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Xyphos3
03-16-2008, 10:59 PM
my own design, and currently in the making.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Female
(2 Paladin \ 2 Rogue \ 12 Sorcerer)
Hit Points: 84
Spell Points: 1137
BAB: 9\9\14
Fortitude: 15
Reflex: 20
Will: 25

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 8 8 8
Dexterity 10 10 10
Constitution 8 8 8
Intelligence 18 18 18
Wisdom 8 8 8
Charisma 20 24 27

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 4 5 5
Bluff 9 13 13
Concentration -1 -1 -1
Diplomacy 5 8 8
Disable Device 8 23 24
Haggle 9 13 13
Heal -1 -1 -1
Hide 4 5 5
Intimidate 5 8 8
Jump 3 4 4
Listen 3 4 6
Move Silently 4 5 5
Open Lock 4 19 20
Perform n/a n/a n/a
Repair 4 4 4
Search 8 23 29
Spot 3 4 6
Swim 3 4 4
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Insightful Reflexes
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Rogue Skill Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I

Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion (Rogue)
Enhancement: Improved Drow Spell Resistence I
Enhancement: Elven Arcane Fluidity I
Enhancement: Rogue Improved Trap Sense I

Level 3 (Paladin)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Force of Personality
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Enhancement: Paladin Saves Boost I
Enhancement: Elven Perception I
Enhancement: Rogue Search I

Level 4 (Paladin)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Level 5 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Automatic) Magical Training
Spell (1): Hypnotism
Spell (1): Magic Missle
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 6 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Spell (1): Detect Secret Doors
Enhancement: Improved Drow Spell Resistence II
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Enchantment Resistance II
Enhancement: Sorcerer Charisma I

Level 7 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (1): Nightshield

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Blur

Level 9 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Heighten Spell
Spell (2): Eagle's Spendor
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded II

Level 10 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Haste
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Enchantment Resistance III
Enhancement: Sorcerer Charisma II

Level 11 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Knock
Spell (3): Heroism
Enhancement: Improved Drow Spell Resistence III

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Spell Penetration
Spell (4): Phantasmal Killer

Level 13 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): See Invisibility
Spell (3): Repair Serious Damage
Spell (4): Dimension Door
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Energy of the Dragonblooded III

Level 14 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (5): Mind Fog
Enhancement: Improved Drow Spell Resistence IV

Level 15 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Penetration
Spell (3): Protection From Energy
Spell (4): Stoneskin
Spell (5): Teleport
Enhancement: Sorcerer Charisma III

Level 16 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (6): Greater Heroism
Enhancement: Elven Perception II
Enhancement: Elven Perception III



2 levels of rouge for the skills and trap save
2 levels of pally for the save boosts
rest is sorc, my favorite class, using my favorite spell; Phantasmal Killer.

Gameplay: Hypno the masses and PK 'em 1 by 1.

Quartzite
03-17-2008, 01:58 AM
84 HP? You're outclassed by my level 5 Paladin there...

Good thing you cause instant death and don't take Firewall or any damage spells, because you'd be killed so easily by any kind of aggro.

Personally I'd try and move away from total min-maxing slightly. Drop Int to 16. Let Open Locks lag behind and take level 16 as Rog so you can "catch up". Or just eat a +2 tome at level 1. Or both. Dropping Int would give you an extra 4 build points for Con. You could get to 12 with that. An extra 32 HP.