View Full Version : Shroud Completion Count.
Beherit_Baphomar
03-28-2008, 01:16 PM
I got a lil gripe here.
Why, Turbine, would you put a new raid into the game and not put in the completions count?
I mean seriously, can we get a confirmation that yer at least looking at fixing this?
No greensteel axe/rapiers etc., no favour outta the Shroud, buggy as...well, buggy with a bug that I recently
discovered has been in game since...who knows.
Another thing. Why doesnt the Pit Fiend move? In part four he zones into the center and stands there, spinning in circles,
yelling at everyone...is he stuck? Can't he move? Why doesnt he fly, blasting us with commets? Its not the way Id act
if I was a pit fiend with 12 n00bs hitting on me...thats for sure...
*sigh*
Just a few gripes...
Hendrik
03-28-2008, 04:47 PM
I got a lil gripe here.
Why, Turbine, would you put a new raid into the game and not put in the completions count?
I mean seriously, can we get a confirmation that yer at least looking at fixing this?
No greensteel axe/rapiers etc., no favour outta the Shroud, buggy as...well, buggy with a bug that I recently
discovered has been in game since...who knows.
Another thing. Why doesnt the Pit Fiend move? In part four he zones into the center and stands there, spinning in circles,
yelling at everyone...is he stuck? Can't he move? Why doesnt he fly, blasting us with commets? Its not the way Id act
if I was a pit fiend with 12 n00bs hitting on me...thats for sure...
*sigh*
Just a few gripes...
And I would love to see him pick up one of his freshly BBQ'd n00bs and eat 'em. For a snack. Cause Pit Fiends need to eat too...
Don't they?
:confused:
Yuhjn
03-28-2008, 05:08 PM
I got a lil gripe here.
Why, Turbine, would you put a new raid into the game and not put in the completions count?
I mean seriously, can we get a confirmation that yer at least looking at fixing this?
No greensteel axe/rapiers etc., no favour outta the Shroud, buggy as...well, buggy with a bug that I recently
discovered has been in game since...who knows.
Another thing. Why doesnt the Pit Fiend move? In part four he zones into the center and stands there, spinning in circles,
yelling at everyone...is he stuck? Can't he move? Why doesnt he fly, blasting us with commets? Its not the way Id act
if I was a pit fiend with 12 n00bs hitting on me...thats for sure...
*sigh*
Just a few gripes...
It's counting your completions, it's just they didnt have time to add it to the /quest completions list.
It will be fixed in M7 and it will show all your prior completions (dont worry it's counting, it's a display bug).
As far as him standing there, yeah it's silly but at least he moves in part 5.. unlike the red dragon.
suitepotato
03-28-2008, 08:57 PM
There's no reason to move during the melee sequences from a tactical standpoint. He has his choice of hitting any target around the whole 360. Any target on the periphery has to hit just him in the center and he does move around a little bit. Meanwhile, there are flying blades keeping his enemies from freely moving around the circle without risking themselves. He's blasted me repeatedly while I ranged him and realistically moving to avoid isn't an option with the blades. Stay in the corner, watch and block when he fires, pray evasion and greater fire resist cape hold.
Flying might make some sense, but he'd have to be able to fly freely in any direction. Note that mephits merely hover above the ground as if they had long invisible legs. They don't rise upward to meet a player if that player is standing above on an obstruction. Why? DDO doesn't have the design to allow that easily. So the intermission flying sequence has to be scripted behavior.
Sure, a mashup of DDO and Flight Simulator ala Eragon might be cool visually, but do you really think we'll see that any time soon?
(In actuality a pit fiend would not be so limited in devil summoning, and would summon a lot more, at will, and those would have a high chance of gating in more. The pit fiend would charge into the group first thing, and slaughter the casters and clerics immediately and the tanks would be busy getting their lungs ripped out by two hundred slightly lesser devils. So let's be glad of the liberties taken here.)
captain1z
03-28-2008, 09:04 PM
There's no reason to move during the melee sequences from a tactical standpoint. He has his choice of hitting any target around the whole 360. Any target on the periphery has to hit just him in the center and he does move around a little bit. Meanwhile, there are flying blades keeping his enemies from freely moving around the circle without risking themselves. He's blasted me repeatedly while I ranged him and realistically moving to avoid isn't an option with the blades. Stay in the corner, watch and block when he fires, pray evasion and greater fire resist cape hold.
Flying might make some sense, but he'd have to be able to fly freely in any direction. Note that mephits merely hover above the ground as if they had long invisible legs. They don't rise upward to meet a player if that player is standing above on an obstruction. Why? DDO doesn't have the design to allow that easily. So the intermission flying sequence has to be scripted behavior.
Sure, a mashup of DDO and Flight Simulator ala Eragon might be cool visually, but do you really think we'll see that any time soon?
(In actuality a pit fiend would not be so limited in devil summoning, and would summon a lot more, at will, and those would have a high chance of gating in more. The pit fiend would charge into the group first thing, and slaughter the casters and clerics immediately and the tanks would be busy getting their lungs ripped out by two hundred slightly lesser devils. So let's be glad of the liberties taken here.)
thank you for scripting the next PNP session my group has. I think you may have just killed them.... expect hate mail.
Whippy
03-28-2008, 10:37 PM
he moved today, walked right over to the edge of the inner circle near where i was ranging him from and stopped there.
Angelus_dead
03-28-2008, 10:43 PM
(In actuality a pit fiend would not be so limited in devil summoning, and would summon a lot more, at will, and those would have a high chance of gating in more. The pit fiend would charge into the group first thing, and slaughter the casters and clerics immediately and the tanks would be busy getting their lungs ripped out by two hundred slightly lesser devils. So let's be glad of the liberties taken here.)
As already explained to you, that is completely incorrect.
A Pit Fiend (http://www.d20srd.org/srd/monsters/devil.htm#pitFiend) can summon devils twice per day.
Shade
03-28-2008, 10:53 PM
no favour outta the Shroud, buggy as...well, buggy with a bug that I recently
discovered has been in game since...who knows.
Altho the shroud usually doesn't display its favor in your totals, it does grant it.
Currently im at 1717 and I got my +2 favor tome.
How? Shroud elite - 33.
penumbra
03-28-2008, 11:07 PM
Sure, a mashup of DDO and Flight Simulator ala Eragon might be cool visually, but do you really think we'll see that any time soon?
sure, just as soon as they re-write the entire game engine with this one:
http://en.wikipedia.org/wiki/Drakan
I don't know about anyone else, but I would rather have a full implementation of something, rather than a half-assed, buggy mess that is "going to be patched at a later date to make it fully functional". Yes, some of the bugs are minor, but it shows a lack of polish that not only Turbine, but the gaming industry shows overall.
I waited two years for S.T.A.L.K.E.R. to come out,and when it did it was a buggy mess. A subsequent patch fixed most of the bugs, but why put out a product that isn't fully functional? From what I can see, the only industry where this is prevalent is in the gaming industry.
Kromize
03-29-2008, 07:43 AM
They have fly in the game already...remember reaver? wouldn't be that hard to program for mephits, they just gotta move towards your character, and for the pit fiend....that would have to be programmed a little more....but still not that hard...:P
Beherit_Baphomar
03-29-2008, 07:59 AM
(In actuality a pit fiend would not be so limited in devil summoning, and would summon a lot more, at will, and those would have a high chance of gating in more. The pit fiend would charge into the group first thing, and slaughter the casters and clerics immediately and the tanks would be busy getting their lungs ripped out by two hundred slightly lesser devils. So let's be glad of the liberties taken here.)
Id like to see a fight like this. Casters and clerics being targetted by all he's got...
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