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genericearthling
03-15-2008, 09:22 PM
I have run my casters in the shroud and am in the middle of getting my barbarian flagged. The other night I pulled a +2 holy scimitar of greater choitic outsider bane (really close to being a good find). This lead me to ask this question; what types of weapons are best for shroud. holy, silver, transmuting, vorpal all seem like a good idea, but some things are chaotic, evil, etc. With so many types of mob I was interested in a thread about that topic. If you know of one please post it too.

boldarblood
03-15-2008, 09:37 PM
I have run my casters in the shroud and am in the middle of getting my barbarian flagged. The other night I pulled a +2 holy scimitar of greater choitic outsider bane (really close to being a good find). This lead me to ask this question; what types of weapons are best for shroud. holy, silver, transmuting, vorpal all seem like a good idea, but some things are chaotic, evil, etc. With so many types of mob I was interested in a thread about that topic. If you know of one please post it too.

For portals Greater Construc Bane (I also use a 5 True Chaos of Maiming Greataxe which does great).

The mobs have incredible amount of highpoints, for non red named I stick with vorpals on my Barb for now (it takes some getting used to, used to only DPS). For the Red Named in part 2 Greater Banes work or Holy/Holy Pure Good. For the Pit Fiend Transmuting is the way to go.

Angelus_dead
03-15-2008, 09:39 PM
I have run my casters in the shroud and am in the middle of getting my barbarian flagged. The other night I pulled a +2 holy scimitar of greater choitic outsider bane. This lead me to ask this question; what types of weapons are best for shroud.
The answer is "Not that weapon".

You want three weapons for The Shroud raid.

1. Portal-breakers. Either Greater Construct Bane, Maiming, or Force Burst. (The latter enhancements only work if you have Ray of Enfeeblement)

2. Devil-gankers. Wounding-puncturing, or vorpal. The choice between puncturing and vorpal is a close one, and it comes down to a variety of factors. But in general, unless you think your puncture is super, take vorpal.

3. Arraetrikos-beater. You have two choices:
a. Holy / Pure Good Silver
b. Transmuting, w Righteous, Lawful/Evil Bane, Pure Good, etc.

The most important thing to know is if you don't beat DR, go home.

Deaths_ward
03-15-2008, 09:44 PM
I'm not sure, but the one I've found to be effective is a +1 Anarchic Burst Longbow of Pure Good, firing the Denieth Returning Silver Arrows.

Or
+1 Transmuting Longsword of Greater Lawful Outsider Bane
&

+3 Transmuting Heavy Pick of Lawful Outsider Bane

**Note**
For the portals Greater Construct Bane, and for Non-Rednamed, Vorpal. The above is specifically for the red named mobs, Most Notably the Pit Fiend.

Talcyndl
03-16-2008, 12:09 AM
Errr...banishers work pretty well on half the stuff in the outdoor area of the Vale.

And at least on normal (and somewhat on hard) work in several of the quests as well. Coalescence is a banisher's dream - assuming it's a sentient banisher. :D

Qzipoun
03-16-2008, 02:39 AM
Errr...banishers work pretty well on half the stuff in the outdoor area of the Vale.

And at least on normal (and somewhat on hard) work in several of the quests as well. Coalescence is a banisher's dream - assuming it's a sentient banisher. :D

This thread is about the Shroud. Banishers are useless in the Shroud. ;)

sirgog
03-16-2008, 03:04 AM
The ultimate Shroud weapons are:

#4: Transmuting of Greater Evil/Lawful Outsider Bane
#3: Holy Silver of Greater Evil/Lawful Outsider Bane
#2: Holy Burst Silver of Greater Evil/Lawful Outsider Bane
#1: A fully upgraded Mineral green steel weapon (+5 Holy Transmuting Acid Burst Acid Blast Keen Slicing)


Again, that's for the red/purple nameds. I'd consider a 15-20 crit range Puncturing weapon (Wounding also if possible) optimal for the other foes.

Talcyndl
03-16-2008, 09:12 AM
This thread is about the Shroud. Banishers are useless in the Shroud. ;)

Teach me to post as I'm falling asleep. :)

Shyver
03-16-2008, 09:24 AM
The ultimate Shroud weapons are:

#4: Transmuting of Greater Evil/Lawful Outsider Bane
#3: Holy Silver of Greater Evil/Lawful Outsider Bane
#2: Holy Burst Silver of Greater Evil/Lawful Outsider Bane
#1: A fully upgraded Mineral green steel weapon (+5 Holy Transmuting Acid Burst Acid Blast Keen Slicing)


Again, that's for the red/purple nameds. I'd consider a 15-20 crit range Puncturing weapon (Wounding also if possible) optimal for the other foes.

Just a quick reminder on the w/p weapons. If you don't do enough damage to bypass DR the wounding portion won't trigger. So if you have a w/p shortsword but can't get around DR (my skinny armed elf) then regular puncturing rapiers are better.

And a side note. All of the warriors should have holy or pure good bows with silver arrows for at least part 4. Once the blades get too tight to stand against him he stands in the middle for at least 20 seconds if not a bit longer. Free DPS is always good. :D

JFeenstra
03-16-2008, 11:36 AM
#1: A fully upgraded Mineral green steel weapon (+5 Holy Transmuting Acid Burst Acid Blast Keen Slicing)


it'd be better to go:

+5 acid transmuting holy burst holy blast keen slicing

he's got some serious acid resist, so the burst *may* do damage and the blast will have reduced damage, this way you're getting more big numbers :)

Mad_Bombardier
03-16-2008, 11:46 AM
it'd be better to go:

+5 acid transmuting holy burst holy blast keen slicing

he's got some serious acid resist, so the burst *may* do damage and the blast will have reduced damage, this way you're getting more big numbers :)You can reverse Holy/Acid Burst with Acid/Good Burst. But so far, the tier3 Mineral upgrade is always Earth/Acid.

Angelus_dead
03-16-2008, 11:56 AM
it'd be better to go:
+5 acid transmuting holy burst holy blast keen slicing
That would be better if it were possible, but it's not. Holy Burst is not craftable in this raid.

Hvymetal
03-17-2008, 02:56 AM
Just a quick reminder on the w/p weapons. If you don't do enough damage to bypass DR the wounding portion won't trigger. So if you have a w/p shortsword but can't get around DR (my skinny armed elf) then regular puncturing rapiers are better.

And a side note. All of the warriors should have holy or pure good bows with silver arrows for at least part 4. Once the blades get too tight to stand against him he stands in the middle for at least 20 seconds if not a bit longer. Free DPS is always good. :DA note also on the w/p portion, a Rogues sneak attack damage counts towards penetrating dr FYI for those that think Rogues can;t penetrate DR to get stat dmg Through ;)

geoffhanna
03-17-2008, 08:15 AM
I used +4 transmuting of pure good and +2 seeker of greater outsider bane on part 4. They were pretty equivalent, the good weapon bypassed DR but the bane weapon did more overall damage and even subtracting DR was a half-handful of points better.

I dont think transmuting of greater bane will help. I think you need silver (or transmuting) AND good (holy/puregood/righteous) to bypass DR. Maybe flametouched counts for good? Also cannot confirm that righteous counts although it seems like it should.

So unless flametouched works (allowing Transmuting Flametouched Iron of Greater Bane to bypass DR), the ultimate Pit Fiend killer would be Anarchic or Holy of Greater Evil Outsider Bane.

I think?

[edit] per the math, if Harry has DR 5/silver good the two weapons should have been equivalent. If he has more, the good weapon should have been better. Maybe I observed statistical aberrations without realizing.

Also Holy Silver of Greater Evil Outsider Bane would for sure bybass DR and really rock!

Qzipoun
03-17-2008, 08:37 AM
A note also on the w/p portion, a Rogues sneak attack damage counts towards penetrating dr FYI for those that think Rogues can;t penetrate DR to get stat dmg Through ;)

No. A rogue's sneak attack bonus will not help the wounding. DR is not applied to sneak attack, yes. But you need to make at least one point of BASE damage for wounding to have effect, no matter how much sneak attack damage you are making.


I dont think transmuting of greater bane will help. I think you need silver (or transmuting) AND good (holy/puregood/righteous) to bypass DR.

Huh? Transmuting bypasses all DR that can be bypassed. A +1 Transmuting club will go through his DR, that's the whole point, instead of getting good+silver you get transmuting.

geoffhanna
03-17-2008, 08:49 AM
Huh? Transmuting bypasses all DR that can be bypassed. A +1 Transmuting club will go through his DR, that's the whole point, instead of getting good+silver you get transmuting.

I am far from the expert here. But I don't recall transmuting being enough for Harry or for the DQ or reavers and the like either. I thought transmuting bypassed any one DR but not necessarily every possible combination of DR.

If you have used transmuting without pure good or righteous and bypassed Harry's DR (or DQ, a reaver etc) then I am clearly wrong. I don't recall doing that, but hey, its all I can do to recall yesterday so no big surprise there.

Aspenor
03-17-2008, 08:52 AM
I am far from the expert here. But I don't recall transmuting being enough for Harry or for the DQ or reavers and the like either. I thought transmuting bypassed any one DR but not necessarily every possible combination of DR.

If you have used transmuting without pure good or righteous and bypassed Harry's DR (or DQ, a reaver etc) then I am clearly wrong. I don't recall doing that, but hey, its all I can do to recall yesterday so no big surprise there.

Harry???

Transmuting bypasses any DR that can be bypassed, so it will work on the pit fiend and the queen, as well as any golems, etc.

It won't work on elementals or barbarians.

Aspenor
03-17-2008, 08:54 AM
My weapons for the shroud are w/p shortsword, a +3 anarchic silver shortsword of puncturing for the trash devils, +2 holyburst silver shortsword, and a +3 transmuting shortsword of evil outsider bane. All very useful, although not incredibly uber.

Steejan
03-17-2008, 09:05 AM
[QUOTE=Deaths_ward;1617740]I'm not sure, but the one I've found to be effective is a +1 Anarchic Burst Longbow of Pure Good, firing the Denieth Returning Silver Arrows.QUOTE]

Looking for conformation on this, does House-D actually sell returning SILVER arrows?
I've never noticed the returning silver variety in the venders list...

If so, a big thanks to Deaths-ward for bringing that to my attention...

Now i'm off to go get my eyes checked! :cool:

Steejan...

JFeenstra
03-17-2008, 09:20 AM
That would be better if it were possible, but it's not. Holy Burst is not craftable in this raid.

i ment good burst

and you can use it to make t3 mineral

Mad_Bombardier
03-17-2008, 10:30 AM
misread as Good Blast. d'oh!

Shyver
03-17-2008, 10:33 AM
[QUOTE=Deaths_ward;1617740]I'm not sure, but the one I've found to be effective is a +1 Anarchic Burst Longbow of Pure Good, firing the Denieth Returning Silver Arrows.QUOTE]

Looking for conformation on this, does House-D actually sell returning SILVER arrows?
I've never noticed the returning silver variety in the venders list...

If so, a big thanks to Deaths-ward for bringing that to my attention...

Now i'm off to go get my eyes checked! :cool:

Steejan...

No. The silver arrows are not returning. I take 2000 in to the shroud with me when doing parts 4 and 5. Doesn't leave a whole lot of space for looting. Here's to hoping quivers get put it!!!! :D

Angelus_dead
03-17-2008, 11:10 AM
i ment good burst
and you can use it to make t3 mineral
Yes, Good Burst is craftable, and you can use it to make Mineral II.

But your suggestion is still a mistake. Instead of increasing damage like you claimed, Acid Good Burst does less damage than Holy Acid Burst.

Steejan
03-17-2008, 11:18 AM
I take 2000 in to the shroud with me when doing parts 4 and 5. Doesn't leave a whole lot of space for looting. Here's to hoping quivers get put it!!!! :D

Yo Bro, I feel your pain!!!

When I run the Shroud 4/5, I'm packing about 800 silver bolts for my holy burst pure good heavy repeater and 800 silver arrows for my silver bow.

Quiver are LONG, LONG, LONG OVER DUE!!! :(

Steejan...

tman
03-17-2008, 11:23 AM
I use a +3 Transmuting Khopesh of PG. I do around 30-40 on a non-crit and around 100-120 on a crit (all red numbers). I would consider that to be decent dmg or better than average -> I'm sure there are better. However it might provide you a benchmark if you are trying to determine how much damage you should be doing as the main tanks against the pit fiend.

Witchking

Zenako
03-17-2008, 11:32 AM
The observational problem with Transmuting is that it is not adding in any damage, just avoiding DR so you tend to see fewer number flashing on the screen at a time. Need to look at the specifics to really appreciate its value. Transumting of X is generally gonna be a fine weapon if you need one for 24/7 against mobs that cannot be Vorpaled or Banished or Disrupted or Smited.

JFeenstra
03-17-2008, 01:43 PM
Yes, Good Burst is craftable, and you can use it to make Mineral II.

But your suggestion is still a mistake. Instead of increasing damage like you claimed, Acid Good Burst does less damage than Holy Acid Burst.

except on a crit, where the good burst does more damage than the acid burst

when i crit 1/4 of my swings (15+ = crit w/ improved crit: slash and barb crit rage 2), i'd rather have +3d6 damage on that crit than +1d6 all the time, as he takes 0 from the acid burst

and good blast can also be used for t3 mineral, just imbude the mineral shard the opposite way and you get the same result with good instead of acid (i think? i might be wrong...need to test this)

Aerilyn
03-17-2008, 01:55 PM
This is the bow for me as well. It does some awesome damage, coupled with Haste, Rage, & Madstone Rage:) I dual weild Vorpals for all but the red named and & I use a +1 Holy Burst Lt. Pick of Maiming, and a +2 Hold Burst Rapier of Pure Good on the red names and the end boss(when I run out of my 1,500 Silver Arrows:))

Bergeyon

Angelus_dead
03-17-2008, 02:12 PM
except on a crit, where the good burst does more damage than the acid burst

when i crit 1/4 of my swings (15+ = crit w/ improved crit: slash and barb crit rage 2), i'd rather have +3d6 damage on that crit than +1d6 all the time, as he takes 0 from the acid burst
A Holy Acid Burst maul does +2d6 each hit, and no extra on crits. Total 38d6 over 20 swings.
An Acid Good Burst maul does +1d6 each hit, and +4d6 on crits. It crits on 17-20, which gives a total of 19d6 + 4*4d6 = 35d6 over 20 swings.

Why do you prefer getting 35d6 instead of 38d6?

Stanley_Nicholas
03-17-2008, 03:15 PM
A Holy Acid Burst maul does +2d6 each hit, and no extra on crits. Total 38d6 over 20 swings.
An Acid Good Burst maul does +1d6 each hit, and +4d6 on crits. It crits on 17-20, which gives a total of 19d6 + 4*4d6 = 35d6 over 20 swings.

Why do you prefer getting 35d6 instead of 38d6?

Sounds like he's using a greatsword, not a maul.

BlueLightBandit
03-17-2008, 03:56 PM
A note also on the w/p portion, a Rogues sneak attack damage counts towards penetrating dr FYI for those that think Rogues can;t penetrate DR to get stat dmg Through ;)

It's been my experience that a rogues sneak attack bypasses ALL damage reduction. I could be wrong, but that's just what I've seen.

BlueLightBandit
03-17-2008, 03:58 PM
This is the bow for me as well. It does some awesome damage, coupled with Haste, Rage, & Madstone Rage:) I dual weild Vorpals for all but the red named and & I use a +1 Holy Burst Lt. Pick of Maiming, and a +2 Hold Burst Rapier of Pure Good on the red names and the end boss(when I run out of my 1,500 Silver Arrows:))

Bergeyon

I've got a +5 Greensteel longbow with 1st tier Holy and 2nd tier Electrical Burst, firing those same Deneith Silver Arrows... I get all red numbers

redoubt
03-17-2008, 04:46 PM
Anarchic burst of pure good (khopesh) get all red numbers against most things things in there, though if everyone is using vorpal, its makes more sense to vorpal along with them as your dps is mostly wasted if 5 guys are swinging vorpals.

And a question:

I picked up a +5 transmuting khopesh of deception and a +4 khopesh of lesser construct bane. Both are giving yellow numbers against the portals. Why? I expected the transumter to give red numbers because it should bypass DR. The lessor construct bane should as well, right?

Angelus_dead
03-17-2008, 04:58 PM
Sounds like he's using a greatsword, not a maul.
Oh really? I saw he was a barbarian, and it is completely a mistake for a barb to use a gs over a maul. The crit power's a lot less.

Holy Acid Burst gs: 2d6 * 19 = 38d6
Acid Good Burst gs: 1d6*19 + 6*3d6 = 37d6

Holy still wins.

JFeenstra
03-17-2008, 05:41 PM
Oh really? I saw he was a barbarian, and it is completely a mistake for a barb to use a gs over a maul. The crit power's a lot less.

Holy Acid Burst gs: 2d6 * 19 = 38d6
Acid Good Burst gs: 1d6*19 + 6*3d6 = 37d6

Holy still wins.
gs has higher base damage than a maul and a better crit range...3d6 vs 2d8, 19-20 x2 vs 20 x3

dps is higher with a greatsword, potential damage is higher with a maul, but i'd rather crit twice as much for slightly less damage (around 30 less per crit) and have a higher minimum damage as well (3-18 vs 2-16)

but wait, a mauls more damage than a gs :rolleyes:

and it's more like 8-9/19 swings is a crit (15+) but then again i also roll fairly well :)

JFeenstra
03-17-2008, 05:45 PM
And a question:

I picked up a +5 transmuting khopesh of deception and a +4 khopesh of lesser construct bane. Both are giving yellow numbers against the portals. Why? I expected the transumter to give red numbers because it should bypass DR. The lessor construct bane should as well, right?
portals (as well as various other things) have dr/- meaning nothing will bypass it...in the case of portals on normal, it's approximately dr10/-

the construct bane effect is added as a + to your damage, not in the base number

redoubt
03-17-2008, 06:22 PM
portals (as well as various other things) have dr/- meaning nothing will bypass it...in the case of portals on normal, it's approximately dr10/-

the construct bane effect is added as a + to your damage, not in the base number

Lol... so if I understand that statement correctly, then transmuting actually does nothing for me as a portal basher since it only "bypasses DR that can by bypassed." Oops... there a chunk of plat down the old portal! :eek:

JFeenstra
03-17-2008, 06:25 PM
Lol... so if I understand that statement correctly, then transmuting actually does nothing for me as a portal basher since it only "bypasses DR that can by bypassed." Oops... there a chunk of plat down the old portal! :eek:

correct, although it will bypass the pit fiends dr, so it wasn't a total waste

gpk
03-17-2008, 06:36 PM
gs has higher base damage than a maul and a better crit range...3d6 vs 2d8, 19-20 x2 vs 20 x3

dps is higher with a greatsword, potential damage is higher with a maul, but i'd rather crit twice as much for slightly less damage (around 30 less per crit) and have a higher minimum damage as well (3-18 vs 2-16)

but wait, a mauls more damage than a gs :rolleyes:

and it's more like 8-9/19 swings is a crit (15+) but then again i also roll fairly well :)

A greensteel maul does do more damage than a GS.

You're looking at the base crit power when you should be looking at the final ones, after keen/impact(mineral2=impact or keen)/imp crit and crit rage 2: GS=15x2, Maul=17x3.
With a BBN mega raged STR and PA the x3 is more effective than the GS's x2 even with the GS's better range, 3d6 vs 2d8 is not enough to put the GS ahead. You forget that the x3 multiplies PA, Str 1.5x dmg and bard songs etc.

Impaqt
03-17-2008, 06:47 PM
How Much DR does the Pit Fien Actually Have?

I have yet to bring a Melee into the shroud (THe groups always need a cleric for some reason) but do have a couple characters ready.....

I have a few nice Dwarven axes but none of the "Perfect" ones...

Anarctic of Greater Evil Outsider Bane

Seeker +6 of Greater Lawful Outsider Bane

Holy Silver of Something USeless.

Will be weiled by a 30ish Str (More with buffs) Dwarf with Axe Enhancments

So if the DR is 5-10 I think the Seeker may be the best bet, buf if it higher the Anarctic or mayeb even the Holy Silver...
????

gpk
03-17-2008, 06:59 PM
How Much DR does the Pit Fien Actually Have?

I have yet to bring a Melee into the shroud (THe groups always need a cleric for some reason) but do have a couple characters ready.....

I have a few nice Dwarven axes but none of the "Perfect" ones...

Anarctic of Greater Evil Outsider Bane

Seeker +6 of Greater Lawful Outsider Bane

Holy Silver of Something USeless.

Will be weiled by a 30ish Str (More with buffs) Dwarf with Axe Enhancments

So if the DR is 5-10 I think the Seeker may be the best bet, buf if it higher the Anarctic or mayeb even the Holy Silver...
????

I believe it's DR(20?) 15 and 25% fortification on Normal, so odds are a decent weapon that bypasses DR will be better than most greater banes and such.

Edit: DR is prolly 15 on normal not 20.

JFeenstra
03-17-2008, 07:05 PM
A greensteel maul does do more damage than a GS.

You're looking at the base crit power when you should be looking at the final ones, after keen/impact/imp crit and crit rage 2 GS=15x2, Maul=17x3.
With a BBN mega raged STR and PA the x3 is more effective than the GS's x2 even with the GS's better range, 3d6 vs 2d8 is not enough to put the GS ahead. You forget that the x3 multiplies PA, Str 1.5x dmg and bard songs etc.

hence the ~30 damage less on crits as stated above

out of 20 swings, maul crits 4x, gs crits 5x, 1 swing in either case will miss

using something simple (+10 damage) it goes like this

maul:
(30d8 + 150) + (24d8 + 120) = ~486

gs:
(42d6 + 150) + (30d6 + 90) = ~456

so with a maul you'll do 6% more damage over the course of 20 swings...meh, not really worth rebuilding a gs item and respecing my barb, plus he wouldnt do nearly as much with his other slashing weapons (sword of shadows, etc)...not really worth the respec. when my gs gs will pretty much only be used for the fiend

JFeenstra
03-17-2008, 07:11 PM
I believe it's DR20 and 25% fortification on Normal, so odds are a decent weapon that bypasses DR will be better than most greater banes and such.

his dr isn't that high on normal, maybe 10-15

crits with +5 holy gs of maiming are ~95, crits with +1 seeker 8 silver gs of pure good are ~110

Shade
03-17-2008, 07:16 PM
hence the ~30 damage less on crits as stated above


If your only doing 30 dmg per crit multiplier you just might wanna reroll your barbarian alltogether. I mean that means you crit for 60 damage with the Greatsword.. Thats kinda horrible.

Bare min dmg for a lvl barb with a greensteel GS should be like this:
3d6 +
5 enhancement bonus
18 str mod (34 strength - really easy to manage on any barbarian, needs like a +1 tome and 14 starting str..)
14 power attack - lets say you only took 2 power atack enhancments rather then all 3 for some strange reason
and maybe a really bad group with no bard, at the very least you can get +1 dmg from prayer from a cleric..
so
3d6 + 37 dmg
or 40 to 56 damage.

Should have a bloodstone.. so +12 dmg,,, so max dmg of 68.. add +6 for the bloodstoen on x3.. and you lose 70+ dmg off not having that 1 multipler.. Not 30.

Shade
03-17-2008, 07:18 PM
Normal - same as PnP pit fiend
DR15/Holy + Silver

Hard:
DR40 Holy + Silver

Elite
DR90 Holy + Silver

So if you only do normal, sure you can get thru the dr.. Hard and elite, holy+silver or tranmuting or go home.

JFeenstra
03-17-2008, 07:18 PM
If your only doing 30 dmg per crit multiplier you just might wanna reroll your barbarian alltogether. I mean that means you crit for 60 damage with the Greatsword.. Thats kinda horrible..30 less does not mean 30 damage total

i do +49 double raged (pot + barb) on a regular hit, i think that's pretty decent for a 26 unraged str (36 raged)

yes, i realize i loose a bunch for that 1x multiplier, i'll respec eventually if i feel like it (i really dont)

and no, i don't have a bloodstone...they're not that easy to get, believe it or not

Angelus_dead
03-17-2008, 08:07 PM
so with a maul you'll do 6% more damage over the course of 20 swings...meh, not really worth rebuilding a gs item and respecing my barb, plus he wouldnt do nearly as much with his other slashing weapons (sword of shadows, etc)...not really worth the respec.
The nice thing is that there is no respec. The Mineral II maul is Keen already, so you do not need to switch Improved Crit to use it.

As to whether it's worth the ingredients to trash the greatsword you already have- well, that depends on how what tier it's at already. I agree that I wouldn't want to replace an existing Mineral II greatsword until after all my other characters had their shroud items done.

gpk
03-17-2008, 08:43 PM
hence the ~30 damage less on crits as stated above

out of 20 swings, maul crits 4x, gs crits 5x, 1 swing in either case will miss

using something simple (+10 damage) it goes like this

maul:
(30d8 + 150) + (24d8 + 120) = ~486

gs:
(42d6 + 150) + (30d6 + 90) = ~456

so with a maul you'll do 6% more damage over the course of 20 swings...meh, not really worth rebuilding a gs item and respecing my barb, plus he wouldnt do nearly as much with his other slashing weapons (sword of shadows, etc)...not really worth the respec. when my gs gs will pretty much only be used for the fiend

Doesn't the GS crit 6x? 15,16,17,18,19,20

I meant the maul wins still overrall damage over time, not just on crits. However I didn't think we were talking specifically for the pit fiend, wherever acid damage applies the maul wins.
And yes mineral2 maul is impact as Shade will attrest to, no need to spend a feat for imp crit budgeon.
But yeah, if you've crafted the GS already why would you re-craft.

gpk
03-17-2008, 08:46 PM
Coulda sworn Pit Fiend DR on normal was higher than the PnP of 15, can't say I swung more than a few times with a non dr beating weapon, I'm very likely wrong hence the "I believe" in my post.

JFeenstra
03-17-2008, 09:32 PM
Doesn't the GS crit 6x? 15,16,17,18,19,20

I meant the maul wins still overrall damage over time, not just on crits. However I didn't think we were talking specifically for the pit fiend, wherever acid damage applies the maul wins.
And yes mineral2 maul is impact as Shade will attrest to, no need to spend a feat for imp crit budgeon.
But yeah, if you've crafted the GS already why would you re-craft.

right...forgot it added keen...

guess i just need to make a new item, dont have a t3 greatsword yet (why does no one ever complete the **** raid?) so it's no real big deal to make a maul

Molotov
03-17-2008, 10:22 PM
use vorpal for the trash mobs, true chaos of gcb for the portals, high dps weapons vs the red names in part2, and holy silver or anarchic silver or silver pure good or transmuting of greater evil outsider bane or possibly even transmuting of greater lawful outsider bane on the pit fiend... you win ddo, there is a parade, the governor is there, reboot

Hvymetal
03-18-2008, 02:46 AM
No. A rogue's sneak attack bonus will not help the wounding. DR is not applied to sneak attack, yes. But you need to make at least one point of BASE damage for wounding to have effect, no matter how much sneak attack damage you are making.


Hmmm I could have sworn that that was true, I believe I had read something to that effect in the discussions prior to the implimentation of DR blocking stat damaging effects, but if I am wrong I apologize and learn something new every day :o