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Impaqt
03-19-2008, 05:24 PM
Just cant get into my Bard Build... I know at L16 he would be fun to play, but just doesnt progress fast enough for me..... THinking something like this could be fun.. Nothing "New" persey, but I couldnt find a build like this here on the forums. (I love the search Feature arond here)

I lose my +5 Barkskin until cap goes up, which isnt a big deal at all since AC is pretty pointless anyway. I get 30 Point resists, Dual Dwarven axe weiing with a strong attack progression, Excellent Saves, Solid Hit points, Decent UMD, and excellent damage (Especially on my 3 favorite enemies).

I'm not convinced I'll need to keep SF: UMD in the mix. I mostly have UMD speced because theres a lot of good deals to be had on oddball RR'd Dwarven axes.



Level 16 Lawful Good Dwarf Female
(2 Fighter / 3 Paladin / 11 Ranger)
Hit Points: 398
20 Heroic Durability
88 L11 Ranger
30 L3 Paly
20 L2 Fighter
96 COn Bonus
18 Toughness
55 Toughness Enh
10 Dragonic Vitality
---
337 Standing
18 Minos Legend
30 Greater False Life
----
388 Itemed Hit Points


Spell Points: 357
97 L11 Ranger
100 Ranger L11 Bonus SP
60 Paladin L3 Bonus SP
100 PopX
---
357

BAB: 16/16/21/26/26
16 BAB
9 STR Bonus
2 Dwarf Axe Attack
3 AVg Weapon
---
+30 Unbuffed
1 Rage
1 Rams Might
4 Greater Heroism
1 Haste
--
+37
-2/-2 Oversize TWF
---
+35/+35 (+30 w/ Power Attack)

Damage:
1d10(Avg 5.5)+3(Weapon) +11(STR) +2(Rams Might) +2(Dwarf Axe Enh) =23.5 +9(FavEn) +5(PA) = 37.5

Saving Throws:
Fortitude/Reflex/Will
7/7/3 Ranger 11
3/1/1 Paly L3
3/0/0 Fighter L2
6/6/5 Attribute Modifiers
2/2/2 Aura
5/5/5 Divine Grace
4/4/4 resistance Item
-----
30/25/20 +5 Dwarven Spell Defense
4/4/4 Greater Herosim
-------
34/29/24


Abilities
(32 Point)
{28/32}Strength 16 +4 Levels +2 Tome +6 Item = 28 +2 Rage +2 Rams Might = 32
{22}Dexterity 13 +1 Tome +2 Ranger +6 Item = 22
{22}Constitution 15 +1 Dwarf +6 Item = 22
{10+}Intelligence 9 +1 Tome +Item as Necessary =10+
{20}Wisdom 13 +1 Tome +6 Item = 20
{20}Charisma 12 +1 Tome +1Paly +6 Item = 20

Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Dexterity used at level 16
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 15.5

Hide 1 10

Jump 7 21

Move Silently 1 10

Spot 6 12

Use Magic Device 3 13.5
9.5 Ranks +5 CHR +3 SF +2 Command = 19.5 +4 GH +1Cartouse +3 Boost = 27.5 +2Head +3Shroud L2 Item = 32.5

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead/Giant (Swap Sometime after Delara)

Level 2 (Ranger)

Level 3 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Oversized Two Weapon Fighting

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Spring Attack

Level 7 (Ranger)

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 9 (Paladin)
Feat: (Selected) Toughness

Level 10 (Paladin)

Level 11 (Paladin)

Level 12 (Ranger)
Feat: (Selected) Skill Focus: Use Magic Device

Level 13 (Ranger)

Level 14 (Ranger)

Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Attack

Level 16 (Ranger)
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Faith I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I

Osharan_Tregarth
03-20-2008, 08:18 PM
Looks pretty solid Impaqt. Have you looked at Gren's update to his "round mound of astound"? He makes a decent case for picking up imp crit piercing instead of slashing for the latest round of content.

Yaga_Nub
03-21-2008, 07:57 AM
I would count on take Dwarven Con II because finding the right +6 Con item can be a pain.

Since I have 3 Ranger/Paladins, I can tell you that it starts to get tough to wear all the stat items you need. But when you find them all for the right slots Ranger/Paladins can be very fun.

Greensteel +/- item is a god send for us with the +6 Wisdom in a slot such as googles. It really frees up ring/neck slots for things like chattering ring, seal of the earth, etc.

Grenfell
03-21-2008, 09:18 AM
A few points.

1. Piercing > Slashing in Mod 6. No doubt about it.

2. I'm not entirely sold on 3 Paladin levels now. The Fear/Disease Immunity just isn't as big a deal now that we have Green Steel items that confer immunity to just about everything. Divine Grace is nice, but you only need Pal 2 for that. At a minimum, I would urge you to think about 2Ftr/2Pal/12Ranger and picking up Tempest, with Piercing.

3. If you converted those Pally levels to Fighter, and went with 12 Ranger/4ftr, you can easily pick up the feats needed for Tempest, get more spells from Ranger 12, and avoid having to pump up your CHA.

4. If you're wanting UMD, I really think going with a 1Rog/4Ftr/11Ranger or 1Bard/4Ftr/11Ranger would be extremely strong. Both give you 19 ranks of UMD. Rogue gives you open locks ability, while Bard gives you the emergency Fascinate and Expeditious Retreat & Focusing Chant.

/gren

Impaqt
03-21-2008, 09:24 AM
A few points.

1. Piercing > Slashing in Mod 6. No doubt about it.

2. I'm not entirely sold on 3 Paladin levels now. The Fear/Disease Immunity just isn't as big a deal now that we have Green Steel items that confer immunity to just about everything. Divine Grace is nice, but you only need Pal 2 for that. At a minimum, I would urge you to think about 2Ftr/2Pal/12Ranger and picking up Tempest, with Piercing.

3. If you converted those Pally levels to Fighter, and went with 12 Ranger/4ftr, you can easily pick up the feats needed for Tempest, get more spells from Ranger 12, and avoid having to pump up your CHA.

4. If you're wanting UMD, I really think going with a 1Rog/4Ftr/11Ranger or 1Bard/4Ftr/11Ranger would be extremely strong. Both give you 19 ranks of UMD. Rogue gives you open locks ability, while Bard gives you the emergency Fascinate and Expeditious Retreat & Focusing Chant.

/gren

1: I dont agree.. How much good do your Banishers and Punctureres do you in the Raid?
2: I may not want those items on my Shroud Item.
3: Um, its already a Tempest build.....
4: Blech..... Just more of the same..... Why is te shroud itmes are so easy to get for Disease immunity, but Difficult for the UMD item? UMD is just for RR items..... and I hit 32 with jsut the second tier raid item... Dont need anymore.. Dont need Open Lock and dont need fasinate.

Yaga_Nub
03-21-2008, 10:12 AM
1: I dont agree.. How much good do your Banishers and Punctureres do you in the Raid?
2: I may not want those items on my Shroud Item.
3: Um, its already a Tempest build.....
4: Blech..... Just more of the same..... Why is te shroud itmes are so easy to get for Disease immunity, but Difficult for the UMD item? UMD is just for RR items..... and I hit 32 with jsut the second tier raid item... Dont need anymore.. Dont need Open Lock and dont need fasinate.

1. I can see both sides. How much time do you spend in the Shroud? I know everyone says they live there but if that's the full extent of your DDO experience it's time to find a new game.
2. Now that the cleansing item has been found you should be planning for multiple greensteel items so why not use one for this purpose.
3. I agree that Paladin 2 is probably all you are going to need. I went 3 on 2 of my R/P builds and the +1 to saves from aura is nice as is the extra LoH but other than that it's worthless.
4. I love UMD. :)

Grenfell
03-21-2008, 10:36 AM
1: I dont agree.. How much good do your Banishers and Punctureres do you in the Raid?
2: I may not want those items on my Shroud Item.
3: Um, its already a Tempest build.....
4: Blech..... Just more of the same..... Why is te shroud itmes are so easy to get for Disease immunity, but Difficult for the UMD item? UMD is just for RR items..... and I hit 32 with jsut the second tier raid item... Dont need anymore.. Dont need Open Lock and dont need fasinate.

1. Puncturing often outkills vorpal. For the rednamed, you use transmuting, of course. You'd be surprised how much damage +5 transmuting rapier puts out as compared to a +5 transmuting DA (i have both, and I have compared). And as is pointed out, you also have to run Vale quests sometimes... y'know like when you're on timer... or you're ransacked.... Might be worth considering.

2. You're a tank. What item is superior to neg/neg for a tank build? PLUS, items you can swap. Tier 2 items are not THAT difficult to farm, after all. Character levels are permanent. Consider what you're gaining vs. what you're giving up.

3. Oops! :P

4. Of course, it's all about what your goals are. Merely offering thoughts.

All I'm suggesting is that you carefully examine what it is that those pally levels give you. There was a time when every build I did started like this: 2rog/3pal/XXX Not anymore. I have to consider what I am gaining vs. what I'm giving up.

On this build, I'm not sure I see the value of 3 paladin levels. That's all. +5 to saves is real nice, but what are you giving up to get that?

/gren

Impaqt
03-21-2008, 11:19 AM
1: I would certainly consider going Dual IC Enhancments. Swaping out SF:UMD for IC:Pierce. Especially after I can hit a Consistant 22-24 UMD Without it. But rather than a Rapier, I'd go to a Pick. Especially if I can find a nice one. X4 Crit multiplier with a Bloodstone and all my STR and Fav enemy Damage Enhancments..... now That would be some huge numbes on crits.

2:Tank? No, I dont think so. AC isnt anywhere near Tank Levels. THis is a DPS FIghter. Its not a Tank.

4: My goals have nothing to do with Fascinating or Opening Locks.

3 Palys Levels are quite a bit more than just +5 Saves... Its actualy +7 Saves due to Aura 2 Enh, 2 Points of AC, 2 65Point Lay onHands, and Natrual Disease Immunity. I might consier dropping Paly 3 to Play 2 as Ranger 12 does indeed bump up all saves +1 to make up for the aura Enahncment (Plus a Second l3 spell.. ) But I think 2 Paly does indeed have a great benefit to the build.

Now... Yaga...... Your response has Me totally COnfused......
Your response to 1 seriously does not coincide with your response to 2.

I've got about 6 Shroud COmpletions so far and have yet to pul a Cleansing thing-a-ma-bob. In order to accumulate all the Ingrediants necessary to build 1 Item, Let alone 2,3,4 or however many more you want me to make would pretty much Require me to run that quest nonstop.

Yaga_Nub
03-21-2008, 11:50 AM
Now... Yaga...... Your response has Me totally COnfused......
Your response to 1 seriously does not coincide with your response to 2.

I've got about 6 Shroud COmpletions so far and have yet to pul a Cleansing thing-a-ma-bob. In order to accumulate all the Ingrediants necessary to build 1 Item, Let alone 2,3,4 or however many more you want me to make would pretty much Require me to run that quest nonstop.

I try my best to confuse people. :)

I'm just saying that we now know how to cleanse items so why not plan for at least two greensteel items. Yes that's a lot of raiding but I'm not saying that you should try to get them both in the span of a month or two. I can wait 4 to 6 months for something if I have to. I've been waiting for them to put monks in the game for 2 years so waiting 6 months to get my cleansing stone isn't bad.

But I will say that an item with: Blindness Immunity, Disease Immunity, Immunity to Fear, Proof against Poison, and Deathblock is pretty much the same as taking Paladin 3. Heck you could even go positive on your first upgrade for Wiz VI and +1 CHA skills, then go negative for the Immunity to Fear and Poison which would in turn give you Wisdom +6, +10 Diplo, +10 Haggle. Then add negative for the 3rd tier to get deathblock. That item is completely worth it to me.

Illuminati
03-22-2008, 10:45 AM
Wait for monks bro and goodbye to dwarfism =)

Xithos
03-22-2008, 11:41 PM
Wait for monks bro and goodbye to dwarfism =)

Forget monks, I'm still waiting for my Half-Orc Tempest Ranger tank :D

Xithos
03-22-2008, 11:47 PM
A few points.

1. Piercing > Slashing in Mod 6. No doubt about it.

2. I'm not entirely sold on 3 Paladin levels now. The Fear/Disease Immunity just isn't as big a deal now that we have Green Steel items that confer immunity to just about everything. Divine Grace is nice, but you only need Pal 2 for that. At a minimum, I would urge you to think about 2Ftr/2Pal/12Ranger and picking up Tempest, with Piercing.

3. If you converted those Pally levels to Fighter, and went with 12 Ranger/4ftr, you can easily pick up the feats needed for Tempest, get more spells from Ranger 12, and avoid having to pump up your CHA.

4. If you're wanting UMD, I really think going with a 1Rog/4Ftr/11Ranger or 1Bard/4Ftr/11Ranger would be extremely strong. Both give you 19 ranks of UMD. Rogue gives you open locks ability, while Bard gives you the emergency Fascinate and Expeditious Retreat & Focusing Chant.

/gren


Very good stuff to think about, but I am not totally sold on Number 1 at this point. A couple of Transmuting Greensteel Khopeshes will net you a lot of mileage against some of those red-nameds. Although, if I was running around with a pair of wound/puncture Rapiers I might think differently :p