Nick_RC
03-26-2008, 11:49 PM
Disclaimer - uses alot of high end equipment and multiple +2 tomes as they are common now if you run high end content enough. I make no apologies for it.
I love Battleclerics.
I firmly beleive they are amongst the most powerful of classes. As the mods have come out i have rolled new ones made adjustments and refined alot of points.
As it stands endgame today melee killing is either uber dps or special weapons - ie vorpal/banish/w/p etc. A battlecleric can do some pretty sick damage in a dps rout but with the sheer number of hp of some of the endgame mods (read shroud elite etc) it seems like unless ur a maxed barb/rgr ur struggling to keep up esp if everyone else is using a vorpal. Im contemplating rolling this guy to change my clericing up some.
Basic Gameplay and theory.
You have different modes you switch into based on a quest.
1. Max emp Blade Barriers + dps Rapiers/shortswords
2. Instakill + vorpal/w/p
3. Enervate scroll + offensive casting etc if runnin with groups of caster.
Its ur jusdgement as to what happens
Couple of expamples
1. Shroud - adopt mode 2 as well as portal killing.
2. Dq pre reqs - adopt mode 1 and dominate them
3. Ghosts of Perd - adopt mode 3 (enervate scrolls unnecesary)
Basically in general play ur like a support tank + main healer + cc + well just about everything. This gal has so much potential and options it should be very fun. High amounts of multitasking is required tho. The bard level is to open up w/p rapier/ss + longswords and umd + bonus sp.
Human Female True Nuetral 15 Cleric/1 Bard
S 14 + 6 + 2(tome) = 22
D 15 + 2(tome) + 3 = 20
C 10 +6 + 1 +1 = 18
I 8 + 2(tome at lvl1) = 16
W 18 + 4 +6 +3 + 2 +1+2 = 34/36 (36 with crafted ss)
C 8 +6 +1 +1 = 16
Feats
1. Max
1. Emp
3. 2wf
6. Heigten
9. Quicken
12. I2wf
15. I crit Pierce
Skills
Max UMD = 19 + 6 +4 + 3 + 3 = 35
Max Diplo/concentration (cant decide) = 19 + 6 + 4 +4 +15 = 48
HP
20
103
6
30
64
233hp*quite low but with quicken and full heals ur good
Saves (base + ability + GH + resistance + luck + misc)
F - 9 + 4 + 4 + 3 + 2 = 22
R - 6 + 5 + 4 + 3 + 2 = 20
W - 11 + 12 + 4 + 3 + 2 = 32
Standard equipment (i include any reaver loot(not tomes) as its soooooo common)
H - Gr dev 6 helm/charisma for umd and initial dvs
N - Wisdom
T - Head
C - Napkin
Belt - electric haze
Boots - crafted +6 cha skills wiz 6 sp
Br - Steady handed arm bands
R1 - COn
r2 - Conc/diplo
Gloves - Backstabbers
Gogs - Mentau
Bod - blue
To hit
16 BAB
3 DF
4 GH
1 Haste
1 Steady
6 Str
1-3 (w/p rapier and dag i have are +1s and have +3 vorpals)
-2 2wf
= 30-32 first swing - when dpsing add a another 2. add +4 via mentau gogs and thats a great confirm to hit
(add another +1 when using longswords via dol dorn enhancement)
Ok so reading between the lines this guy has got fantastic saves, good melee potential via dps/rapier, near max offensive casting (lack 2 spell pen feats), adequate hp - a very powerful all rounder. Via umd i can ss myself and my party to ease the strain on healing as well as tossing around blur scrolls and the odd displ etc. not too mention equiping rr items. Teleporting will be v nice.
Im looking at crafting him the sp/umd boots + a set of dps shortswords, although i will take the exceptional +2 wisdom on one of them for the tier 3 upgrade so when im dpsing or offensive casting il use that and still have a +5 acid of good burst as well as +2 wisdom.
Im excited about this guy - the main thing at the moment that i can see as a weakness is hp - his to hit should be adequate and an identical bc with 15 cleric who does awesome offensive casting wise.
Thoughts?
Problems?
Cheers n
I love Battleclerics.
I firmly beleive they are amongst the most powerful of classes. As the mods have come out i have rolled new ones made adjustments and refined alot of points.
As it stands endgame today melee killing is either uber dps or special weapons - ie vorpal/banish/w/p etc. A battlecleric can do some pretty sick damage in a dps rout but with the sheer number of hp of some of the endgame mods (read shroud elite etc) it seems like unless ur a maxed barb/rgr ur struggling to keep up esp if everyone else is using a vorpal. Im contemplating rolling this guy to change my clericing up some.
Basic Gameplay and theory.
You have different modes you switch into based on a quest.
1. Max emp Blade Barriers + dps Rapiers/shortswords
2. Instakill + vorpal/w/p
3. Enervate scroll + offensive casting etc if runnin with groups of caster.
Its ur jusdgement as to what happens
Couple of expamples
1. Shroud - adopt mode 2 as well as portal killing.
2. Dq pre reqs - adopt mode 1 and dominate them
3. Ghosts of Perd - adopt mode 3 (enervate scrolls unnecesary)
Basically in general play ur like a support tank + main healer + cc + well just about everything. This gal has so much potential and options it should be very fun. High amounts of multitasking is required tho. The bard level is to open up w/p rapier/ss + longswords and umd + bonus sp.
Human Female True Nuetral 15 Cleric/1 Bard
S 14 + 6 + 2(tome) = 22
D 15 + 2(tome) + 3 = 20
C 10 +6 + 1 +1 = 18
I 8 + 2(tome at lvl1) = 16
W 18 + 4 +6 +3 + 2 +1+2 = 34/36 (36 with crafted ss)
C 8 +6 +1 +1 = 16
Feats
1. Max
1. Emp
3. 2wf
6. Heigten
9. Quicken
12. I2wf
15. I crit Pierce
Skills
Max UMD = 19 + 6 +4 + 3 + 3 = 35
Max Diplo/concentration (cant decide) = 19 + 6 + 4 +4 +15 = 48
HP
20
103
6
30
64
233hp*quite low but with quicken and full heals ur good
Saves (base + ability + GH + resistance + luck + misc)
F - 9 + 4 + 4 + 3 + 2 = 22
R - 6 + 5 + 4 + 3 + 2 = 20
W - 11 + 12 + 4 + 3 + 2 = 32
Standard equipment (i include any reaver loot(not tomes) as its soooooo common)
H - Gr dev 6 helm/charisma for umd and initial dvs
N - Wisdom
T - Head
C - Napkin
Belt - electric haze
Boots - crafted +6 cha skills wiz 6 sp
Br - Steady handed arm bands
R1 - COn
r2 - Conc/diplo
Gloves - Backstabbers
Gogs - Mentau
Bod - blue
To hit
16 BAB
3 DF
4 GH
1 Haste
1 Steady
6 Str
1-3 (w/p rapier and dag i have are +1s and have +3 vorpals)
-2 2wf
= 30-32 first swing - when dpsing add a another 2. add +4 via mentau gogs and thats a great confirm to hit
(add another +1 when using longswords via dol dorn enhancement)
Ok so reading between the lines this guy has got fantastic saves, good melee potential via dps/rapier, near max offensive casting (lack 2 spell pen feats), adequate hp - a very powerful all rounder. Via umd i can ss myself and my party to ease the strain on healing as well as tossing around blur scrolls and the odd displ etc. not too mention equiping rr items. Teleporting will be v nice.
Im looking at crafting him the sp/umd boots + a set of dps shortswords, although i will take the exceptional +2 wisdom on one of them for the tier 3 upgrade so when im dpsing or offensive casting il use that and still have a +5 acid of good burst as well as +2 wisdom.
Im excited about this guy - the main thing at the moment that i can see as a weakness is hp - his to hit should be adequate and an identical bc with 15 cleric who does awesome offensive casting wise.
Thoughts?
Problems?
Cheers n