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redoubt
03-22-2008, 12:30 PM
Okay, I have a Drow 13 ranger / 2 rogue that I started almost two years ago. I'll start with the current setup, then go over what I'm planning and a couple alternatives.

STR: 15 + 3 tome + 6 item = 24
DEX: 18 + 3 levels + 2 tome + 5 enh + 6 item = 34
CON: 09 + 2 tome + 5 item
INT: 14 + 2 tome + 6 item (used only when trapsmithing) = 22
WIS: 11 + 1 tome + 6 item = 18
CHA: 10 + 1 tome + 5 item (used only when UMD'n) = 16

Skills: DD, Search, SPOT max'd
OL Hide, Move Silent, have 15 ranks
Started adding UMD when I hit level 15 and have 8 ranks

The trapsmith skills are solid, though they could be a bit better:
Spot is 40 using +13 goggles
Search is 45. That means I put on: Head of Good Fortune, +6 int Tiera, +13 search goggles. Does not include heroism or skill boost.
DD is 48. Head of Good Fortune, Vented Bracers, +6 int Tiera, +13 DD goggles.
OL is 41. Head of Good Fortune, +10 escape gloves.

UMD can be boosted to 21 or 23 with hero clickie. Good for equiping chaosguard, but not much else yet. Too much work to UMD weapons until I get more ranks.

AC is currently max'd at 52. This includes the white dragon scale robe, a shield, barkskin and combat expertise.
Dual-weild is 45.

Enhancements:
extra ranger skill boost
ranger skill boost 4
Spell resist 4 (situationally useful, but not tied to this one.)
elf dex 2
elf search 2
elf spot 1
ranger item def 1
ranger search 2
ranger spot 1
ranger energy 3
ranger dex 3

Feats:
combat expertise
dodge
imp crit pierce
nibble fingers
skill focus: DD
weapon finesse

Typical loadout of wearables:
+13 spot goggles
wisdom 6 helm
con 5 necklace
sp item then jerky from demon queen
resist 4 cloak
belt of brute str
ring of shadows
luck gloves
dex 6 boots
20 stride ring
chaos guard
white dragon scale robe

Most commonly used weapons:
curse/para combo
or I'll use situational weapons like:
Banish rapier/dagger combo
+1 transmuting dagger of greater undead bane/+1 holy burst adamantine dagger of pure good.
+3 flaming burst rapier of right/+2 frost cold iron rapier of destruction
I also have several greater banes and a similar bows.

I think that covers most of it. So on to the future plans:

1. trying to get the chattering ring. This will push AC up to 55 / 48.
2. seriously considering tempest enhancement with next level raise. Would make AC 55 / 50
3. Maybe a +7 AC dagger for off hand. Would make AC 55 / 57. Thus no point in a shield anymore.
4. Taking level 16 as a ranger.
4a. ability increase into dex (assuming i eventually get a +3 tome, I'll have 36 dex giving another +1 to hit, AC, reflex save and OL.
4b. ability increase in con instead. 16 more hit points and +1 fort save.
5. Possible final combos include 17 ranger/3 rogue (3rd rogue level does not miss any BaB increases, give 1d6 sneak, and inclass skill upgrades to help increase UMD) or
----15 ranger/3 rogue/2fighter: This gives 2 extra feats.

I'm looking for advice on all fronts. This character does very well as a trapsmith, but I've been playing a DPS battle bard and this feels a bit anemic by comparison. I know it will never have that kind of dps, but running a couple vale quests last night I still took a lot of damage and cursing/paralizing was my biggest contribution to combat (most of my few kills were banishing from the nice weapon combo.)

So, any idea on mods to help with combat?
Ideas on playstyle?
Evaluation of the character?
Ideas on future upgrades?

Thanks!

Xithos
03-22-2008, 11:32 PM
Right off the bat it looks like your ranger might be a little squishy for some stuff on elite when dual-wielding. One thing I am wondering is how many hitpoints does your ranger have with current gear setup and do you feel like it is enough?

redoubt
03-23-2008, 02:11 AM
Only 221. Kinda squishy.

One thing I'm thinking of is getting wisdom on a ring maybe, so I can wear minos legion. That would be worth 18hp. Then take +1 con at level 16 instead of dex. Combine that with upgrading to a +6 con item for another 16hp.

Another alternative would be continuing the reaver looking for a +3 con. Then I could up both con and dex.

I've not figured out all the item swapping, but i've thought about a HP item from the shroud as well, but that's a ways off for this toon.

Taerdra
03-23-2008, 01:07 PM
I would definitely wait until they release more details on Monk. I think if they do use the variant rules that grant broader feat options you will be a lot better off: WIS to AC, fast movement, flurry of blows (though this is dependent on implementation), better saves, etc. It offers a lot more for a build like yours than Fighter does... at least in theory...

redoubt
03-23-2008, 01:13 PM
I would definitely wait until they release more details on Monk. I think if they do use the variant rules that grant broader feat options you will be a lot better off: WIS to AC, fast movement, flurry of blows (though this is dependent on implementation), better saves, etc. It offers a lot more for a build like yours than Fighter does... at least in theory...

Good idea. I had not considered a monk splash. Any alignment restrictions with that? My char is CG. It would be a nice meld since I need wisdom for casting anyway. Getting a few points of AC from it would be nice.

Taerdra
03-23-2008, 06:25 PM
Monks are lawful only. Sorry didn't notice you were CG. Ranger 17/Rogue 3 seems best to me depending on how they implement HiPS. Otherwise Ranger 15 Rogue 3 Fighter 2 seems best.

Strakeln
03-23-2008, 07:25 PM
With two rogue levels, you probably have plenty of UMD for shield 10 wands.

Use them, keep some L1 shield wands for backup. Will allow you to keep DPS going while being a bit better protected (plus, as a bonus, MM/FM absorbs right into it).

redoubt
03-24-2008, 08:33 PM
Some good ideas so far. Thank you.

A follow up question here. Would it be worth seeking w/p for this character? I was in running with the devils the other day and tried a wounding dagger, but was getting zeros and thus no CON damage. As a subset to this I was thinking of just finding some good xxx of puncturing rapiers or short swords (unless you think I should be able to bypass the DR and the wounding would be valuable as well.