, too.
BlueLightBandit
03-29-2008, 12:14 PM
<snip>
But yea transmuters should not split slimes. The idea of transmuting is not that it deals all types of damage all the time.. It sposed to be smart and transmute - (transform) itself into the best material/type for the job...
Umm... no. While transmuters do transmute, but they are not smart about it.
As was mentioned earlier... they do ALL types of damage.
The prefix trans- mans across, thus a trans-atlantic flight would go across the atlantic... Across the WHOLE thing, not just across a little bit and stop somewhere in the middle and drop down.
Thus, a Trans-muting does damage across the whole spectrum, not just one or two types, but ALL types of damage at the same time.
Tranmuting only beats dr doesnt change the damage type.
Osharan_Tregarth
03-29-2008, 04:04 PM
Tranmuting only beats dr doesnt change the damage type.
Are you saying what it's supposed to do? Or what it actually does?
Because if I understand the op correctly, his transmuting MACE (blunt weapon) is splitting oozes...
Garth_of_Sarlona
03-29-2008, 06:09 PM
Tranmuting only beats dr doesnt change the damage type.
Actually, game mechanic-wise, transmuting is doing all types of physical damage (except Epic) at the same time, so it's doing slashing as well as bludgeoning (and silver, and magic, and cold iron etc etc). Slimes are coded to split on piercing and slashing damage, so that is why they split.
Garth
bobbryan2
03-29-2008, 06:26 PM
Umm... no. While transmuters do transmute, but they are not smart about it.
As was mentioned earlier... they do ALL types of damage.
The prefix trans- mans across, thus a trans-atlantic flight would go across the atlantic... Across the WHOLE thing, not just across a little bit and stop somewhere in the middle and drop down.
Thus, a Trans-muting does damage across the whole spectrum, not just one or two types, but ALL types of damage at the same time.
I don't normally get technical and snippy, but since it was in response to a post like that, shall we explore the Trans- prefix?
1. Across; on the other side; beyond: transilient.
2. Through: transpiration.
3. Change; transfer: transketolation.
4. Having a pair of identical atoms on opposite sides of two atoms linked by a double bond. Used of a geometric isomer. Usually in italic: trans-butene.
The prefix definition for transmute would be number 3. Transmute means to change form, to transform, to metamorph.
If anything, the post your were refuting with semantics was much more right than you were. It should 'change' to accomodate DR more so than to be all things at once. But obviously that's a design limitation.
Either way, it's a bug. Whether or not it's worth fixing.. I'm not the one to make that call.
Garth_of_Sarlona
03-29-2008, 06:31 PM
Transmuting is a DDO invention so there are no 'rules' that DDO has to follow (or decide to break).
The devs implemented it a certain way, but chose to describe it on the weapon in another way, probably because describing it exactly how it was coded would just end up confusing players more than anything else.
I don't deny that it's potentially a 'bug' that slimes split when hit by a transmuting, but they would have to change the way it was implemented to achieve that, something that I consider unlikely to happen when there's other more important bugs to fix.
Garth
Aspenor
03-29-2008, 06:33 PM
hmph...reading comprehension ftw...
bug report it
bobbryan2
03-29-2008, 07:21 PM
Transmuting is a DDO invention so there are no 'rules' that DDO has to follow (or decide to break).
The devs implemented it a certain way, but chose to describe it on the weapon in another way, probably because describing it exactly how it was coded would just end up confusing players more than anything else.
I don't deny that it's potentially a 'bug' that slimes split when hit by a transmuting, but they would have to change the way it was implemented to achieve that, something that I consider unlikely to happen when there's other more important bugs to fix.
Garth
While I agree that it's probably not worth fixing how transmuting works just to keep oozes from splitting, having transmuting work in an internally consistant manner would probably be a good idea. It would open up the ability for Devs to release more creatures that have somewhat unfortunate effects when struck with specific weapon types. Right now, releasing creatures that gain hp when struck by slashing weapons (for instance) wouldn't be good, because transmuting weapons could potentially heal them.
Teech
03-29-2008, 07:32 PM
Yep. Its a transmuting of everbright.
Thanks for the replies all. At least I know its not a bug in my particular weapon.
Would agree however that I was under the impression that transmuting weapons were 'smart'.
Heh if you look at a Transmutin wep it lists it as: Blunt Pierce Slash. So a Transmuting rapier will do what? Blunt Pierce and Slash... A scimitar will do what? Blunt Pierce and Slash. And a mace will do..? Blunt Pierce And Slash.
~Kire
Aranticus
03-29-2008, 09:09 PM
My first everbright weapon was a transmuting darkwood greatclub of everbright.
Sounded like an uber slime beater weapon.
Went to test it - slime was split into 50 pieces, and the weapon broke in 2 hits.
lol...
Old bug with darkwood, has been since fixed i believe. But yea transmuters should not split slimes. The idea of transmuting is not that it deals all types of damage all the time.. It sposed to be smart and transmute - (transform) itself into the best material/type for the job...
Now that wasn't possible in ddo tech so it was done an easier way and just given every dmg type all the time.. And in the combat log always deals slashing dmg, regardless of the weapon type or monsters DR..
shade, its not the problem with darkwood, its a problem with everbright. when it first came out everbright was not coded properly and the weapon would be everbright, abeit without the everbright property. same happened to blueshine as well... took 2 updates to fix the problem, now i simply love my flaming burst khopesh of everbright :)
Missing_Minds
03-30-2008, 09:12 PM
Transmuting is a DDO invention so there are no 'rules' that DDO has to follow (or decide to break).
actually, no. In one of the splat books it existed. It wasn't called transmuting I think.. but I forget what it is called.. I know all of those axe blocking, spear block, etc. armor stuff existed.
Boulderun
03-30-2008, 09:58 PM
It's in the magic item compendium. When you hit with it against something that has DR, on the next round it takes on the properties to beat that target's DR. Resets after a minute of inactivity, has to change again if it hits a target with different DR, etc.
DDO transmuters simply apply every possible type to the weapon's damage.
Mad_Bombardier
03-31-2008, 03:27 PM
Same. Acid doesn't work great though, it heals oozes.That's what I thought, too. But, acid hurts all oozes except Arcane Oozes. It does heal Arcanes (but, they're rare enough for me not to care).
Laith
03-31-2008, 03:33 PM
That's what I thought, too. But, acid hurts all oozes except Arcane Oozes. It does heal Arcanes (but, they're rare enough for me not to care).
it's funny, but even though it sounds like acid damage: oozes aren't always actually doing acid damage. it's usually bludgeoning.
Turial
03-31-2008, 09:11 PM
Easier to spread on toast.
Why does my transmuting mace do slashing weapons on ooze?
Is there some secret benefit to having them split that I don't know about?
TehSilence
04-03-2008, 02:51 PM
I confess. I was behind you shooting them, and laughing into my sleeve like all get out.
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