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View Full Version : New Event Tech + New Modules = FUN! [SUGGESTION]



Ustice
03-17-2008, 02:38 PM
I got ported to Delara's graveyard last night, and I went by the tower for the quest, "And the Dead Shall Rise." Upon seeing it, I got to thinking how fun it would be to have that tower actually rise out of the ground at its inception, and how with the new event tech, we can actually DO that now! It got me thinking more about modules and how we generally have the whole thing dropped on us at once, but there is no reason that we couldn't have new modules turned into big events like 6.1. Instead of us signing in one day and just having everything there, make us work for it. Give us goals to accomplish before the next part is opened up. Give us some big momentous event as it happens. With that you can drag out a new module for at least a month and then we won't feel as much like there is nothing new between quarterly (hopefully) modules.