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View Full Version : Fix to Freedom of Movement



Vyctor
03-21-2008, 09:51 PM
Freedom of Movement in PnP D&D also prevents things like grappling, tripping and other movement affecting actions from being successful against the warded individual. Any chance that DDO will incorporate that to have FoM prevent being tripped or crippled?

Emili
03-21-2008, 10:32 PM
Material Component
A leather thong, bound around the arm or a similar appendage.


Actually it prevents grappling but I'm not quite sure in DnD that it prevents you from being tripped by the enemy. It does allow you to fight underwater freely as I recall but of course you need to be able to breath there too... that would be bloody nifty if we could fight underwater like the devils in the vale can:D

Angelus_dead
03-21-2008, 11:34 PM
Freedom of Movement in PnP D&D also prevents things like grappling, tripping and other movement affecting actions from being successful against the warded individual. Any chance that DDO will incorporate that to have FoM prevent being tripped or crippled?
In DDO, FoM prevents crippling and grappling. It doesn't prevent tripping, nor should it.

Note that the D&D FoM spell is a game design flaw, and derivative games would do well to avoid slavish copying. A spell should not give total immunity to an attack form like that. A huge enhancment bonus on Escape Artist checks would have been fine. But Grapple-immunity is wrong. (Of course, DDO has no grappling so this is irrelevant)

GlassCannon
03-22-2008, 12:15 AM
Material Component
A leather thong, bound around the arm or a similar appendage.


Actually it prevents grappling but I'm not quite sure in DnD that it prevents you from being tripped by the enemy. It does allow you to fight underwater freely as I recall but of course you need to be able to breath there too... that would be bloody nifty if we could fight underwater like the devils in the vale can:D


You mean like EVERYTHING but PCs can. Any monster can and will fight underwater freely.

BlueLightBandit
03-22-2008, 12:54 AM
If I've said it once, I've said it a thousand times.

THIS is NOT D&D... THIS is DDO.

Home rules override everything else. Why? Because the GM says so... every time.