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View Full Version : Greater Dragonmark of Passage and the hotbar



Tanka
03-16-2008, 10:44 PM
For those not in the know, the Greater Dragonmark of Passage provides Teleport 1/rest (more uses granted via Enhancements).

For those also not in the know, you cannot drag the Dragonmark (feat) itself to your hotbar to teleport the way you would with a scroll or self-cast of Teleport. That is to say, select from a popup.

Instead, you must drag each location to your hotbar and click it to teleport to said location.

The drawbacks are two-fold, up front.

1) It takes up six slots at most. Yes, you can hotswap them, but that takes forever and, really, removes the use that is the Teleport feature -- a way to save yourself time by not having to run from exit to exit in the towns.
2) Misclicks become way more painful for somebody who uses all 10 hotbars. You go to click something next to the TP locations, your mouse jerks, suddenly you're on your way to an entirely different area outside of the quest you were just in.

Yes, you could say "well be more careful with your clicks." That, however, does not remove the fact that, as coded, its functionality is too different from the actual spell to consider that option.

The Royal Guard Mask brings up a dialog just like the spell. Why doesn't the Dragonmark?

Vormaerin
03-17-2008, 12:50 AM
Huh. I found it much easier to have the locations preset instead of hassling with the dialogue each time.

BlueLightBandit
03-17-2008, 01:32 AM
Isn't this the exact same way that Resist Energy works? You can hotbar either the Resist Energy Spell (which brings up a sub-menu) or you can hotbar the Resist Fire, or Resist Acid.

If you're saying that you can't hotbar the teleport ability itself, then something's wrong on your end and you should probably submit a bug report.

Kargon
03-17-2008, 01:34 AM
If you're saying that you can't hotbar the teleport ability itself, then something's wrong on your end and you should probably submit a bug report.

Kargon can verimafy that the dragonmark feat only can not be drag to a shortmacut slot, and have to take each destiminatimion to seperamate shortcut slots to use the dragonmark at all.

Tanka
03-17-2008, 01:40 AM
Huh. I found it much easier to have the locations preset instead of hassling with the dialogue each time.
I currently have five slots open.

Out of 100.

Six of those are taken up by each Teleport location. If I could drag the Feat and use it as per the spell, I could have one full hotbar free yet.

All the Greater Dragonmark presents me with in the Feat window is a collapsible list of destinations. If I try to drag the Feat, it collapses the list. The destinations themselves are draggable, but not the Feat.

So that's five slots freed up, easily. Yes, it's nice to be able to click once to teleport. However, that's five slots taken up by things that I can easily go through the dialog for. Not to mention it helps prevent misclicks and getting teleported out of an adventure.

ebt-dnd
03-17-2008, 06:03 AM
Stick them on hotbar 11.

http://forums.ddo.com/showpost.php?p=818813&postcount=13

Tanka
03-17-2008, 10:31 AM
While nice, the idea is still the same.

Taking up six slots for something that should take up one and open a dialog is frustrating. You should be able to drag the destinations from the dialog if you so choose, not be forced to.